DotA All-Stars Version 6.50 Other Changes
Posted by polar on February 7th, 2008 | Visited 5399 times, 3 so far today* Remade Invoker as promised in 6.49
* Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid Malevolence’s Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Couriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
* Delayed the creep spawn time by 30 seconds in -vr
* Made “Helm of Iron Will” item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Improved Shackles caster effect
* Added an additional constant (7) Mana regeneration to Fountains
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)
* Improved Luna’s orb warning message (113338)

February 7th, 2008 at 5:46 am
.. isn’t invokere a *little* bit imba?
February 7th, 2008 at 2:58 pm
what does the invoker hero do and will it be added to the eroes
February 7th, 2008 at 7:59 pm
No, he isnt. He is only a good hero… not imba…
February 8th, 2008 at 12:43 am
Not just a little bit but very… IMBAAA LA!
February 8th, 2008 at 5:46 am
He isn’t.
In fact, he isn’t that nearly strong.
He can only use one skill at a time, unlike every hero out there, which can use all skills simultaneously.
Just a comment though, haven’t tried him yet.
February 9th, 2008 at 3:25 am
THE DAGGER IN 6.50 sucks.
February 10th, 2008 at 5:21 pm
dagger does suck… not realy a dagger of ESCAPE anymore… kind of a “dagger of ‘hey look, i havent taken damage in the past 3 secons so i will instantly blink to that place cus i dont have 3 seconds to walk there” but i think that would make the text box a bit big…
February 11th, 2008 at 5:06 pm
What does the roll command do?
February 12th, 2008 at 6:57 am
hey ! i agree eq]i[n[]x say…! hero like tat hav low hp nid dagger for escape. 3 second? y dun juz wait for hero respawn…. stupid dagger no usefull anymore
February 12th, 2008 at 7:02 am
3 second= RIP [sucker] stupid suck dagger of EscApE….
February 12th, 2008 at 9:19 am
I’d rather buy boots of travel now than dagger…or lothars…i still get killed when i use dagger….not for escaping anymore!!
February 13th, 2008 at 3:37 am
rodney is stupid!
February 14th, 2008 at 8:09 am
Dagger of no escape
February 14th, 2008 at 10:11 pm
Is that ok to LUNA?her SS depends on the lucent beam?