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	<title>Comments on: Dota 6.60 - general implications</title>
	<atom:link href="http://www.dotastrategy.com/blog/dota-660-general-implications/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dotastrategy.com/blog/dota-660-general-implications/</link>
	<description>DoTA Allstars Strategy and Gaming Blog</description>
	<pubDate>Sat, 21 Nov 2009 08:28:11 +0000</pubDate>
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		<title>By: DS Blog - DotA, Warcraft, Gaming and Blizzard News &#187; Dota 6.63b - my thoughts &#38; possible implications</title>
		<link>http://www.dotastrategy.com/blog/dota-660-general-implications/comment-page-1/#comment-63886</link>
		<dc:creator>DS Blog - DotA, Warcraft, Gaming and Blizzard News &#187; Dota 6.63b - my thoughts &#38; possible implications</dc:creator>
		<pubDate>Thu, 24 Sep 2009 12:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=572#comment-63886</guid>
		<description>[...] often. Most notably, the nerfs to Tauren Chieftain and Batrider. It was simply just to avoid my prophecy *lol* that Dota would become the Tauren Chieftain&#8217;s map from becoming true. One special case, [...]</description>
		<content:encoded><![CDATA[<p>[...] often. Most notably, the nerfs to Tauren Chieftain and Batrider. It was simply just to avoid my prophecy *lol* that Dota would become the Tauren Chieftain&#8217;s map from becoming true. One special case, [...]</p>
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	<item>
		<title>By: Crazed_chen</title>
		<link>http://www.dotastrategy.com/blog/dota-660-general-implications/comment-page-1/#comment-59474</link>
		<dc:creator>Crazed_chen</dc:creator>
		<pubDate>Sun, 28 Jun 2009 07:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=572#comment-59474</guid>
		<description>I think this map still little unbalance,</description>
		<content:encoded><![CDATA[<p>I think this map still little unbalance,</p>
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		<title>By: James</title>
		<link>http://www.dotastrategy.com/blog/dota-660-general-implications/comment-page-1/#comment-59386</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sat, 27 Jun 2009 04:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=572#comment-59386</guid>
		<description>I think the great thing about6.60 is that.. there is actually a vast amount of room on changing the tides of the battle. although carry heroes are involved earlier on.. new items have provided a counter to these nasty heroes. the use of Ghost staff, talisman of evasionbs(finally you dont have to buy the whole butterfly...) and also the availability of the new improved blademail(pure damage return.. awesome!!), this gamje packs lots of possibility, and to stereotype this as imbalanced.... personally i feel dota ahs just began to become a more balanced game.. albeit more complicated in vast terms</description>
		<content:encoded><![CDATA[<p>I think the great thing about6.60 is that.. there is actually a vast amount of room on changing the tides of the battle. although carry heroes are involved earlier on.. new items have provided a counter to these nasty heroes. the use of Ghost staff, talisman of evasionbs(finally you dont have to buy the whole butterfly&#8230;) and also the availability of the new improved blademail(pure damage return.. awesome!!), this gamje packs lots of possibility, and to stereotype this as imbalanced&#8230;. personally i feel dota ahs just began to become a more balanced game.. albeit more complicated in vast terms</p>
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	<item>
		<title>By: mat_timekiller</title>
		<link>http://www.dotastrategy.com/blog/dota-660-general-implications/comment-page-1/#comment-59295</link>
		<dc:creator>mat_timekiller</dc:creator>
		<pubDate>Thu, 25 Jun 2009 22:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=572#comment-59295</guid>
		<description>@cairne_bloodhoof
Lothar's on TC?? Why on earth Lothar's??? Try madness, bf, tarrasque and you 're gonna bless the day you read my post!!!! :P
I loved this hero from the first day he was released! He is a GOD!! Respect to Cairne Bloodhoof!!! Errgh... the hero not you... :P haha...

Anyway... i'm not back here for that. I would like to point that we are in the middle of big changes. Don't you feel it too?? Icefrog definitely has a purpose with these changes, but i believe he hasn't yet reached the wanted result. And i say this because the new items so far cause some balance issues.
Am i right, or am i the only one who thinks so??? Just think of it: All melee heroes will now have a better time when laning or jungling with QB + PM-Shield and you can easily counter a team of nukers just by buying that Pipe of Insight!!
Until now, no item or ability had a specific purpose and was not specialized in anything. But now, QB, the Pipe, the Ghost Scepter, they all have a very specific purpose! And that's a really big change!! That's not the DotA we know. I can't tell what icefrog's purpose is, i only hope that the general playstyle will remain the same.
And I hate the fact that we are in the middle of changes. I just want this to finish as quickly as possible and the frog apply his full plan fast. Though, i believe this will not happen until v6.55......

BTW, don't u agree that TC needs some nerfing?? The damage given from his spirit is way too much!!! I pawn every time i play with him!!!:P And maybe increase ulti's cd a bit...</description>
		<content:encoded><![CDATA[<p>@cairne_bloodhoof<br />
Lothar&#8217;s on TC?? Why on earth Lothar&#8217;s??? Try madness, bf, tarrasque and you &#8216;re gonna bless the day you read my post!!!! <img src='http://www.dotastrategy.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
I loved this hero from the first day he was released! He is a GOD!! Respect to Cairne Bloodhoof!!! Errgh&#8230; the hero not you&#8230; <img src='http://www.dotastrategy.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> haha&#8230;</p>
<p>Anyway&#8230; i&#8217;m not back here for that. I would like to point that we are in the middle of big changes. Don&#8217;t you feel it too?? Icefrog definitely has a purpose with these changes, but i believe he hasn&#8217;t yet reached the wanted result. And i say this because the new items so far cause some balance issues.<br />
Am i right, or am i the only one who thinks so??? Just think of it: All melee heroes will now have a better time when laning or jungling with QB + PM-Shield and you can easily counter a team of nukers just by buying that Pipe of Insight!!<br />
Until now, no item or ability had a specific purpose and was not specialized in anything. But now, QB, the Pipe, the Ghost Scepter, they all have a very specific purpose! And that&#8217;s a really big change!! That&#8217;s not the DotA we know. I can&#8217;t tell what icefrog&#8217;s purpose is, i only hope that the general playstyle will remain the same.<br />
And I hate the fact that we are in the middle of changes. I just want this to finish as quickly as possible and the frog apply his full plan fast. Though, i believe this will not happen until v6.55&#8230;&#8230;</p>
<p>BTW, don&#8217;t u agree that TC needs some nerfing?? The damage given from his spirit is way too much!!! I pawn every time i play with him!!!:P And maybe increase ulti&#8217;s cd a bit&#8230;</p>
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		<title>By: Cairne Bloodhoof</title>
		<link>http://www.dotastrategy.com/blog/dota-660-general-implications/comment-page-1/#comment-59203</link>
		<dc:creator>Cairne Bloodhoof</dc:creator>
		<pubDate>Wed, 24 Jun 2009 16:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=572#comment-59203</guid>
		<description>Well, i for one like the 6.60 map only because of the TC. I don't have any problems with his 1,2 and ultimate skills. the one that hurts the most is his 3rd skill. in the next version, i would really like to see this skill nerfed. in 6.60, i think the level 4 of that skill is(forgot skill name) 100% reduc? forgot.

Also, the batrider is really fun to play with. Frog made the game much fun and at the same time, much, much more complicated. 6.59 to 6.60 was like a baby learning to run rather than walking first.



*TC is cool when you have Battlefury, shiva's, lothars, and a quick left hand.  ^^
*Batrider+Venge = total dragg(get it? haha)</description>
		<content:encoded><![CDATA[<p>Well, i for one like the 6.60 map only because of the TC. I don&#8217;t have any problems with his 1,2 and ultimate skills. the one that hurts the most is his 3rd skill. in the next version, i would really like to see this skill nerfed. in 6.60, i think the level 4 of that skill is(forgot skill name) 100% reduc? forgot.</p>
<p>Also, the batrider is really fun to play with. Frog made the game much fun and at the same time, much, much more complicated. 6.59 to 6.60 was like a baby learning to run rather than walking first.</p>
<p>*TC is cool when you have Battlefury, shiva&#8217;s, lothars, and a quick left hand.  ^^<br />
*Batrider+Venge = total dragg(get it? haha)</p>
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	<item>
		<title>By: Dota 6.60</title>
		<link>http://www.dotastrategy.com/blog/dota-660-general-implications/comment-page-1/#comment-59143</link>
		<dc:creator>Dota 6.60</dc:creator>
		<pubDate>Tue, 23 Jun 2009 15:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=572#comment-59143</guid>
		<description>The latest update made the game even harder for those newbies, while giving much more strategies to pros. Items such as force staff can be very hard to use, but it can be very useful in the hands of pros. And yes, the game became much faster, because the latest update mostly improved heroes such as viper and razor. The addition of two new heroes added even more fun, since both of them require a very perceptive play. Conclusion, DotA is becoming harder for newbies to catch up, while for pros, it offers a lot of strategies to finish the game faster.</description>
		<content:encoded><![CDATA[<p>The latest update made the game even harder for those newbies, while giving much more strategies to pros. Items such as force staff can be very hard to use, but it can be very useful in the hands of pros. And yes, the game became much faster, because the latest update mostly improved heroes such as viper and razor. The addition of two new heroes added even more fun, since both of them require a very perceptive play. Conclusion, DotA is becoming harder for newbies to catch up, while for pros, it offers a lot of strategies to finish the game faster.</p>
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	<item>
		<title>By: kaito kiddo</title>
		<link>http://www.dotastrategy.com/blog/dota-660-general-implications/comment-page-1/#comment-58971</link>
		<dc:creator>kaito kiddo</dc:creator>
		<pubDate>Sat, 20 Jun 2009 04:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=572#comment-58971</guid>
		<description>I think we should check this out and made some AI with this map for further evaluation. Erroneous making of this map will follow then we can make another adjustments..</description>
		<content:encoded><![CDATA[<p>I think we should check this out and made some AI with this map for further evaluation. Erroneous making of this map will follow then we can make another adjustments..</p>
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		<title>By: mat_timekiller</title>
		<link>http://www.dotastrategy.com/blog/dota-660-general-implications/comment-page-1/#comment-58865</link>
		<dc:creator>mat_timekiller</dc:creator>
		<pubDate>Thu, 18 Jun 2009 13:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=572#comment-58865</guid>
		<description>Guys, i don't know what happens in leagues, but these changes turn the tides a lot in playing dota. As a pubbie but serious dota player, i can say that these changes can cause a lot of balance issues.

As an example, Poor Man's shield and quelling blade make laning for melee heroes a lot more comfortable. Is this balanced?? I think it's not really...</description>
		<content:encoded><![CDATA[<p>Guys, i don&#8217;t know what happens in leagues, but these changes turn the tides a lot in playing dota. As a pubbie but serious dota player, i can say that these changes can cause a lot of balance issues.</p>
<p>As an example, Poor Man&#8217;s shield and quelling blade make laning for melee heroes a lot more comfortable. Is this balanced?? I think it&#8217;s not really&#8230;</p>
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		<title>By: Tovalyn</title>
		<link>http://www.dotastrategy.com/blog/dota-660-general-implications/comment-page-1/#comment-58834</link>
		<dc:creator>Tovalyn</dc:creator>
		<pubDate>Thu, 18 Jun 2009 03:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=572#comment-58834</guid>
		<description>Int heros will always have a place on teams as they are among the best gankers and also being the least reliant on having to farm creeps to do well.  That being said, Icefrog is striving for a hero balance where all heros are to be utilized instead of seeing the same heros every game, which is why the same bans + picks were common in leagues etc.  Is the game becoming less stable and unbalanced?  Yes, but mostly due to heros such as TC and Razor which may have been overtoned.  Other such changes to heros such as sniper, lina, sven, viper are well merited imo.  While some can argue that late game could be arriving much faster in games now, the methods of ganking/teamwork/disabling are there to counteract carry heros.</description>
		<content:encoded><![CDATA[<p>Int heros will always have a place on teams as they are among the best gankers and also being the least reliant on having to farm creeps to do well.  That being said, Icefrog is striving for a hero balance where all heros are to be utilized instead of seeing the same heros every game, which is why the same bans + picks were common in leagues etc.  Is the game becoming less stable and unbalanced?  Yes, but mostly due to heros such as TC and Razor which may have been overtoned.  Other such changes to heros such as sniper, lina, sven, viper are well merited imo.  While some can argue that late game could be arriving much faster in games now, the methods of ganking/teamwork/disabling are there to counteract carry heros.</p>
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		<title>By: NoobyIsCute</title>
		<link>http://www.dotastrategy.com/blog/dota-660-general-implications/comment-page-1/#comment-58797</link>
		<dc:creator>NoobyIsCute</dc:creator>
		<pubDate>Wed, 17 Jun 2009 12:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=572#comment-58797</guid>
		<description>Whoa so many blogs about 6.60</description>
		<content:encoded><![CDATA[<p>Whoa so many blogs about 6.60</p>
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