DotA Allstars – Blog

Archive for the 'DotA Allstars' Category

Dota 2 and Then Some

Wednesday, October 13th, 2010


Exactly year ago, I wrote about IceFrog’s involvement with game producer Valve and speculated on its ramifications. True enough, Valve recently announced a sequel to our beloved game, Dota Allstars. Dota 2 is essentially a remake of Dota 1 (ok I just made that name up), with its characters, items, skills and maps remaining untouched.

The path leading to Dota 2 has not been the most harmonious. Last July 23, 2010, one of Dota’s creators, Steve Mescon aka Pendragon, posted a lengthy message explaining his falling out with IceFrog. IceFrog didn’t want to commercialize as what Pendragon claimed, which led the former to create his own community on and basically taking everyone from with him. has since closed down. The question of “commercializing” will inevitably be brought up again now that IceFrog is coming out with a spiffy new *cough* commercial game. And let it be known that IceFrog got paid to work on the Dota clone, Heroes of Newerth, behind Pendragon’s back. One can only wonder why IceFrog’s entry into Valve didn’t get, well, the nicest of receptions. This blog post made by a Valve employee exposed his alleged scheming behavior, and his real name, Abdul Ismail. The same accusations was echoed to me by someone who worked closely on DA. Moreover, there is a war raging over who owns the Dota trademark.

Dota 2 sounds like a great game with a lot of promise. What future does this bring to the original Dota Allstars? And, when the white flag has been raised, who will stand the victor?

DotA Allstars 6.68

Tuesday, July 27th, 2010

Dota 6.68 is out! Get it here (updated to 6.68b).

Notable changes:

4 New Heroes!

Wisp, Thrall, Eredar, Gyrocopter

2 New Items!

Arcane Boots (replacing Arcane Ring)

Orb of Venom

All these additions will be up in our databases within the day.


6.67b – What WE think, what you think

Sunday, March 28th, 2010

If you haven’t downloaded the latest map yet, CLICK HERE TO DOWNLOAD NOW!

As usual frogs tend to blabber a lot whenever something changes. The blabberlog is too lengthy to be all discussed here, but We’ll single out the most pertinent for focus:


DoTA Allstars 6.67

Thursday, March 25th, 2010

Too many remakes to mention! Whoaaaa!

Download it here.

Discuss in the comments section as you please, or see early discussions in the forums.

New Items:

Ethereal Blade

Soul Ring

Dota 6.66 changelogs – with some of my comments

Thursday, January 14th, 2010

The omg version is finally here. Changelogs below, with my comments inserted. Discussion in the comment box below.

666 Changelogs (copied from


- Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50

We say: Yes the buff is definitely welcome. We think that 130 sec for a level 1 ultimate that disables only 1 person without any damage is simply too poor a meal for bats.


6.65 – Our initial thoughts (UPDATED with Murloc & AA)

Friday, December 25th, 2009

Was in a holidaying mood yesterday and was quite (pleasantly) surprised to find out about the frog’s Christmas gift. Who wouldn’t find it cool to see chickens, raccoons, penguins, vultures, Pudges, the Techies, the giant Rosh et al wearing Santa hats? :lol:

But beyond the Christmas spirit, here are some of our initial thoughts about the new map. Mind you this is initial – it isn’t meant to be conclusive. We can’t say anything definitive until later, most probably after the New Year, when we can make enough sense of all these Christmas goodies. For now:


DotA Allstars 6.65

Wednesday, December 23rd, 2009

…has been released, you can download it here.

A full changelog can be found here

Info + Discussion on the 2 new heroes can be found here

and please discuss the map and changes in general here

New Heroes in the DB!

Kaldr the Ancient Apparition

Slark the Murloc Nightcrawler

New Item in the DB!

Urn of Shadows


6.64 – The Visage remake proposal

Sunday, December 13th, 2009

SMM and Asians, in particular, have been a huge waking-up to the Dota community about two weeks ago, and by now I believe you know one of the reasons: Visage the Necro’lic.

The reasons behind Visage’s recent success is not within the purview of this blog post (just refer to the below links if you missed the action), but behind the more obvious proposal by the frog to remake Visage and the discussion threads surrounding the issue, we need to remember that the frog remade Visage in 6.49 before, because he was perceived to be too hard to use by leaguers. (more…)

SMM Grand National Dota Tournament ’09

Wednesday, December 9th, 2009

Hello dotaters, I’m Phoenix, your new DS Blogger. :D I was given the blogging rights today and thought, what better way to tell the world and celebrate than by writing a post. :)

About SGNFDT’09

SGNFDT’09 stands for Sendi Mutiara Multimedia Grand National Final Dota Tournament 2009 held in Malaysia from 27th-29th November. It was the biggest offline Dota Tournament ever with a total prize money of US $26,000 (approx). I’ll address the tournament as SMM in the rest of my post.

What happened before SMM?

The Tournament was highly hyped due to the gigantic prize pool and a number of top Dota teams participating in the tournament. The tournament was also labeled “Asian vs European Dota” due to the participation of European rank 1 rank 1 European team MYM. Here is the list of most known International teams that participated in the event. (more…)

Leagues and Pubs – Carry Heroes

Wednesday, November 25th, 2009

Once again we have an insightful thread made by our very own CounterForce[x] this time we are looking at the difference between the worlds of pub games and leagues when it comes to picking a carry hero.

view the original thread here

Due to random popping of carry threads recently which are mainly comparing league carries against public carries, and because I am involved with a program starting tomorrow, I decided to make this thread based on the one of the leaguer’s topcarry; Boush the Tinker. He will be the main comparing example.

First, let us start with the definition of a carry. A carry hero is a hero who ultimately wins most of the game for his team. This can be achieved through 2 ways, which is to establish total dominance or by accumulate sufficient firepower to bring down the tree/throne before your opponents do. A naturalcarry hero will usually have skills relegated on fulfilling these 2 purposes. Whether he does that via his inventories or skills, that don’t matter, but it does determine how good he is as a carry.

Let’s take a very classic example; a Mortred with 2 battle furies, BKB, Butterfly, Treads and Satanic is a strong carry; there’s no way a tinker can beat her. But can she get all that faster than a Tinker could get a Shiva-Guinsoo which would give him the capacity to end a game? The strength of a hero as a carry is related to his/her skillset and attributes; a strong carry have more than just potential; he CAN achieve it.

Leaguers define a good carry from a 3-point evaluation; survival, control and true potential. Heroes that can survive and deal damage(Krobelus, Morphling, Raijin), heroes that grants control(Visage, Slardar, Specter) and heroes that have the truepotential(Dirge, Ursa, Sniper).

So back to Tinker, why is he a carry hero is a class way ahead of Mortred/Void/Troll? First of all, Tinker have a solid early game; he is likely to be a liability to any team as he is very strong in ganks with his Laser+Rocket combo and he’s indefinitely mobile once he gets his boots. All these are very important criteria in pre-determining whethera hero is a strong carry or not. Most of a game’s outcome is determined in the first 20 minutes. Mortred/Void/Troll is unlikely to be as contributing to the team as aTinker is. This gives him an advantage as a carry as he can help his team secure early dominance.

Second, let’s look at his farming capability. Tinker with Travels is undoubtedly the most mobile and dynamic hero in the game. He’s almost impossible to gank and can easily reload his HP/MP using rearm. This gives him durability and opportunity; he can farm, push and gank safely.Tinker ’s March is also a strong farming skill; one may agree if viewed from a single spell-perspective, but the combination of Travels + Rearm + March givesTinker immense farming efficiency when compared to Mortred/Troll. You can’t counter his farm unlike how you could when against Troll using wards. Needless to say, aTinker will always be richer than a Troll in an all-player competent game.

Third, let’s view them from item build perspective. Carries like Void/Mortred will revolve their build around damage first before going to survivability. In this progression, there will likely be drawbacks; physical is a very weak method of damage dealing unless you acquired the mechanism to establish the maneuver(BKB in this case) whereasTinker carries his team with pushing power and high capacity disables which will never be undefined; that is the real thing you need to win a game.

Fourth, a hero with huge physical damage output are more vulnerable as they have to be in close range compared to a carry that relies on spells. This is simplified as spatial advantage and effective control over variables. You will always be the aim of ganks, enemies in clashes and disables. This further mitigates yourcarry potential as you have to work far harder.

In a nutshell, a Mortred, Troll, Void or almost any DPS carries that needs to farm up will never be as strong as a carry like Tinker or Morph. You should never evaluate a carry’s strength on pulling out kills after 40 minutes of free farming; rather, view a hero as a whole.

Unfortunately this does not mean that you are better of picking Tinker as a carry in a pub game. In leagues, there is communication between team-mates, not just “bot m2″ (if there is any communication at all) but real communication. Leaguers use VoIP so that they can discuss strategy in real time without taking a break from microing their hero and get raped by a waiting Pudge. At the same time, they plan out their picks to ensure that they have a balanced team capable of covering their individual weaknesses.

This may have seemed a little off topic, but bear with it just a little longer. While heroes make a very important part of the game (it would be nothing without them) the real thing that makes a good player, and more importantly, a good team team (there are very few gamebreaking players out there) is strategy and communication. And if that means blasting Mortred to oblivion with a Laser+Rocket combo, so be it.