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ZYX - Trifecta

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Total Votes: 3

What skill is most absurd?

No ending time set.
Overload 66% [ 2 ]
66%

Fury 0% [ 0 ]
0%

Trifecta 33% [ 1 ]
33%

Giga Stike 0% [ 0 ]
0%

tr3ncht0wn


Warnings : 4 Godlike Posts: 1224 Joined: 18 Feb 2007 gold

ZYX - Trifecta

Posted: Fri Feb 15, 2008 6:49 am

Zyx: Trifecta

Range: starting range is melee, changes depending on what attribute is dominant
(melee for str, 300 for agi, 550 for int)
Movespeed: 295 Attackspeed: 1.45
Primary: STR/AGI/INT (depends on dominant attribute)
Str: 18 + 2.1
Agi: 18 + 2.1
Int: 18 + 2.1
Damage: 45-48 (damage increase is based on dominant attribute)
HP: 482 HP Regen: 0.64
Mana: 252 Mana Regen: 0.64
Armor: 2

Zyx like tr3ncht0wn, can’t be quite understood for his absurd ideas, his addiction to unknown properties led to his discovery of manipulating strength, agility, and intelligence and putting it to use. Zyx is the un-pure master of the 3 attributes, and can very well dominate in anyone of these.

Strength:
Giga Strike /G/
Summons his strength to unleash a devastating attack on a target. Target receives damage and is stunned based on the total strength.
Strength Total:
Over 50 = 1.0 second stun
Over 85 = 2.0 second stun
Over 120 = 3.0 second stun
Over 155 = 4.0 second stun
Level 1: Deals damage based on current strength x 0.5
Level 2: Deals damage based on current strength x 1.0
Level 3: Deals damage based on current strength x 1.5
Level 4: Deals damage based on current strength x 2.0

Casting range is based on total strength x 3

HP Cost: 145/165/185/215
Cooldown: 35/30/25/20 seconds

Agility:
Fury /R/
His insane speed becomes too fast that he bursts into flames upon charging a target. Target receives damage based on total move speed. This ability increases the move speed of the hero by converting his current agility total and adding it to his current move speed. Target is slowed based on total agility.

Agility Total:
Over 50 = slowed by 30%
Over 85 = slowed by 40%
Over 120 = slowed by 50%
Over 155 = slowed by 60%
Level 1: Deals damage and slows an opponent for 2 seconds
Level 2: Deals damage and slows an opponent for 3 seconds
Level 3: Deals damage and slows an opponent for 4 seconds
Level 4: Deals damage and slows an opponent for 5 seconds

Casting range is based on total agility x 5

HP/Mana Cost: 65/75/85/95
Cooldown: 50/45/40/35 seconds

Intelligence:
Overload /V/
Unleashes his energy in one massive burst of power. AOE is based on total intelligence. Deals hp and mana damage to all units in AOE.

Intelligence Total:
Over 50 = 400 AOE
Over 85 = 500 AOE
Over 120 = 600 AOE
Over 155 = 700 AOE
Level 1: Deals hp and mana damage based on total intelligence x 0.5
Level 2: Deals hp and mana damage based on total intelligence x 1.0
Level 3: Deals hp and mana damage based on total intelligence x 1.5
Level 4: Deals hp and mana damage based on total intelligence x 2.0

Mana Cost: 110/150/190/230
Cooldown: 35/30/25/20 seconds

Trifecta:
Absorbs his current attributes increasing his combat efficacy. Lasts for 30 seconds, disables active skills initially for 5 seconds.
1 Strength = 3 hp, 0.05 hp regen per second
1 Agility = 0.5% attack speed, 0.1 armor
1 Intelligence = 0.5 damage, 0.2% magic reduction

Level 1: Absorbs 33% of current attributes
Level 2: Absorbs 66% of current attributes
Level 3: Absorbs 99% of current attributes

HP/Mana Cost: 125/175/225
Cooldown: 90/80/70


Example Hero:
Zyx : Level 25
Total Strength: 68 + 20 + 25 = 113
Total Agility: 68 + 20 + 100 = 188
Total Intelligence: 68 + 20 + 25 = 113
Primary: Agility
Range: 300
Base Damage: 95 – 98
Move Speed: 295 + 65

Items:
Power Treads (Agility)
Butterfly
Mjollnir
Eye of Skadi
Ring of Basillus
Hood of Defiance

Giga Strike deals 226 damage, stuns for 2 seconds. Casting range of 339.

Fury increases move speed to 548 capped at 522 as limit. Deals 522 damage, slows by 60% for 5 seconds. Casting range of 940.

Overload deals 226 hp and mana damage in 500 AOE.

Trifecta gives:
339 hit points, 5.6 hp regen per second
94% attack speed, 18.8 armor
56.5 damage, 22.6% magic reduction


@ tr3ncht0wn, oops I did it again.. Alien

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Ghost


Warnings : 4 Godlike Posts: 2215 Joined: 01 Jan 2007 gold

Posted: Fri Feb 15, 2008 8:55 am

please you aren't absurd
^_^
anyway i have seen plenty of skills similar to these before but never a hero devoted to them.

this could work out well, highly situational but could function well in a team battle or just solo hero killing.
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LithiumPicnic


Dominating Posts: 145 Joined: 04 Apr 2007 gold

Posted: Sat Feb 16, 2008 8:09 am

Well done, a nice hero idea IMO, althought this hero has the potential to be frogstomp imba, he will be incredibly item dependant (think Skadi, Mjoliner, Butterfly etc.) i would personally only change fury... in your example, a spell that can max your own movespeed, deal 522 damage and slow by 60% is a bit much... thats like having SB scharge (minus the stun O.o), dagon 2 and lanaya's trap skill all in one... its a little hectic but otherwise very cool
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<killer_bakekang>


Warnings : 3 Godlike Posts: 1286 Joined: 12 Apr 2007 gold

Posted: Sat Feb 16, 2008 8:25 am

Well it is some kind of imbalanced because all is based in your stats and the gain is low so better arrange the stats again.
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DotaMorph


Dominating Posts: 197 Joined: 15 Feb 2008 gold

Posted: Sat Feb 16, 2008 9:15 am

Unique.
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tr3ncht0wn


Warnings : 4 Godlike Posts: 1224 Joined: 18 Feb 2007 gold

uhmm...

Posted: Sat Feb 16, 2008 9:29 am

i wouldn't say that fury is too much..

compare it to morphling's adaptive strike, give Morph my example items and his stat gain..

for example if Morphling's agility is 188
his adaptive strike would deal about 608 damage, this skill only requires 100 mana, cooldown is only 20 seconds.. and its has a pretty long casting range, and this skill deals damage almost in a blink of a second..
not to mention, Morphling can furthermore increase his agility because of his third skill..

so by comparing it to that..
i can say that Fury is balance.

i lowered the stat gain, so it would really turn out to be late game hero, and to not be called overpowered in a way..

Alien
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Aznodei


First Blood Posts: 46 Joined: 18 Oct 2007 gold

Posted: Sun Feb 17, 2008 1:06 am

I like this hero. The way hes customiseable is fantastic. Its a imba hero that is very gear and strategy dependant. ( i would rather have this hero than evoker). Its a special way for a hero to function. Looking for field test! (and no ability is absurd, they are great, so i havent polled).
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