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DotA Allstars 6.63

Posted by drew on September 16th, 2009 | Visited 11426 times, 6 so far today

DotA 6.63 is out!

Download it here.

Changelog:

HEROES

Anti-Mage
- Mana Void AoE increased from 275 to 325
- Strength changed from 16 +1.5 to 20 +1.2

Axe
- Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output

Bane Elemental
- Fiend’s Grip manacost increased from 100/175/250 to 200/300/400

Batrider
- Reduced base damage from 64-70 to 48-52
- Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower
- Sticky Napalm manacost increased from 15 to 20

Blood Seeker
- Base armor reduced by 2 points

Bone Fletcher
- Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds

Bounty Hunter
- Imported a custom model for him that has his selection box fixed

Bristleback
- Warpath’s attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)

Broodmother
- Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
- Insatiable Hunger duration increased from 12 to 14 seconds

Centaur Warchief
-Double Edge manacost removed
-Double Edge can no longer cause a suicide

Chaos Knight
- Phantasm cooldown decreased from 180 to 180/160/140

Clockwerk
- Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
- Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70

Dark Seer
- Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
- Wall of Replica no longer replicates allies
- Wall of Replica now deals 125 damage each time it affects an enemy hero
- Wall of Replica illusions damage improved from 35% to 60%

Drow Ranger
- Attack range increased from 600 to 625

Earthshaker
- Echo Slam now deals half bonus damage from corpses instead of full

Enchantress
- Strength growth decreased from 2.0 to 1.0

Furion
- Teleportation cooldown from 60/50/40/30 to 50/40/30/20
- Wrath of Nature now has a global cast range

Huskar
- Berserker’s Blood stacking cap of attack speed and damage removed

Juggernaut
- Healing Ward cooldown reduced from 75 to 60

Keeper of the Light
- Illuminate max range is now constant at all levels

Lanaya
- Strength growth increased from 1.7 to 2.1

Lich
- Movement speed increased by 10

Lina Inverse
- Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)

Lone Druid
- Spirit Bear’s entangle no longer prevents the target from attacking
- Spirit Bear’s entangle damage increased from 40/sec to 60/sec

Lord of Avernus
- Death Coil cast range reduced from 600 to 300

Luna
- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6

Magnataur
- Empower cooldown reduced from 12 to 7 seconds
- Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4

Morphling
- Morph’s passive Agility and Strength bonus removed

Naga Siren
- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
- Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%

Nerubian Assassin
- Mana Burn reworked

Old Mana Burn:
Burns: 70/120/185/260
Manacost: 65/85/100/115
Cooldown: 7
Cast Range: 500/575/650/725

New Mana Burn:
Burns: Mana equal to 4x Int
Manacost: 90/110/130/150
Cooldown: 35/25/15/5
Cast Range: 600

Examples:
Sven Level 2: 15 Int [Burns 60 mana]
Lina Level 2: 27 Int [Burns 108 mana]
Sven Level 7: 21 Int [Burns 84 mana]
Lina Level 7: 43 Int [Burns 173 mana]
Heroes levels without int bonuses

Nerubian Weaver
- Base damage increased by 5 points
- Geminate attack now works against towers
- Increased attack range buffer to prevent misfires on Geminate Attack

Nightstalker
- Void now slows for 2 seconds during daytime

Pandarean Brewmaster
- Fire Panda now has maximum movement speed

Phantom Assassin
- Stifling Dagger cooldown reduced from 10 to 8 seconds

Phantom Lancer
- Juxtapose image lifetime increased from 15 to 20 seconds

Priestess of the Moon
- Starfall random chance to hit in 600-900 range removed

Puck
- Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed

Pugna
- Nether Ward’s Mana Flare cooldown removed (was 0.75)

Queen of Pain
- Shadow Strike cooldown decreased to 20/17/14/11
- Scream of Pain cooldown decreased from 10 to 7 seconds

Razor
- Base strength increased from 17 to 21

Rexxar
- Greater Hawk’s invisbility increased from 4 to 6 seconds duration

Rhasta
- Mass Serpent Wards cooldown increased from 100/80/60 to 110

Rooftrellen
- Attack range changed from 100 to 128

Sand King
- Sand Storm cooldown from 40/35/30/25 to 40/30/20/10

Silencer
- Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
- Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
- Curse of the Silent cooldown reduced from 20 to 14
- Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135

Sniper
- Shrapnel cast range increased by 300

Sven
- Base agility increased from 16 to 21

Tauren Chieftain
- Ancestral Spirit cast range decreased from 1500 to 1000
- Earth Splitter AoE decreased
- Earth Splitter cooldown increased from 90/75/60 to a constant 100

Tiny
- Toss cooldown decreased from 15 to 10 seconds
- Craggy Exterior armor decreased by 1

Troll Warlord
- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140

Undying
- Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
- Tombstone armor reduced from 10 to 4

Ursa Warrior
- Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25

Viper
- Movement speed decreased by 10

Witch Doctor
- Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
- Paralyzing Casks manacost rescaled from 140 to 110/120/130/140

Zeus
- Agility decreased from 15 + 1.7 to 11 + 1.2

ITEMS

Blood Stone
- Charge bonus and acquisition reworked

Old Bloodstone:
-450 HP
-400 MP
-6 HP Regeneration
-150% Mana Regeneration

– Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty
– 1.5 HP and MP per charge
– On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe
– Loses 1 charge per death
– Gold lost on death is reduced by 20% (40% if Bloodstone has charges)
– Respawn time is reduced by 10% (20% if Bloodstone has charges)

New Bloodstone:
-450 HP
-400 MP
-6 HP Regeneration
-150% Mana Regeneration

– Gains 1 charge per nearby (1000) enemy hero death
– 1 MP/sec per charge
– Loses half charges per death (rounded down)
– On Death: Heals 400+25xCharges HP of alied units in 1700 aoe
– Gold lost on death is reduced by 25 per charge
– Respawn time is reduced by 3 seconds per charge

Boots of Travel
- Movement speed increased from 90 to 95

Dagon
- Manacost reduced from 245/225/205/185/165 -> 180/160/140/120/100

Eul’s Scepter
- Movement bonus increased from 20 to 25
- Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -> 125%, 16 Int->10 Int, 125 cheaper recipe).

Energy Booster
- Now available for purchase in the side shops

Force Staff
- Manacost decreased from 100 to 25
- Cooldown decreased from 30 to 25

Heart of Tarrasque
- Regenerates only while you are out of combat (haven’t taken damage from player units for 10 seconds)
- Regeneration increased from 1% to 2%

Kelen’s Dagger
- Cooldown decreased from 18 to 14

Khadgar’s Pipe of Insight
- Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.
- Can no longer affect the same unit more than once every 50 seconds

Old Khadagar’s Pipe:
Requires:
-Hood of Defiance (2050)
-Nathrezim Bucker (803)
-Recipe (800)
-Total: 3653

Gives:
-8 HP Regeneration
-5 armor
-30% magic resistance
-Barrier (active)

New Khadagar’s Pipe:
Requires:
-Hood of Defiance (2050)
-Headress of Rejuvenation (603)
-Recipe (1000)
Total: 3653

Gives:
-10 HP/sec regeneration
-30% magic resistance
-Barrier (active) Can no longer affect the same unit more than once every 50 seconds

Mask of Madness
- Increased attack speed from 75 to 100
- Increased move speed from 15% to 20%
- Increased damage taken from 20% to 30%,
- Amplified damage happens as you take the damage once again

Magic Wand
- Recipe cost increased from 125 to 150

Mjollnir
- Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted

Old Mjollnir:
Requires:
-Eaglehorn (3300)
-Maelstrom (3000)
-Total: 6300

Gives:
-35 Agility
-35 Damage
-Static Charge (Active)
-Chain Lightning (Passive)

New Mjollnir:
Requires:
-Hyperstone (2100)
-Maelstrom (3000)
-Recipe (400)
-Total: 5500

Gives:
-70 AS
-24 Damage
-Static Charge (Active)
-Chain Lightning (Passive)

Orchid Malevolence
- Reduced manacost from 200 to 100

Phase Boots
- Recipe and bonuses reworked

Old Phase Boots:
Requires:
-Boots of Speed (500)
-Chain Mail (550)
-Blades of Attack (500)
-Total: 1550

Gives:
-70 movement speed
-16 damage
-5 armor
-Phase (Active)

New Phase Boots:
Requires:
-Boots of Speed (500)
-Blades of Attack (500)
-Gloves of Haste (500)
-Total: 1500

Gives:
-60 movement speed
-12 damage
-30 attack speed
-Phase (Active)

Power Treads
- Recipe and bonuses reworked

GAMEPLAY AND COSMETICS

* New Loadscreen by Kunkka
* Implemented HCL protocol for game hosting bots to control game modes
* Spanish and German (re-released) languages now available

* A message is now displayed when a hero buys back
* Added -int command to see how much Intelligence you have stolen with Silencer
* Clarity Potion now uses a unit targeting system
* Cooldown added to disassemble to prevent some abuses
* Day and Night cycle is synchronized across all game modes now
* Glyph cooldown is now reset on initial creep spawn
* Lag when picking Huskar decreased
* Weaver’s attack range buffer increased to prevent misfires on Geminate Attack
* Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds

* Improved Aghanim’s Scepter tooltip
* Changed granite golem’s color (12095)
* Corrected various typos and misc inconsistencies
* Corrected PotM leap tooltip
* Corrected Circle selection height on Bat Rider
* Removed the visual effect zombies received when targeting low hp targets
* Removed Plague visual effect on non-hero units to help reduce visual clutter
* Added visual animation on Raxes 7 seconds before new creeps spawn (16268)
* Added a lot more fun names (5464)
* Added a visual effect to reveal the aoe for Dark Rift (21115)
* Added visual indicator when you gain a strength point with Flesh Heap (18010)
* Added a new visual effect for Land Mine explosions (9043)
* Added a new visual effect for Mystic Snake (PGRUnexpected)
* Added a sound effect to Mystic Snake
* Added a new icon for Mystic Snake (9868)
* Added a new icon for Natural Order (5462)
* Added a new aura for Natural Order (5467)
* Added Natural Order aura on TC’s spirit
* Added a new icon for Power Shot
* Added a new icon for Repel (8875)
* Added a new animation for Storm Bolt (13541)
* Added a new icon for Split Shot (9868)
* Added a new icon for Stone Gaze (9868)
* Added a new icon for Tidebringer

BUGS

* Fixed more bugs with sticky napalm
* Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word
* Fixed Vladmir’s damage aura having smaller AoE than the lifesteal aura
* Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls
* Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)
* Fixed Eyes in the Forest no longer scaling as it used to before the recent change
* Fixed Cranium Basher shop hotkey conflicting with Manta Style
* Fixed a bug with triggering illuminate while in spirit form very near the end of its duration
* Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached

Discuss!

44 Responses to “DotA Allstars 6.63”

  1. dohyun99 Says:

    *sigh*

    this kills nearly every single strategy…

  2. dyr_schatten Says:

    I just don’t get it. A silencer dealing 400hp/200mana in 8 seconds at level 7 just seems imba to me, and almost every hero who just has to click and hit becomes even more imba. i just don’t get it T____T

  3. Justin Says:

    NOOOOOOOOOOOO!!!!!!!!!!!!!
    Too many damned nerfs!!

    How the heck am I..
    Argh.

    I was so looking forward to 6.63..
    But this…

    Bah…

  4. dukeb Says:

    Ursa owns roshan lvl 4 with vlads :D just tested :D

  5. Luigi Says:

    nice, it seems they buffed everyone who doesnt need buffing, like phantom lancer. and did no shit for those that really needed, like sniper and faceless void

  6. Nny2567 Says:

    I think frog is trying to change meta game…
    Down with the gankers! =P

  7. Airbox Says:

    So now Trax has a range of 625?

    Surely, SURELY that can’t be right.

    At her lvl 4 frost arrows its next to impossible to get away, now it will be impossible -_-

  8. JoDude Says:

    w0w…new phase boots…gonna try it…:)

  9. bObtHebUildEr Says:

    Wow galing ng phase boots….

  10. GdB Says:

    Gonna test this… Looks quite nice to me, even if I don’t really understand how all of this will influence the gameplay…
    Let’s have fun! And thank you Frog for keeping moving on!

  11. Shimrra_3 Says:

    Lol at Ench. Lol at PL. Lol at Huskar. Spider. Axe. NS.

  12. Myon.- Says:

    Damn, why are they buffing even more the carries! D:!

  13. Dota Lover Says:

    Guys,

    Icefrog does not care about loser pub strategy..he’s looking at the strategies at the very top. If you watch/participate in high-level events, these changes will make sense to you. If you are a low-level pub, where people have no teamwork, then the changes will seem strange.

  14. Pacifist Says:

    this sucks.. i hate the new map .. so many useles and stupid changes.. wht was dumbfrog thinking

  15. mat_timekiller Says:

    I am SO NOT fan of the new boots!!! What the heck is that???? Phase Boots have now become the “battle boots” and treads are more like supportive, right??
    But why??? Wasn’t it more fair the way it was?? You used to buy treads to dps and phase boots to run; what’s more fair than this???
    But now, with phase boots, you can BOTH dps AND run!! I mean omfg!!!!!!

    And what about Heart of Tarrasque??? NO regen AT ALL during battle???? WTF anyway!!!!!!!

  16. Lethal Weapon Says:

    i think its good to change it up a little every time. Thanks Icefrog (:

  17. phil Says:

    I don’t like how some of these changes are forcing us to build certain routes. Heart is potentially useless in fights, and so now most people will go satanic. Same with the treads, forcing everyone to go phaseboots or travels. One of the best parts of dota, is to go different builds, and it should reward you instead of punishing you. I find myself going cookie cutter builds, simply because they’re more reliable and won’t hurt me.

  18. Pencilhead Says:

    phase is the new treads, new treads are now dead.

  19. Trotul Says:

    WTF

    It seems that Icefrog is crazy.
    He is buffing already imba heroes(Drow with increased range? PL With longer shadows?)
    and letting those nerfed heroes to rot.
    Damnit, I tought that it was bad enought he destroying the Aghanim, but now he destroys Phase Boots AND Treads.
    FFS, Stop destroying DOTA!

  20. chiyonosake Says:

    a true pro will be able to adapt to any change that the frog will throw no matter how imba it iz… lets js all enjoy it and thank icefrog for it…

  21. Karbonation Says:

    what does it mean by “Imported a custom model for him that has his selection box fixed” for Bounty Hunter? I dont understand what that means. thanks

  22. Shadowinks Says:

    CRAP. I can’t play it with my dotA version

  23. MTisgreat Says:

    ffs was icefrog on drugs? yeah nerf many of my favorite heroes, but buff the already imba heroes. jesus so many unnecesary nerfs

  24. cinnamon Says:

    so the new Heart won’t regen while tanking? zzz

  25. Mr.Crowley Says:

    i think that icefrog has done many stupid changes and this is gonna hurt too much…why could some1 buff PL and traxex?this is so lol so icefrog plz change these on 6 63b and dont forget treads and phase boots!!!

  26. \->Felix Says:

    Guys,

    Icefrog does not care about loser pub strategy..he’s looking at the strategies at the very top. If you watch/participate in high-level events, these changes will make sense to you. If you are a low-level pub, where people have no teamwork, then the changes will seem strange.

    I am so disappointed you ignored this…

  27. Wickaz Says:

    Well, most of the changes looks good with the eyes on high level play.

    The thing i don’t like is the new Phase Boots since they now don’t give any armor, and lower ms.

    Also the new bloodstone doesn’t really suit me, I’m a big fan of Storm Spirit and now i can’t reach high in-battle regen with BS nor HoT. I guess the frog want’s to quick down the fights in order to make the game go faster.

  28. tamahukay Says:

    lol ezalor is so awesome now

  29. oooabc123 Says:

    wah? treads are so weird… i reckon the str gain shud b 16, and int as 10, cuz barely any1 uses the int points. its pretty awesome overall(except na’s new mana burn, i just got burnt 360 mana every 5 seconds :()

  30. JoDude Says:

    w0w…I think I should play 6.63 a bit so I can adapt to it…well I like the new phase boots…so IMBA…and NA’s manaburn..cause it’s only for ints and annoys the ints…well gotta play… ^_^

  31. ilonGgo!~ Says:

    okay lng naman ang mga changes mas ma eexite ka dahil la na masyadong mag gagank!! waahahaha!! At xempre pina imba pa si silencer at furion!!

    Philippines BANAT!!

  32. hastingo Says:

    @oooabc123
    its because very little ppl ARE using the int thats y he buffed it… imagine everyone using luna and froggy increases her glaive bounces, base dmg, armor, range, lucent beam dmg, etc

  33. He Says:

    so many stupid changes…….I don’t like it….so many Imba heroes….. phase boots is good but now treds is useless…..tarasque sux!…..T_T…*aw….now looking 4ward to a not so stupid 6.64 b……

  34. The Dude Says:

    Erm… can anyone explain whats exactly icefrog meant when he indicated:

    Bounty Hunter
    - Imported a custom model for him that has his selection box fixed

    Please explain this to me asap, thanks

  35. Laguna-Loire Says:

    WHY IS 6.63 SO FUCKING BAD?!

    Hi I’m icefrog, OHHHH I KNOW LET’S GIVE TRAX MORE BUFFING. Ffs.

    </3

  36. Laguna-Loire Says:

    Oh and btw, @ the dude.

    Sometimes if you clicked on Gondar, it wouldnt work, was annoying as fook. :(

  37. mat_timekiller Says:

    Hey guys, did anyone think of this:

    Who would now prefer to have treads on agility than have phase boots????
    Hahaha!!! It’s just so lame!!

  38. cd-r Says:

    what is the new treads? it’s not included in the changelog

  39. RzfX Says:

    Nearly all my Axe items went bad.
    Phase Boots lost armor
    Khadgar lost armor
    Heart is useless in battle

    It’s sad but at least it will be easier to kill tanks.
    Now, to find a substitute tank item…

  40. lightagent Says:

    Icefrog does not care about loser pub strategy..he’s looking at the strategies at the very top. If you watch/participate in high-level events, these changes will make sense to you. If you are a low-level pub, where people have no teamwork, then the changes will seem strange.

    someone has to keep copy&pasting this at least each 10 replies…

    one thing… the only 2 heroes that heart is useful for in battle are Templar Assasin and Abbadon…
    I just can’t understand how that can be helpful in high level play >_<

  41. Reiv Says:

    Thanks ICEFROG! For sure I will be owning every game because of the changes! :))

  42. phrozenflam3 Says:

    WHATT!!! this is screwed up…the heart no regen in battle….WAT. so many nerfs. can’t understand even after reading… this

    Icefrog does not care about loser pub strategy..he’s looking at the strategies at the very top. If you watch/participate in high-level events, these changes will make sense to you. If you are a low-level pub, where people have no teamwork, then the changes will seem strange.

  43. DarkLord24 Says:

    No new hero. . . . . . .

  44. Kakashi231 Says:

    some of the debuffs and buffs make sense if you read the post carefully and like its much better for some of the people who are a casual player or a pro. its new to adjust to but hey ive tryed out the map allready with sandking and his cool down is much better with the updates and everything using sandstorm

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