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Stealth Shooter

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the1stefan


First Blood Posts: 36 Joined: 28 Jan 2008 gold

Stealth Shooter

Posted: Tue Feb 19, 2008 9:00 pm

hi this is a topic of my dream hero
a simple layout witch if given some atention(i mean if someone likes it)
i will make a more detailed description

ok so here it goes

I Hero name - Stealth shooter
II Hero base stat - agility
III Hero layout
???NAME IDEAS??? - Stealth Shooter
Range: 500(+ 5 per level) | Move Speed: 280
Primary: AGI
Str: 16 + 1.0 | Agi: 24 + 3.0 | Int: 23 + 2.0
Damage: 20 - 70 | HP: 430 | Mana: 260
HP Regen: 0.60 | Mana Regen: 1.0
Attack Speed: 1.8 | Armor: 1

- its a range hero
- weapon:medieval gun
- AS - starting 1 attack per 1.8 seconds(can be modified to balance hero)
- MS - not fast but not so slow(at start later gets faster)
- type - nuker
- looks - human ; wearing black mantle and a black hat like lets say zoro ; when standing still he swings mantle to cover his face for a moment
IV Hero skills
- 1st skill:
-stealth shoot - hides on the edge of the woods* for 5/7/10/15 seconds or until shoot
upon shot target will get stunned for 0.1 seconds and recive 25/50/75/125 damage extra
* skill lvl 4 gets ability to hide anywhere not just near trees(hide apears as a tree to enemies on every level)
- 2nd skill:
multi shot - takes out another gun and shoots 2/4/6/8 times with 100% increased AS
- 3rd skill:
counter shot - gives 5%/7%/10%/13% chance that range attackers will triger counterattack(maximum of once per 2 seconds)
- 4th skill:
name ideas anyone???
- places 1 invisible cannon pointing away from you deals 250 damage trigers when enemy passes by
- places 1 invisible cannon,deals 350 damage that can be remotely trigered if hero is within 1500 range
- places 2 invisible cannons,each dealing 450 damage that can be remotley trigered if hero is within 2000 range and cannons gain 5% chance to slow movement of target by 15%
5% chance to stun for 1 second
and 5% chance to inflict a 5 second bleed causing 30 damage per second

skill cooldowns:
1st skill - 25/20/15/10 seconds
2nd skill - 15/20/30/35 seconds
4th skill - 60/45/30 seconds cooldown counts after cannon is used

skill manacost:
1st skill - 100/100/100/150
2nd skill - 50/75/100/125
4th skill - 150/160/180 mana per cannon

thats about it

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k2decay


Dominating Posts: 129 Joined: 07 Feb 2008 gold

Posted: Tue Feb 19, 2008 10:35 pm

cannons are way too imba
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Cloudzstrife


Monster Kill Posts: 240 Joined: 27 Nov 2007 gold

Posted: Wed Feb 20, 2008 1:28 am

imba cannon. and your str gain is so low. also 5 range in crease per lvl?? that's kind of too much 25*5 225 extra range.
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mjs


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Godlike Posts: 1440 Joined: 11 Oct 2006 gold

Posted: Wed Feb 20, 2008 4:43 am

i'm with cloudzstrife...
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MrZombie


Killing Spree Posts: 75 Joined: 08 Sep 2007 gold

Posted: Wed Feb 20, 2008 5:55 am

It's actually 125. I don't know how you mathed that one.
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Shimrra_3


You didn't see ANYTHING!
Support Team Posts: 1753 Joined: 19 Dec 2006 gold

Posted: Wed Feb 20, 2008 6:41 am

Only gain 24 levels, so in fact 220. But Sniper has that as his entire skill. Therefore, imba. Cannons, also imba.

In future please use the same format as everyone else, ie the format of the Hero Ideas section.
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the1stefan


First Blood Posts: 36 Joined: 28 Jan 2008 gold

Posted: Wed Feb 20, 2008 6:37 pm

so what about the guys that post hero ideas here
i dont realy understang quite much sry
but thanks for the info and feedback
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godrek


First Blood Posts: 1 Joined: 01 Feb 2008 gold

Posted: Thu Feb 21, 2008 9:02 am

If cannons only shot once it is not imba, especially considering remote mines, which is techies ult and he can have more than 1 plus does more than 600 damage

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Axy Acer


I am NOT a Nevermore Pro
Monster Kill Posts: 412 Joined: 25 Sep 2007 gold

Posted: Thu Feb 21, 2008 9:20 am

yes pls use the same format that everyone uses. its hard to see what you are referring to using your format.

anyway, i agree. the cannons are imba. the invisible part makes it unable to be destroyed, because creeps cant see them, and by the time you get close for your gem to take effect, well, you would have got blasted
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the1stefan


First Blood Posts: 36 Joined: 28 Jan 2008 gold

Posted: Fri Feb 22, 2008 12:09 am

well im new like i said buti dont kno if you got what im sayin with the cannons
they shoot once and then are destroye aka selfdestruct
also they have only one point where they can shoop at and that is the oposite of your hero when you place them and remote controling makes you able to choose when to fire
also if you go from behind the cannon it can hit you
see i thought of that too
any more questions
about the format i dont know the format so can someone post it so i can learn thx
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Nightlord


Killing Spree Posts: 69 Joined: 20 Feb 2008 gold

Posted: Thu Feb 28, 2008 8:22 am

Hey guys i dont know wth u are saying. This looks like a really well thought hero.. As for the layout wtf look at the hardwork and thought behind the hero. As for his ulti its worse than techies they can plant 15 each doing 600 dmg each. Now what do u say about the ulti!!! With this layout he had to type more so cut him some slack. Great work STEFAN.
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