Item Remakes: Part Two
Friday, November 20th, 2009The second installment of the Item Remakes series, see http://www.dotastrategy.com/blog/item-remakes-part-one/ for the first installment.
Here we will be talking about a few items that all got changed for the same reason: Phase Boots, Assault Cuirass, and Khadgar’s Pipe of Insight (and to a lesser extent, BKB and Bloodstone). The title of the post is slightly misleading, because they didn’t actually get remade, they just underwent a few (but very significant changes).
If you notice one thing, it is that they all have/had armor as part of their bonuses at some point in time.
First things first, why did Icefrog change these items?
A little bit of history on each. When Phase Boots was first released, it took one Boots of Speed, one Blades of Attack, and one Chainmail as items and they turned into Phase Boots (no recipe). Upon their release, they were immensely popular as a choice of boots, in many cases overtaking Power Treads as the boots of choice for many INT casters, gankers, and even some carries.
Old bonuses:
- +70 ms
- +16 damage
- +5 armor
- Phase (active, increases MS by 10% and gains zero collision through units)
You can see why they were such a strong choice.
- Movespeed for gankers to move quickly between places. The phase ability gives a good escape tool and chasing tool, eliminating those pesky blocks.
- Damage for last hitting? Check, even more damage than Power Treads could give you. This allowed many heroes that normal don’t farm very well due to their role as gankers a big boost, like CM, Lion, Sand King, etc. Some carries that aren’t that dependant on attack speed (Yurnero, Skeleton King, Panda) used this item well, because what was lacking in AS Phase made up for with the damage and superior chasing power.
- Armor, however, was the big pull factor. So many heroes got this item because of the big boost in survivability. The 5 armor points this granted gave a 35% boost in EHP (each point of armor boost EHP by 7%, but does not give 7% more reduction. There is a big difference). That gave many paper thin support heroes some much needed endurance in battle, and probably led to an increase in their use on many other heroes as well. What it doesn’t block is Spell damage, which probably contributed to the rise of the RAL(of which each member has the ability to deal significant spell damage), which peaked just as the frog started his DPS craze.
New Phase Boots (implemented in 6.63): Boots of Speed, Gloves of Haste, Blades of Attack
- +60 ms
- +12 damage
- +30 attack speed
The key thing missing is the armor, now. In an effort to rebalance the boots, the frog buffed the most forgotten pair, the BoT. Simultaneously, he nerfed the other two more popular ones for balance reasons, but why remove the armor bonus? Why not transfer it over to Treads, which lost all of its AS?
Ah, you guessed. Again, DPSgeddon is here. And herein lies the reason behind the reworking Phase, and Khadgar’s Pipe. The frog mercifully gave the AS back to Treads, which saw VERY little use in 6.63. In exchange, he buffed phase a bit by adding more damage to offset the loss of AS, while increasing the base MS some as well. As for Pipe, he removed the armor component, and made use of another similar item, the Headdress of Rejuvenation instead, and adjusted the bonuses accordingly. This removal of armor from two of the most favored armor boosting items mean that almost at all stages of the game, many heroes have less armor, resulting in a much easier role for DPS heroes to play.
What does this mean? Armor wins games. The lack therof loses games. This has led to an increase (as many of you have noted) in including Lanaya, Slardar, Dazzle, and Vengeful Spirit as picks, as well as the all time league favorite Nevermore. I shall refer to them as the Triple A (Anti Armor Association). All of these heroes have the unique ability to reduce armor significantly or in a large area, which allows carries (which may or may not be the same hero) to rip into the opposing team. The importance of armor has translated into the buffing of the most popular higher-tier armor item, the Assault Cuirass. A decrease in price and the new ability of aura to affect buildings clearly underlines the frog’s attempt to turn players’ eyes onto that damage reducing stuff.
Implications? Similar to the reason behind the first post in the series. Icefrog wants to make players think more before making a decision. The frog wants to reward intelligence, not allow heroes that are almost impossible to kill rush in and just mindlessly autoattack while making a fool of everybody else. The side effect of this is that DPS heroes do benefit (broken record zzzz) as long as they are supported by a good team.
This type of ideology is also responsible to the nerfs in BKB and Bloodstone. Similarly, the reworking of these items leads to more careful playing, and not letting DrifterZ and his Krobelus accumulate 36(not sure of exact number) bloodstone charges in the DS room.
What to expect?
- Well first of all, I expect that the Triple A will continue to be frequent picks in leagues, perhaps even more so than now, and for the members to make the Bans list more frequently as well.
- Possibly an increase in the use of Bristleback as well, with his spammable armor reduction and high physical damage dealing.
- An increase in the use of heroes that have a high armor point and can carry (Dragon Knight, Rooftrellen, Sven), or heroes that can supply high armor points to the carry (Sven, Rooftrellen, Lich).
- Less use of people that can just walk in and be virtually unkillable (Axe, Centaur, Tidehunter [less as a tank and more as a support with ARMOR REDUCTION, slow, and stun], and the like).
- More use of the other lower-tier armor boosting items if applicable (HotD, Blademail, Vlads, Armlet, Mekansm), as well as slightly increased Assault usage.
*sigh* It’s late, I’m sleepy, so I’ll leave it at that. Remember the Triple A, and woe be to the noob that doesn’t think before rushing in. It will hurt more now than ever :P. Apologies for sounding like a broken record x_x

