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Maiusc - The Shifter

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MrZombie


Killing Spree Posts: 75 Joined: 08 Sep 2007 gold

Maiusc - The Shifter

Posted: Wed Feb 13, 2008 9:48 pm

Maiusc - The Shifter
Range: 115 | Move Speed: 270
Primary: AGI
Str: 16 + 1.5 | Agi: 24 + 3.0 | Int: 23 + 2.0
Damage: 53 - 60 | HP: 473 | Mana: 299
HP Regen: 0.76 | Mana Regen: 0.93
Attack Speed: 1.24 | Armor: 0


Dissipating Touch
Maiusc's touch causes portions of targets being to drain into Maiusc's form for a short time.

Level 1 - Drains 1% movement speed from target and 1 damage from target each hit, lasts 3 seconds.
Level 2 - Drains 2% movement speed from target and 2 damage from target each hit, lasts 3 seconds.
Level 3 - Drains 3% movement speed from target and 2 damage from target each hit, lasts 3 seconds.
Level 4 - Drains 4% movement speed from target and 3 damage from target each hit, lasts 3 seconds.
Orb Effect.

Maximum of 40% ms drained and 30 bonus damage.


Glide (G)
Maiusc has the ability to become phased, being capable of walking through objects and doing internal harm to those passed through.

Level 1 - Increases movement speed by 25. Capable of passing through objects, and objects passed through take 40 damage a second. You cannot attack or cast spells during this state. Lasts 3 seconds.
Level 2 - Increases movement speed by 50. Capable of passing through objects, and objects passed through take 65 damage a second. You cannot attack or cast spells during this state. Lasts 4 seconds.
Level 3 - Increases movement speed by 75. Capable of passing through objects, and objects passed through take 90 damage a second. You cannot attack or cast spells during this state. Lasts 5 seconds.
Level 4 - Increases movement speed by 100. Capable of passing through objects, and objects passed through take 115 damage a second. You cannot attack or cast spells during this state. Lasts 6 seconds.

Does not deal damage to buildings, will deal damage to invisibile units.

Mana Cost: 65/80/95/110
Cooldown: 26/24/22/20


Murmur (R)
Maiusc causes a time lapse on a target, retrieving them from a present self and sending it back in the past.

Level 1 - Has a 5 second casting delay. Target is brought back to the location where this spell was first cast, dealing damage equal to 9% of the distance traveled.
Level 2 - Has a 5 second casting delay. Target is brought back to the location where this spell was first cast, dealing damage equal to 12% of the distance traveled.
Level 3 - Has a 5 second casting delay. Target is brought back to the location where this spell was first cast, dealing damage equal to 15% of the distance traveled.
Level 4 - Has a 5 second casting delay. Target is brought back to the location where this spell was first cast, dealing damage equal to 18% of the distance traveled.

Mana Cost: 150
Cooldown: 40/36/33/30


Worm Hole (W)
The ultimate method at which Maiusc can be in multiple places at once is his ability to create wormholes in specific areas, allowing him to transport to them at will.

Level 1 - May have only 1 wormhole at a time. A 450 area around where you teleport to is stunned for 2 seconds.
Level 2 - May have up to 2 wormholes at a time. A 450 area around where you teleport to is stunned for 2.5 seconds.
Level 3 - May have a total of 3 wormholes at a time. A 450 area around where you teleport to is stunned for 3 seconds.
An additional icon would be available, like Lanayas trap, teleporting you to the nearest worm hole.

Jaunt (J)
Teleports you to wormhole.

Mana Cost : 90
Cooldown : 35/30/25


This guy would be highly capable of lane control and would be an excellent pusher/defense hero, with some pretty decent hero killing capability.

| PROS |
+High base damage
+Excellent Agility gain
+Good Chaser
+Good Escaper
+Monster Lane Controller
+Good Skill Synergy
+Short CD Ultimate
+Fast starting ASPD
+Nice orb effect

| CONS |
-Very low life
-Low strength gain to boot
-Long CD on non-ultimate skills.
-Usless when silenced (other than orb)
-Low starting armor
-Very low base MS
-Already has an orb effect.



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Ghost


Warnings : 3 Godlike Posts: 1726 Joined: 01 Jan 2007 gold

Posted: Thu Feb 14, 2008 7:34 am

i see wormhole drawbacks and that balances him quite well.
a hero like prophet has great lane contrtol for the same reason but he can go anywhere.

this however stuns making it very very very useful.

as far as i can tell it is reasonably balanced.

murmer is a very useful spell, if it can be used on allies.
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Ghost


Warnings : 3 Godlike Posts: 1726 Joined: 01 Jan 2007 gold

Posted: Thu Feb 14, 2008 7:36 am

i see wormhole drawbacks and that balances him quite well.
a hero like prophet has great lane contrtol for the same reason but he can go anywhere.

this however stuns making it very very very useful.

as far as i can tell it is reasonably balanced.

murmer is a very useful spell, if it can be used on allies.
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tr3ncht0wn


Warnings : 4 Godlike Posts: 1193 Joined: 18 Feb 2007 gold

uhmm..

Posted: Thu Feb 14, 2008 10:22 am

great hero

1st skill, so when you drain the enemy heroes move speed and damage, do you gain it? and for how long..

2nd skill, sorta like SHUKUCHI, so i don't like it..

3rd skill, watta, i have this skill in mind, and you beat me to it.. praise you!! lolz!! but then again, my skill differs from this but still shares something in common..

Ultimate, wormhole huh? pretty cool!! like a gopher huh? hehe, so you can stun anyone within the 450 aoe of the wormhole, when you travel to it?

all in all, quite a fine hero, just needs a little twitching but its a great hero..

Alien
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Bard Man


Mega Kill Posts: 702 Joined: 15 Mar 2007 gold

Posted: Thu Feb 14, 2008 11:47 am

When Bard Man looked at the name, Bard Man thought you'd used an old D&D Prestige Class. It seems Bard Man was wrong.

Overall, the hero looks very nice. Can't say that Bard Man likes Glide though. It's a rip-off of one of Bard Man's favorite heroes, Anub'Seran.

Murmur has definite bonuses if you're fighting high speed asshole like Banehollow, Balanar, or Strygywr. Against slower heroes like Axe or Bradwarden... Not that deadly. So it balances great!

Wormhole kinda makes Bard Man think of Meepo. He can poof to any clone he wants to and deal damage with it. Hmm. Does jaunt have a casting time? Or a mimimum Range? If not, you could throw down a worm-hole mid-fight and then insta-stun someone for three seconds. Very deadly.
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MrZombie


Killing Spree Posts: 75 Joined: 08 Sep 2007 gold

Posted: Thu Feb 14, 2008 4:09 pm

Alright

2nd skill, is not exactly a ripoff of one skill as it is multiple skills. It gives you zero collision, meaning you can also walk through buildings, up cliffs, etc. It gives you some movement, and a constant damage on target, but doesn't allow you to attack at all or cast spells to cancle it.

If anyone wants me to make a new skill I will, i have several ideas.

Jaunt has no casting time or casting distance, it is like lanayas trap, it will send you to the nearest wormhole. Or you can click on the wormhole of your choice and teleport to it.

Yes the stun activates when you travel to the hole.

The actual placement of worholes has no cd and no mana cost, it is the teleporting that requires a cd and mana.

And finally dissipating touch does drain it to you, for the 3 seconds.
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MrZombie


Killing Spree Posts: 75 Joined: 08 Sep 2007 gold

Posted: Thu Feb 14, 2008 4:15 pm

Oh sorry.

The wormhole casting distance is 2000. Not the teleport, the placement.
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bandai


First Blood Posts: 49 Joined: 28 Jan 2008 gold

Posted: Thu Feb 14, 2008 4:48 pm

in the 1º the target should recover the speed stolen like a purge.

2º, yea sounds like a SHUKUCHI, with no invi, high cd and no colission pretty balanced.

I dont understand the ulti. So u have the ability to teleport with no casting time to the worm hole and at the same time stun everyone around it??

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MrZombie


Killing Spree Posts: 75 Joined: 08 Sep 2007 gold

Posted: Sun Feb 17, 2008 6:20 pm

Oh yeah I forgot, since everyone didn't like glide i came up with other skills that might suit him.

I. Abundant Step (T)
Mauisc leaps forward blink striking targets several times in succesion.

Rank 1 : Deals 35 Bonus damage upon strike, may strike up to 4 different targets.
Rank 2 : Deals 50 Bonus damage upon strike, may strike up to 5 different targets.
Rank 3 : Deals 65 Bonus damage upon strike, may strike up to 6 different targets.
Rank 4 : Deals 80 Bonus damage upon strike, may strike up to 7 different targets.

Mana Cost : 100
Cooldown : 30/25/20/15

Kind of like a chain lightning blink strike.


II. Jilt
The shifter can sometimes alter the dimensions of incoming harm, reversing the effects.

Rank 1 : 4% chance to reverse the effects of a spell or attack made on you.
Rank 2 : 8% chance to reverse the effects of a spell or attack made on you.
Rank 3 : 12% chance to reverse the effects of a spell or attack made on you.
Rank 4 : 16% chance to reverse the effects of a spell or attack made on you.

Passive effect that in turn would sometimes heal you instead of damage you when the target attacks you, or if the target were to slow you it could instead speed you up. I fully realize the potential imbaness of this skill.


III. Ablation (B)
Mauisc can manifest destructive metaportal eneries, altering and dissolving the skin of those caught in the storm.

Rank 1 : 375 AoE. Pulls targets in at a rate equal to 50 movement speed, deals 8 damage a second, and 4 more damage a second for each target caught in it. Lasts 8 seconds.
Rank 2 : 400 AoE. Pulls targets in at a rate equal to 65 movement speed, deals 16 damage a second, and 8 more damage a second for each target caught in it. Lasts 10 seconds.
Rank 3 : 425 AoE. Pulls targets in at a rate equal to 80 movement speed, deals 24 damage a second, and 12 more damage a second for each target caught in it. Lasts 12 seconds.
Rank 4 : 450 AoE. Pulls targets in at a rate equal to 95 movement speed, deals 32 damage a second, and 16 more damage a second for each target caught in it. Lasts 14 seconds.

Mana Cost : 100/120/140/160
Cooldown : 22

Doesn't disable the targets like black hole, but rather slows them by the posted movement speed, or if the are standing still sucks them in closer, so it is harder for them to get out (cept for blinkers). Good set up to allow you to drain the rest of their ms with orb effect, or you can cast murmur while they are trying to get out, so if they get out they are sucked back into it.


That's it for now, I might come up with some more later, tell me if you like any of these better.
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Aznodei


First Blood Posts: 46 Joined: 18 Oct 2007 gold

Posted: Sun Feb 17, 2008 8:48 pm

Mrzombie,Glide is cool, but ablation is better, and it doesnt seem overpowered in terms of damage, but great in synergy. This hero would be very effective once the player has learned the strategy.
a very big cadeau to you!

Please up the movespeed abit, else that would be a tad to nerfed i think.
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I would enjoy playing this hero to the extremes!
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DotaMorph


Dominating Posts: 163 Joined: 15 Feb 2008 gold

Posted: Mon Feb 18, 2008 9:44 am

Abundant Step is just like Omnislash except super low damage ^_^
Jilt is kinda good, because of the low percentage and the effect, lina inverse might suicide Smile lol.
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tr3ncht0wn


Warnings : 4 Godlike Posts: 1193 Joined: 18 Feb 2007 gold

uhmm...

Posted: Tue Feb 19, 2008 1:17 am

doesn't feel like the new skills are better than glide..

1st skill, the blink strikes, simple but pretty effective..

2nd skill, as you said, can be IMBA, so i don't agree to it..

3rd skill, if it deals that much damage and sucks opponents per second, it should be channeling..

question about 1st skill, so it attacks 7 different targets, therefore it doesn't bounce? and won't attack a previous target even if its at level 4 and you activated it with only 3 enemy units within sight or range?

from all those 3, i'd prefer the BLINK STRIKES, since it attacks different targets but somehow i don't feel it suits your hero...
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the1stefan


First Blood Posts: 36 Joined: 28 Jan 2008 gold

Posted: Tue Feb 19, 2008 9:04 pm

i like it vote +
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