Dota 6.63b - my thoughts & possible implications
Thursday, September 24th, 2009It’s a joy to write this post as I take some time to reflect on the new version. In fact, the new version gives me a lot of encouragement to write this very post.
It’s a joy to write this post as I take some time to reflect on the new version. In fact, the new version gives me a lot of encouragement to write this very post.
Download it HERE
6.61 Changelog:
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## Heroes & Items ##
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* Batrider: Lowered Strength gain from 2.5 to 2.0
* Bloodskeer: Bloodbath no longer regenerates from images
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
* Centaur: Reduced Double Edge cooldown (25->12 seconds)
* Faceless Void: Improved base Strength (17->23)
* Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
* Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you
* Medusa: Lowered Stone Gaze cooldown (70->35 seconds)
* Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown
* Medusa: Improved Mystic Snake’s damage from 60/100/140/180 to 80/120/160/200
* Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
* Nerubian Weaver: Reworked Watchers [details below]
* Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
* Night Stalker: Improved Intelligence growth from 1.25 to 1.6
* Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
* Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x
* Razor: Lowered Intelligence gain from 2.2 to 1.8
* Rooftrellen: Casting Nature’s Guise on an allied unit (or other spells) will no longer take you out if you have it on you
* Silencer: Transferred Glaive of Wisdom’s secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
* Silencer: Increased Last Word AoE from 700 to 900
* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
* Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
* Tauren Chieftain: Lowered base damage by 10
* Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
* Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
* Vengeful Spirit: Improved base Agility (22->27)
* Viper: Nethertoxin now only works on enemy units
* Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
* Aghanim’s Scepter (Queen of Pain): Restored original cooldown improvement
* Aghanim’s Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
* Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
* Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
* Quelling Blade: Minor reduction to bonus damage (36->32)
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## Bugs ##
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* Fixed natural regeneration on rax
* Fixed an area where you could get stuck using TP scroll on the minimap.
* Fixed -ns mode
* Fixed a chance for duplicate heroes in -CD
* Batrider: Fixed Radiance from triggering Sticky Napalm
* Medusa: Fixed Splitshot triggering Essense Aura
* Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
* Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
* Rooftrellen: Fixed Living Armor not regenerating structures properly
* Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units
* Aghanim’s: Fixed minor incorrect sell value on some versions of the item
* Khadgar’s Pipe of Insight: No longer places the buff on units that already have it
* Bottle: Usage no longer removes Curse of the Silent.
* Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
* Poor Man’s Shield: Fixed bug with -swap
* Quelling Blade: Fixed bug with -swap
* Quelling Blade: Fixed triggering Curse of the Silent
* Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
* Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode
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## Gameplay & Cosmetics ##
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* Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
* Bottle: Now autorefills at fountain if it isn’t fully used (2975)
* Reduced FPS drops when using Shiva’s Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* Sound Effects: Removed the “Allied hero has fallen” (heavily requested for removal due to annoyances)
* Invoker: Added a new Icon for Sun Strike (5312)
* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)
* Slardar: Added a new icon for his Bash (3587)
* Tidehunter: Added a new Anchor Smash visual effect (4393)
* Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
* Increased the transparency a little more for the Circle Of Powers that aren’t yours.
* Fixed -SP moving your camera away from taverns
* Fixed various minor inconcistences between sentinel and scourge units/buildings
* Fixed some very minor inconsistencies with acquire ranges on some heroes
* Observer Board colors now alternate between white and grey to make it a little more readable
Old Watcher’s:
==============
Cooldown: 30/20/10/5 seconds
Movement Speed: 522
HP: 1
Bounty: 10-13
Vision: 1400/1400
Invisible
Urna Swarm:
============
Summons scarabs from corpses. The Scarab can burrow and become invisible.
While it is unburrowed, it is visible to the enemy and has an Infestation
ability. Has collision when unburrowed.
Magic Immune.
Cooldown: 14/11/8/5
Movement Speed: 450
HP: 200
Armor: 6
Bounty: 26-38
Burrowed Vision: 400/400
Normal Vision: 1400/1400
Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).
Enjoy.
If you have being living under a rock for the past year or so, you would not know that the DotA concept has been taken by a number of game companies, had the wc3 elements and restrictions removed then revamped into a whole new game. So far the only one of these that was sold to the general public is Demigod which sadly enough was a bit of a flop in my opinion.
Do not fret, there are more on the way which look quite promising, I am (naturally) talking about League of Legends. While browsing this site in recent times you will probably have noticed the same two ads flashing at you relentlessly. On the topic of LoL, I can’t say much more than this: yes there is beta, and I am participating.
Riot staff (the makers of League of Legends, including the maker of DotA Allstars – ‘Guinsoo’) have taken a very open approach to the development of the game throwing the doors wide and asking the question: What would you like to see in this game? Thus far this has being highly successful and LoL has gained popularity (definitely helped by the witty internet meem abbreviation.)
It is no surprise, perhaps that the secret S2Games project ‘Heroes of Newerth’ was announced, not only that, but you can get a beta key if you are willing to try. This covers the 2 new games that are cited as being DotA-like (and thus largely denied a wiki page on the topic of MOBA genre) and now it is time to try and draw comparisons without breaking the NDA I signed… or ticked the box really, but it is still a legally binding document.
A quick comparison or two…
The versions 6.56 up to 6.60 have been phenomenal where change is concerned. By now you should have understood the significance of these changes, so I need not elaborate. What needs to be reconsidered in light of the changes, however, are item builds hitherto considered “cookie cutter” on certain heroes.
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Luna Moonfang
From 6.49 onwards, the only item build which was seriously considered by both pubs and leagues was the Butterfly + Satanic build. This was especially so after it was found that in 6.49, Luna could tank 5 heroes while killing about 3 (maybe even all 5) at the same time. This was due to the nature of Satanic giving lifeleech off the 2nd-to-5th bounceys at that time. Even though this was changed in 6.52 so that the extra bounceys did not count for lifesteal, it still remained popular despite the reality that begun to sank in.
This terribly expensive item build was a burden that made Luna hard to play especially in later versions which demanded cheap ownage. With the 6.60 changes, it is even more important to evaluate if Butterfly + Satanic is ever a practical item build on the Moon Rider. Can Luna just sit still and farm more than 10 000 gold just to own when devastation is all around her? Why is Satanic still on her when she doesn’t get that special lifesteal anymore? If lifesteal is needed, then a simple Mask of Death or even just Mask of Madness (yes read that right) should do. Unless Luna has achieved her peak and is able to farm the crucial 3300 fast, Butterfly is also a suspect.
The latest DotA All-Stars Version 6.47 is now available to be downloaded at this link. There’s a new hero Puck the Fairie Dragon.
Puck the Fairy Dragon was based on the winner of Dota-AllStars.com’s hero-making contest. His first skill allows him to teleport with damage. His second skills is has an area of effect damage and silence. Third skill renders him invulnerable. People are still confused as to how to employ Puck’s ultimate.
Update: Version 6.47 has been reverted to 6.46b due to a bug in Puck’s ultimate. Puck has been added recently to the DS Heroes Database.
Here is the changelog for 6.47:
(more…)
Yeah, this is it guys.
It’s the leaked map everyone is looking for. It has both Orchid Malevolence and Ares Soul, sold at the New Items store where the Vanguard is.
Download the map here, and give us your thoughts on these items!
Hat tip to member noobster.