Posted by polar on December 3rd, 2007 |
Visited 801 times, 1 so far today
DigitalFilipino.com conducted a survey with 375 internet cafe users as respondents. Not surprisingly, 75% of the correspondents play internet games.
According to the survey:
75 percent of respondents were online gamers. As I’ve been doing Internet research for the past seven years, this is the first time I felt the impact of gaming on the Filipino Internet user, especially for the age group of 25-years-old and below where 93% of Internet gamers were found. 73% of respondents were men and nearly half or 48% belong to the 13 to 17 years old age group. 19% interviewed were under 13 years old.
Gaming has evolved into a social activity as 66% of gamers have their friends as companions whenever they play. Friends are also the primary influencer for gamers to try out a new game.
With limited resources and parental control on Internet use, an average young Filipino Internet gamer spends an average of 10 hours of Internet access per week.
RAN Online is the most dominant game being played by young Filipino Internet Users with a share of 40 percent from those we surveyed. This is followed by O2Jam (24%), Ragnarok (18%), Audition (14.3%), and Warcraft DOTA (13.9%). Counterstrike, Flyff, and Tantra still has its own following as of survey time.
Warcraft DOTA is also a popular game. I’m sure that this game will reach greater potential in the country once it gets properly represented (or is it already?). Despite not having a solid promotion group, Internet café-organized events for this game attracts attention. Of the online gamers, 28% have joined gaming events where DOTA is the most popular.
A lot has been said on the effect of gaming in one’s study and productivity. 29% of respondents admitted that playing online games has affected their productivity.
While DotA is notably the game of choice for most players, I believe it had a low rating in the survey because most DotA players play via LAN rather than online. I agree that DotA is a popular game, gaining more momentum despite not being actively promoted by its creator, because of the high level of community-based activities and tournaments that is centered on DotA. As time passes, the community is getting bigger, and getting more influential. Currently, as per my observations, the DotA community is largely composed of males in the 15 - 25 age bracket mostly from families of socio-economic brackets A, B, and C.
Here’s to hoping these survey results yield rewards for the Philippine DotA community.
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December 6th, 2007 at 4:21 am
^_^
December 10th, 2007 at 9:02 am
filipino rocks?