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Item Remakes: Part One

Posted by migrees on October 23rd, 2009 | Viewed 6256 times, 2 so far today

As many of you have probably noticed, Icefrog has remade a few important items in these past few versions. These include the boots, Mjollnir, HoT, Diffusal/Manta, and many others. This post will be part of a multi-post series on item remakes.

The focus of this post will be focused on the controversial Heart of Tarrasque.

Before: HoT

35 STR

300 HP

11 HP regen per second (stackable)

Remake #1 : HoT

11 HP regen per second –> 1% HP per second (non-stackable)

Remake #2: HoT

1% HP regen per second –> 2% HP regen per second (non-stackable)

Hero based damage disables regen for 10 seconds.

Buffed Remake #2: HoT

+35 STR –> +40 STR

Disable time from 10 –>8 (Now includes roshan as “Hero based damage”)

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Dota 6.64 - Tangible signs of a DPSgeddon

Posted by The DS Prince on October 21st, 2009 | Viewed 11209 times, 4 so far today

Previously, you read here that:

The next versions of Dota will be so DPS heavy, it will be a case of picking just one or even two DPS heroes and witness an Armageddon taking place.

This Armageddon, which we have since come to know as DPSgeddon, and fittingly so, are seeing very tangible signs of a prophecy being fulfilled, in the very version of 6.64.

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Dota Allstars 6.64

Posted by Orochi on October 13th, 2009 | Viewed 17076 times, 1 so far today

Dota Allstars 6.64 is out!!

Get it here.

Changelog:

HEROES

Broodmother
- Spin Web now shows a minimap icon

Clockwerk
- Armor decreased by 1

Dark Seer
- Ion Shell cast on an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%

Dazzle
- Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

Huskar
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

Lanaya
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

Leoric
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

Lone Druid
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear’s leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

Lord of Avernus
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800

Morphling
- Morph Replicate mana cost increased from 0 to 150

Necrolyte
- Strength gain increased from 1.5 to 2.0

Nerubian Assassin
- Mana Burn can no longer target creeps since it no longer effects them (42965)

Nerubian Weaver
- Urna Swarm’s Scarab’s cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

Night Stalker
- Darkness cooldown reduced from 240/180/125 to 180/150/120

Obsidian Destroyer
- Agility increased from 15 + 1.4 -> 24 + 2.0

Pandaren Brewmaster
- Primal Split’s Fire Panda now has hero damage type

Pudge
- Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

Rhasta
- Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.

Storm
- Base Intelligence increased from 23 to 26

Sven
- Warcry AoE increased from 350 to 450

Techies
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

Tidehunter
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don’t take damage for 6 seconds.

Undying
- Base strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration

Viper
- Movement speed decreased by 5

Warlock
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should

ITEMS

Arcane Ring
- AoE increased from 400 to 600

Armlet of Mordiggian
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

Demon Edge
- Damage increased from 36 to 46

Heart of Tarrasque
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8

Necronomicon
- Recipe cost reduced by 50 gold

Mjollnir
- Static Charge changed from 45 cooldown to 35

Phase Boots
- Bonuses and recipe reworked

Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500+70 Movement Speed
+24 Damage
Phase (Active)

Power Treads
- Bonuses and recipe reworked

Power Treads:
==============
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Total: 1450+60 MS
+10 Any Attribute
+25 IAS

Orchid Malevolence
- Increased damage by 5

Satanic
- Bonus damage fixed on units that morph
- Cooldown reduced from 50 to 35

GAMEPLAY & COSMETICS

* Reworked buyback cost scaling

It uses the following formula:
100+Level*Level*1.5+Time*15Roughly the same during the early-midgame, but scales higher as the game progresses.

* Lots of ingame scoreboard improvements

- Removed excess information like game time since it is available above. Condensed some other space.
- Added an allies only column for current gold.
- Added an allies only column for ultimate cooldowns.
- Hero levels are now shown
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.

* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55

* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)

* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard

* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)
* Changed Vengeful Spirit sound set (13425)
* Changed Void’s Time Lock visual effect (5793)
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.

* Added a new test command “-killwards” to remove all observer and sentry wards on the map
* Added a new Eyes in the Forest icon (46851)
* Added a visual effect for Kraken Shell when buffs are removed
* Added color change visual for Morphling’s model based on the ratio of agility to strength
* Added buyback message for observers
* New replay data available

Roshan Death: “Roshan”,0/1
Aegis Received: “AegisOn”, PlayerID
Aegis Dropped: “AegisOff”, PlayerID
Game Mode: “Mode”+String,HostPlayerID
Hero Levelup: “Level”+Level,PlayerID
Rune Store: “RuneStore”+RuneID, PlayerID. RuneID=1/2/3/4/5
Rune Use: “RuneUse”+RuneID, PlayerID. RuneID=1/2/3/4/5 (Haste/Regen/DD/Illusion/Invis)
BUGS

* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
* Fixed Linken Sphere to properly block Nerubian Assassin’s Mana Burn
* Courier’s Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don’t count)
* Fixed Mjollnir’s Static Charge being stackable
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
* Fixed a bug with disassembling Mjollnir not giving the recipe
* Fixed Enchant from being able to take over Primal Split units
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
* Fixed various typos
* Fixed missing cooldown tooltip to neutral creep Tornado ability
* Fixed Glyph from affecting Tombstone

Dota in the future - DPSgeddon?

Posted by The DS Prince on October 10th, 2009 | Viewed 6352 times, 3 so far today

First.

In case you didn’t know, I got massive support for the RAL post, even warranting a separate coverage in Playdota. For that, thanks a lot to the people who read it and made it more viral. Your support goes a long way towards maintaining the supremacy of DS in the Dota blogosphere :D

2nd.

I believe that more people are going to blog here, so you will not be just hearing from me. In fact, you’ll be hearing from them quite soon, so support them as you did royalty. Of course, first preferences to royalty. :P

3rd.

In the RAL post I made a brief mention of the term DPSgeddon and made some brief allusions. Here, I will explain what I had alluded to.

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Dota Allstars 6.64 Map Download Updates

Posted by drew on October 7th, 2009 | Viewed 16685 times

IceFrog has begun working on the Dota 6.64 map update about two weeks ago, and in a recent statement he said that the 6.64 update will focus on balance improvements. In an older article dated September 23rd, he mentioned a bug with Phase Boots:

However, we found out that there is a technical issue with Phase Boots. They seem to prevent procs like crits, bashes, etc while phased. It was never as apparent before because it was not coupled with attack speed. This makes the Phase Boots a bit anti-synergetic.

A workaround was underway and he is playing around with different versions of Phase Boots and Power Treads:

Phase Boots:
Boots of Speed (500)
2x Blades of Attack (1000)
Recipe (none)
Total: 1500

+70 Movement Speed
+26 Damage
Phase (Active)

Power Treads:
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Recipe (none)
Total: 1450

+60 MS
+10 Any Attribute
+30 IAS

While he notes:

While there may be workarounds for that bug, most would probably come at the cost of some functionality. So while still keeping with the primary no armor concept, I am exploring a new buildup for Phase Boots and Power Treads. Keep in mind that numbers are still at an early stage and this change is by no means final, but I’d like to share one version of what we are experimenting with.

While Dota 6.64 will contain mostly fixes, IceFrog hinted new remakes and heroes in version 6.65.

IceFrog Hints of Dota’s Future with Valve

Posted by drew on October 7th, 2009 | Viewed 6888 times, 7 so far today

IceFrog recently announced a teamup with big gaming company Valve, the creator of such games as Counterstrike and Half-life. What this partnership entails is still unclear, but IceFrog promises to reveal more details soon. In the meantime I suspect more far reaching implications. IceFrog had already detached himself from Dota-Allstars.com and setup his own PlayDota.com portal, which is now considered the official Dota-Allstars website. I think it’s natural for IceFrog to scout for big companies to support his efforts in taking the game further.

Take a look at IceFrog’s statement:

I have some really awesome news I’d like to share with you guys. I am now leading a team at Valve! I finally have all the resources needed to do some very exciting stuff that you guys will love. I look forward to revealing more specific details when the time is right.

My goal and top priority in the future is to solve the surrounding issues that affect the DotA experience in order to allow it to reach new heights. Addressing these issues will enable us to further enjoy aspects of DotA such as the gameplay, mechanics, and in-game feel that currently work well and ought to be maintained. As I’ve said many times in the past and especially after today’s developments, I am very excited about DotA’s future!

With regards to the 6.64 patch, the focus will be primarily on more balance improvements. It is moving along very smoothly and I expect to have it ready soon. Once those refinements are done, I’ll be working on some fun new content such as heroes or remakes for the 6.65 version. If there are specific things, big or small, you want me to consider for patches that follow, let me know.

Now, as we all know (or if you don’t), Valve is the company behind Steam, a digital distribution, digital rights management, multiplayer and communications platform. Steam facilitates the distribution and sale of games through the Internet with over 20 million users and 800 different titles available. Four key components might play importantly in this partnership. One is Steamwork’s multiplayer lobby feature, a lobby system where players agree on game settings before joining a server, something we have yet to see in Dota. Another is a matchmaking system that automatically groups players based on a criteria. Steam’s social network, aptly called The Steam Community, is a place where players interact with each other, see player stats and history of gameplay. Lastly, Steam Cloud enables Steam users to store game settings and saves on a central server. Really, really exciting stuff here, but then again, all of this is pure speculation by me.

It may be a few weeks to a few months before we learn what IceFrog’s really up to. Whatever it is, I hope it will be awesome enough to give the community a much needed boost and fire up the game for years to come.

6.63b - The Really Atrocious Lineup

Posted by The DS Prince on October 5th, 2009 | Viewed 9789 times, 3 so far today

I note with an amount of sadness that some of the followers of my old blog were disappointed that I was no longer writing there. Rest assured that I myself must suffer the greatest pain of not being able to write with a full amount of freedom, and that I am highly grateful to Drew and the rest of the staff that at least I can still have a lease of blogging life even though I no longer write on my own.

On that old blog, I issued a challenge 4 versions ago - 6.59 - that Dota-ers should prove to the frog that certain buffed heroes back then would really make it into the league. And I myself predicted that one such hero would be highly used (and banned) by leaguers - even though, I can tell you, I have no s**t amount of league experience at all. My crystal ball of looking into the future is my own gut instinct, and common sense.

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Dota 6.63b - my thoughts & possible implications

Posted by The DS Prince on September 24th, 2009 | Viewed 12038 times, 6 so far today

It’s a joy to write this post as I take some time to reflect on the new version. In fact, the new version gives me a lot of encouragement to write this very post.

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DotA Allstars 6.63b

Posted by drew on September 20th, 2009 | Viewed 14271 times, 3 so far today

Get it here.

Changelog:

* Fixed an exploit possible with Puck
* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)
* Fixed Wrath of Nature from targeting couriers
* Fixed a bug with Spirit Bear’s entangle and overgrowth
* Fixed Heart icon on the endgame scoreboard
* Undid a couple of the fun names recently added
* Fixed a rare abuse that could cause other users performance to drop

3 Reasons to Join Facebook

Posted by Ghost on September 18th, 2009 | Viewed 4957 times, 2 so far today

You probably know about the social network plague known as Facebook, so yes, while in some ways I am completely against it, there are still a few good reasons to join up (if you haven’t already).

The Dotastrategy.com Facebook Group - CLICKY!.

Over 10,000 LoL keys are up for grabs - League of Legends Facebook Page.

Oh right, I have a Facebook - IT’S A SECRET (adding people who add me).