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Archive for the 'Tips and Tricks' Category

A Comeback for Bristleback?

Monday, November 16th, 2009

This post is a direct rip from this thread.

Thanks to CounterForce[x] for taking the time to write another insightful wall of text.

Definitely worth reading and then cashing in on in your next pub game :P

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“In the 6.63 version, Rigwarl received notable changes both directly and indirectly. His ulti was changed from IAS to damage buff, the nerf/change to phase directly improves all of his skillset, the improvements given to some items(radiance, heart) and the fact that 6.64 is a ‘ganker’ oriented map gave him more usability then he used to have. While it is insufficient to bring him back to the scene(comparable with his 6.48 era), I honestly believe that Rigwarl is a strong pick and deserves more mention, just as the Prince thought he should be.

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Dota 6.64 - Tangible signs of a DPSgeddon

Wednesday, October 21st, 2009

Previously, you read here that:

The next versions of Dota will be so DPS heavy, it will be a case of picking just one or even two DPS heroes and witness an Armageddon taking place.

This Armageddon, which we have since come to know as DPSgeddon, and fittingly so, are seeing very tangible signs of a prophecy being fulfilled, in the very version of 6.64.

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Dota in the future - DPSgeddon?

Saturday, October 10th, 2009

First.

In case you didn’t know, I got massive support for the RAL post, even warranting a separate coverage in Playdota. For that, thanks a lot to the people who read it and made it more viral. Your support goes a long way towards maintaining the supremacy of DS in the Dota blogosphere :D

2nd.

I believe that more people are going to blog here, so you will not be just hearing from me. In fact, you’ll be hearing from them quite soon, so support them as you did royalty. Of course, first preferences to royalty. :P

3rd.

In the RAL post I made a brief mention of the term DPSgeddon and made some brief allusions. Here, I will explain what I had alluded to.

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6.63b - The Really Atrocious Lineup

Monday, October 5th, 2009

I note with an amount of sadness that some of the followers of my old blog were disappointed that I was no longer writing there. Rest assured that I myself must suffer the greatest pain of not being able to write with a full amount of freedom, and that I am highly grateful to Drew and the rest of the staff that at least I can still have a lease of blogging life even though I no longer write on my own.

On that old blog, I issued a challenge 4 versions ago - 6.59 - that Dota-ers should prove to the frog that certain buffed heroes back then would really make it into the league. And I myself predicted that one such hero would be highly used (and banned) by leaguers - even though, I can tell you, I have no s**t amount of league experience at all. My crystal ball of looking into the future is my own gut instinct, and common sense.

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Dota 6.63b - my thoughts & possible implications

Thursday, September 24th, 2009

It’s a joy to write this post as I take some time to reflect on the new version. In fact, the new version gives me a lot of encouragement to write this very post.

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DotaStrategy is in Tweetown!

Thursday, September 3rd, 2009

As part of our efforts to be more hands-on with you people, we have an official Twitter page at:

http://twitter.com/dota_strategy

So what does Twitter do that will make DS more hands-on? Well, unlike Facebook and blogs (including this one), Twitter allows people to post short, simple, but relevant messages fast and in real-time. Meaning I could be at some DotA scrim and I wanna ask questions but I hate having to wait for a long while waiting for a reply to my thread (which is usually the case for many people)

Or I got something real interesting about Dota but that’s not long enough for a blog post or announcement, or I’m just plain lazy to post it. :P

Did I also mention that I prefer keeping it short and sweet?

Or maybe one of the mods are attending some big Dota event and they want to post updates real quick.

This is where Tweetown steps in, by

  1. being free of charge
  2. simpler to use than Facebook
  3. faster in updates than anything short of IRC
  4. keeping it short and sweet at 140 characters
  5. addictively fun

I highly encourage you to register for an account at Twitter’s official website and follow us to get real-time updates, hints, and your Dota questions answered asap. Since some of our staff aren’t very good with twitting, that implies I’ll be there most of the time. So I hope you guys keep it real at

http://twitter.com/dota_strategy

*Driving to Tweetown now*

BristleBack in the Jungle

Thursday, September 6th, 2007

When my friends first told me about these videos, I thought maybe it was not true. So I watched it myself. Raynee088 offers a very good instructional on how Rigwarl the Bristleback can level-up, gain experience and gold by staying in the neutral creeps.

On the Sentinel side:

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Kadayawan Electronic Entertainment Cyber Games: DotA Finals Game 1 Videos

Sunday, August 19th, 2007

Game 1 Start:

Nerubian Assassin and Warlock attempt to rape Akasha:

Nerubian Assassin - Duke (CORPO)
Warlock - Jay (CORPO)
Akasha - Burnz (Ch¡ll)

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Chilling with Team Chill

Monday, August 13th, 2007

A couple of weeks back, NoMets leader Ding Lao shocked the local gaming scene when he announced the formation of new team composed of BoyzTrek players. The announcement implied that NoMets no longer existed and that he was retiring. The team he formed is composed of players he personally hand-picked. These consisted of former NoMets teammates Yuki Perez and Burnz Flores. He also recruited former DC Clan players Bhoymax Julakit, Franco Villaroman, and Topher Lopez. Completing the team is their sixth man Louie Narshall.

Two Saturdays ago, Chill debuted on the first day of the Kadayawan DotA Tournament Eliminations. They beat the famed TC Clan to be declared as that day’s best DotA Team, and earned the right to fight it out with CORPOration this Saturday to be declared as this season’s best DotA Team.

Before they go into battle, let us meet the team formed out of drunkenness and built on camaraderie… Team CHILL.

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CORPOration: When We Play, We Mean Business!

Friday, August 10th, 2007

Last weekend, two teams reigned supreme over all others during the Kadayawan Electronic Entertainment: DotA Tournament Eliminations. On Day 2, newly formed CORPOration (CORPO) effortlessly won over their opponents. This is a truly laudable feat considering the team was formed only about two weeks ago.

I had the opportunity to sit down with four of CORPO’s members, and get to know them better. Throughout the entire interview, one word was repeated over and over… TEAMWORK.

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