.   Blog

Nidoking and the AI’s

Posted by nidoking on September 19th, 2006

AI’s are good for practicing and noobs. They can also teach you new trick and tips about item and skill builds if you can follow the game closely. In some of the latest versions of AI maps, the AI’s are getting smarter if not better. They do cheap shots and even uses skills better if not wisely.

If you have been playing with AI’s for a long time now, you’d probably know how the game would start and end. You’d probably have mastered every move (where and when they will charge and retreat), strategy (if they have), and items they make against your chosen hero. You probably know that AI’s are only strong in pushing towers but not on killing heroes. Too much playing with AI’s will do you no good even if you can beat 5 AI’s in a game alone. You’ll only learn to beat a buch of heroes anticipating nothing and get killed or run away without doing anything.

Play with AI’s if you think you can’t beat a real player.
Learn from them but don’t ever play with them for the rest of your DOTA gaming life.
I’d rather get beaten by a noob player than beat 5 AI’s in a game.

Dota Allstars Version with Orchid Malevolence and Ares Soul

Posted by andrew on September 14th, 2006

Yeah, this is it guys.

It’s the leaked map everyone is looking for. It has both Orchid Malevolence and Ares Soul, sold at the New Items store where the Vanguard is.

Download the map here, and give us your thoughts on these items!

Hat tip to member noobster.

Sigs and Avatar Sharing Community

Posted by andrew on September 10th, 2006


I recently came up with a site called, where you can share and show off your sigs and avatars with other members! Thanks to mod Orochi for giving me the idea and thinking of the cool name. Kudos also to member Schneider for sharing his excellent stuff!

If you have some of your original works to share, please share ‘em at SigShare!

Dota Allstars 6.37 Released

Posted by andrew on September 10th, 2006

To be honest I was surprised that version 6.37 was released so soon. Everyone was scrambling to get to know the new heroes (Alchemist and Warlock) and basically concluded that Alchemist was too IMBA (which I agree hands down).

Here’s the changelog for 6.37:

* Fixed a big exploit with waveform
* Medusa ’s Purge now deals 600 damage to summoned units, instead of instantly killing them
* Rebalanced Alchemist
* Reduced the Kobold Endurance Aura from 17% ms to 15% ms
* Hand of Midas IAS from 35% to 30%
* Cyclone on creeps from 20 to 10 seconds
* Reduced Primal Roar cooldown and Call of the Wild manacost
* Treads from +60 to +65 ms and from +30% ias to +35%
* Land Mines can now be properly seen on minimap
* WTF mode now requires voting
* Added a better cancel icon for Pulse Nova
* Increased Enchantress ’s Intelligence per level
* Fixed a bug with -ar and -random that allowed you to get two heroes

I’m quite glad that they improved on the Power Treads by increasing the added movespeed (ms) to +65 and attack speed to +35%. I usually tend to not buy Power Treads unless it is extremely necessary. Now I think it’s a good buy. On the other hand, Midas’ IAS was reduced to 30%, which I don’t give a d*mn about.

Pick up Dota Allstars 6.37 from the Downloads section.

Some interesting stuff on how Luna’s Eclipse works

Posted by Nova on September 10th, 2006

Luna’s ultimate…

1. The damage of Eclipse is dependent on the level of Lucent beam

2. If you have Eclipse yet did not put one single level on Lucent beam, the Eclipse will not produce any damage at all, just a pretty lightshow.

3. Many enemies would mean the beams will be distributed almost evenly.

4. If a single Hero is in your Eclipse’s AOE range he will not receive all of the beams only the maximum, depending on the level of eclipse (Ex. level 3 has a maximum of 4 eclipse)

5. Aghanims will increase the number of Lucent beams and the maximum beams that would hit the target. (Ex. level 3 would have 12 beams and a maximum of 5 beams hitting a single target.)


If you have a level 2 Eclipse it is better to cast it against 2 heroes. Cast it on 3 heroes when you reach level 3 Eclipse so as not to waste the extra beams.

Dota Allstars 6.36

Posted by andrew on August 25th, 2006

DoTA Allstars 6.36 — It’s out!

Check out the two new heroes:

Razzil Darkbrew - The Alchemist

Range: 128 | Move Speed: 300
Primary: STR
Str: 26 + 2.7 | Agi: 17 + 1.5 | Int: 17 + 1.5
Damage: 58 - 67 | HP: 644 | Mana: 221
HP Regen: | Mana Regen:
Attack Speed: | Armor: 3

“An elite alchemist of the highest caliber, Razzil was employed by the Sentinel to develop new experimental chemical weapons against the Scourge. When in battle himself, he rides a large ogre mount that serves as a test subject for his various chemical enhancements, turning an already formidable opponent into a monster of the most dangerous sort.”


Acid Spray (D)
Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts 12 seconds.
Level 1 - 10 damage per second, reduces armor by 4.
Level 2 - 20 damage per second, reduces armor by 5.
Level 3 - 30 damage per second, reduces armor by 5.
Level 4 - 40 damage per second, reduces armor by 8.

Unstable Concoction (E)
Taking a few moments to shake up some chemical vials, the Alchemist lobs one at the target, stunning it based on how long he shook it up.
Level 1 - Up to 2 seconds channel.
Level 2 - Up to 3 seconds channel.
Level 3 - Up to 4 seconds channel.
Level 4 - Up to 5 seconds channel.

Goblin`s Greed (G)
The Goblin converts the creep’s corpse into gold. You get more gold for every extra creep you killed in the last 20 seconds. Cap of 36 extra gold.
Level 1 - 2 bonus gold per enemy, 1 successive bonus gold.
Level 2 - 4 bonus gold per enemy, 2 successive bonus gold.
Level 3 - 6 bonus gold per enemy, 3 successive bonus gold.
Level 4 - 8 bonus gold per enemy, 4 successive bonus gold.

Chemical Rage (R)
The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown and inreasing hitpoints and regeneration.
Lasts 20 seconds.
Level 1 - 1.45 Base Attack Rate and 200 Bonus HP and Regeneration.
Level 2 - 1.2 Base Attack Rate and 400 Bonus HP and Regeneration.
Level 3 - .95 Base Attack Rate and 600 Bonus HP and Regeneration.


Demnok Lannik - The Warlock

Range: 600 | Move Speed: 305
Primary: INT
Str: 18 + 2.5 | Agi: 10 + 1.0 | Int: 24 + 2.7
Damage: 46 - 56 | HP: 492 | Mana: 312
HP Regen: | Mana Regen:
Attack Speed: | Armor: 2

“Formally the chieftain of the broken Blacksun clan that fell under Mannoroth’s control in days long past, Lannik has joined the Scourge in hopes of repaying his debt to the Lich King Ner`zhul, whose own Shadowmoon Clan was allied with the Blacksun many years ago. A master of demons and destructive spellwork, this warlock delights in tormenting creatures of the LIght, extinguishing them like candles until none are left alive.”


Fatal Bonds (F)
Bonds up to 5 enemy units together, causing damage dealt to any of them to be partially felt by the others.
Lasts 25 seconds.
Level 1 - 6% damage to linked units.
Level 2 - 12% damage to linked units.
Level 3 - 18% damage to linked units.
Level 4 - 24% damage to linked units.

Shadow Word (W)
A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack.
Lasts 8 seconds.
Level 1 - Heals 10 or damages 10 hit points per second.
Level 2 - Heals 20 or damages 20 hit points per second.
Level 3 - Heals 30 or damages 30 hit points per second.
Level 4 - Heals 40 or damages 40 hit points per second.

Upheaval (E)
Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it’s channeled. Can channel up to 10 seconds and up to 84% slow.
Level 1 - Slows by 7% per second.
Level 2 - Slows by 14% per second.
Level 3 - Slows by 21% per second.
Level 4 - Slows by 28% per second.

Rain of Chaos (R)
Calls an Infernal down from the sky, dealing 100 damage and stunning nearby enemies for 1 second. The infernal lasts 45 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack.
Level 1 - Summons an Infernal with weak Pulverize and average attack.
Level 2 - Summons an Infernal with a mighty Pulverize and powerful attack.
Level 3 - Summons an Infernal with a devastating Pulverize and deadly attack.

What are your experiences with these new characters? Feel free to post your thoughts.

Orochi’s First Rant: Kill Stealing

Posted by Orochi on August 20th, 2006

This is my first post and what a better way to start than a rant?

Ok, here we go:

Kill stealing is the practice of stealing the spoils from a vanquished enemy from other players. Kill stealing occurs when the rewards for defeating a foe are limited or highly desired, and many players are competing for that same reward.

We all know what kill stealing is, I also know that we’ve all experienced the act first hand. Whether it’s some jerk casting dagon5 on a hero with 50hp left, or you yourself “accidentally” casting magic missile on a dying hero. We’ve seen it, we’ve felt it, and we’ve done it. But have you ever stopped and think…Why? Why are we so obsessed in getting more kills? To the point of stealing someone else’s bounty?

Not only is it wrong, it also has a high possibility of messing up your teamwork. Or worse, it could lead into arguments and later into a fight between teammates; resulting into the demise of the whole team. We know how it feels when somebody gets the reward for a kill that you worked for and deserve, but why do we still do it? Mainly to get more kills, because of greed and rarely because of accidents and the ever so popular trigger-happy syndrome.

This doesn’t just apply to Dota; kill stealing is a common occurrence in most games nowadays. But what separates them from Dota, is the reward of getting a kill. It’s not just the 100 gold, it’s the joy of having an additional increment on your kills and the pleasurable sound of hearing ‘GODLIKE’ when you reach a certain number of kills. A lot of people have a misconception that your skill is based on how many kills you made each game, and some people are desperate enough to do whatever it takes to achieve a large number of kills just to be called a ‘pro’.

With this information at hand, would you still commit this act? Some people would kill steal whenever they see an opportunity. Are you one of those people? Would you stoop down to their level just to get more kills?

To kill steal? Or not to kill steal? That is NOT the question.

It’s a choice. YOUR CHOICE.

Decide. On Your Mobile Phone

Posted by andrew on August 20th, 2006

Due to a request to make the forums available through your cellphones, I had to do something to make that possible.

For newer phones with GPRS, enter the URL:

For older phones using WAP:

It has all the basic functionalities of the web-based forum. You can browse, post and reply to messages. You can also register, send PM’s and more!

Some Buffs and Negative Buffs Purge can Purge Off

Posted by Nova on August 20th, 2006

Note: I may have missed some^^. So feel free to add anything I missed.

Purge can purge off:

God strength, Insatiable Hunger, Cyclone, Stuns, Rabid, Overpower, Enrage, Repel, Guardian Angel, Amplify Damage, Bloodrage, Strygwyr’s Thirst, Some slow effects that don’t do damage like Skadi’s frost.

Special fact about purge:

Medusa’s purge goes through avatar while diffusion blade’s purge can’t.

Information about Doom and the 2 Heroes that Counter it.

Posted by Nova on August 20th, 2006

Lucifer’s Doom is the ultimate silence, since it silences a lot more than just your clickable spells and your inventory items.

It stops/removes…

1. Orb effects
2. Buffs (But not all, Insatiable Hunger is one of them and you can still lifesteal)
3. Magic immunity (Note: The hero is still in avatar mode but is still silenced and taking damage)
4. Lifesteal
5. Bash
6. Critical Strikes

The 2 heroes that stop/lessens the time of Doom


1. Kraken Shell lessens the time Doom takes effects.


1. If one of your allies was cast with Doom just cast aphotic shield on him/her to remove doom.

2. If you are the one being cast with Doom, don’t worry since borrowed time will remove Doom once it activates when your life reaches 400 below.