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Mer'Kol-The illthid
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Mer'Kol-The illthid
Posted: Sun Jan 27, 2008 4:34 pmMer'kol - The Illithid
Range: 125 | Move Speed: 290
Primary: STR
Str: 25 + 2.9 | Agi: 15 + 1.8 | Int: 23 + 2.3
Damage: 45 - 47 | HP: 625 | Mana: 299
HP Regen: 1 | Mana Regen: 0.93
Attack Speed: 1.5 | Armor: 3
Once long ago the Illthids( or mind flayers) traveled to a world much like and yet much unlike there own.In this land the first thing they saw where two races who,appeared to them,vieing for power.The mind flayers thought,if they could bring them back,both races would be powerful slaves.So sending forth there best warrior they began fighting amongst the scourge and sentinels.Mer'kol was that warrior.
Psychic Blast (P)
Like all mind flayers Mer'kol has the ability to launch a psychic blast at his opponent dealing damage and making the target completly useless for 2 seconds.
Level 1 - 10% chance
Level 2 - 15% chance
Level 3 - 20% chance
Level 4 - 25% chance
Mana Cost: N/A
Cooldown: N/A
Framework: Launching framework:Clear ball of energy hits target.When hit is knocked on the ground for 2 seconds.
Notes: Hero killing/chasing abillity
Dominate The Mind (i)
Using the psychotic powers of the Illthid,Mer'kol takes over a persons mind for a limited time.He may use this unit,or even hero,to it's full extent.
Level 1 - Creep:5 seconds Hero:3 seconds(15% chance of complete domination)
Level 2 - Creep:6 Seconds Hero:4 seconds(15% chance of complete domination)
Level 3 - Creep:7 seconds Hero:4 seconds(20% chance of complete domination)
Level 4 - Creep:8 seconds Hero:5 seconds(20% chance of complete domination)
If a hero is not completly dominated a random ability of the hero is cast upon himself as if was cast by Mer’kol on the target.Channeling!
Mana Cost: 75/100/125/150
Cooldown: 15/20/25/30
Framework: A purple glow appears above captured targets head.
Notes: Hero killer/creep support. Ultimate not among random ability choices.
Mind Orb (N)
Mer'kol blasts his opponents with an orb that effects the mind,disorienting and dealing major damage
Level 1 - 80 Damage,2 second blind
Level 2 - 160 damage,2.25 second blind
Level 3 - 240 damage,2.5 second blind
Level 4 - 320 damage,2.75 second blind
Deals Pure damage
Mana Cost: 95/110/120/145
Cooldown: 20
Framework: A black orb hits target and floats around face.
Notes: Escaping ability.
Extract (K)
Latching himself upon a target Mer'Kol feeds on the brains of his opponents.
Level 1 - 250 Damage to hero, held for 3 seconds gains 3% int of opposing hero.
Level 2 - 300 damage to hero, held for 3 seconds, gains 5% int of opposing hero.
Level 3 - 350 damage to hero, held for 4 seconds, gains 7% int of opposing hero.
Mana Cost: 145/150/160
Cool Down: 120/120/120
Framework:Mer'Kol latches onto target with the tentacles.Blood spurts from target.
Notes:Hero nuke
Gonna be a toughy for a model on this guy,But someone in a purple rop with a face like an octopus would do.
Synergies coming soon.
Last edited by DragonLord1 on Tue Jan 29, 2008 4:23 pm; edited 7 times in total
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Sweet, a Mind Flayer. Let's get started!
First, you made a typo in his title. it's supposed to be Illithid.
next, you have a low stat gain. FIX IT GOD DAMNIT!
Now, on with the skills!
Hmm... It seems you're focusing on the Illithid's natural Psionic powers.
Not that great, considering the wonderful skill you left out. Extract. You could have made it his ult. Overall, Bard Man is dissapointed by this Illithid.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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Hmm should I ask where these Mind Flayers come from or look it up... ah D&D. I have seen very little of that on DS for some reason. Seeing as I read that entire page of wikipedia, I now agree with Bard Man: give him Extract. I even have an idea for that, you could make it like a 10/15/20 second Nightmare or something... and during this the Illithid gains a percent of the victim's damage? *Shrug*
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Thanks Venzael for this sig!
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Psychic Blast)
OP 20% chance for double damage and a 2 second stun..
btw a death animation wont work because some heroes explode on death.
Dominate The Mind)
5 seconds is enough time to do quite a bit.
still i assume you cant use spells (with the exception of the single complete domination effect)
Mind Orb)
major damage.. whatever you say, even if it is pure you should at least make it 200.
Etheral Form)
seems workable
i despise dnd but if i ignore that fact i can accetp this to be a reasonable hero.
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@Bard_Man:changing ult then to extract(took a look it's very nice)And i can never seem to get stats righ:P
@Shimm:Good idea i may use that one.
@Ghost: only way you can use the spells is if you get a complete domination and do you think i should make death orb like boushs laser then
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Death is by a figment of what is to come
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ok changed the damage(not the blind)and increased the stats game so gimme a tell if you think he is still too imba/under powered.
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Two questions about Extract. No, three. First, is that channeling for x seconds? Secondly, please tell me thats 350 damage total and not per second, and is that instant, at the end, or spread over the duration? Third, hotkey K lol? I would say its better than before except I can't remember what it was before lol.
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Shimrra_3 wrote:
Two questions about Extract. No, three. First, is that channeling for x seconds? Secondly, please tell me thats 350 damage total and not per second, and is that instant, at the end, or spread over the duration? Third, hotkey K lol? I would say its better than before except I can't remember what it was before lol.
yes thats 350 total yes it's channeling for x seconds and hotkey is like that cause p and n are the others.Two questions about Extract. No, three. First, is that channeling for x seconds? Secondly, please tell me thats 350 damage total and not per second, and is that instant, at the end, or spread over the duration? Third, hotkey K lol? I would say its better than before except I can't remember what it was before lol.


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Dude, add this effect: If it kills the unit, Mer'Kol gains X ammount of INT.
That would work out well considering your EATING thier brains. And don't let this be castable on creeps.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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ok did so
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Death is by a figment of what is to come
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AH HAH...
Posted: Tue Jan 29, 2008 5:33 amTHIS IS ONE OF THOSE FINAL FANTASY TACTICS: MONSTERS RIGHT?
i knew it.. mindflayers huh..
all skills are fine, except, what do you need the Int for? you're a str type hero..
plus the 2nd skill is IMBA, since you can waste the ultimates of your opponents..
3rd skill, pure damage for that quick cooldown, too good to be true..

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"They can smell us. They want to feed off us."
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Can't use ultimate of enemy heroes,and it's not one of the random abilities casted if you fail to control completly.Upped the cooldown on second skill,and the intel is because all though Mer'Kol is a STR based chare he requires lot's of mana for his abailities.
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Well, I'm not very good at balancing abilities, so I'll make a model suggestion. Would it be possible to use one of the faceless one's models? I haven't seen a mind flayer, but from what little info I gleaned from the topic, it should be a snug fit.
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Death is fleeting and life is temporary. Only undeath is eternal.
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Yes it would be possible to use one of the faceless ones models but they would have to be skinnier,not hold any weapon, and be wearing a robe.And they would also have to be a bit taller.
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