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Amakusa - Seven Swords
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Amakusa - Seven Swords
Posted: Fri Feb 22, 2008 10:34 amAmakusa - Seven Swords
Range: Melee / Move Speed: 310
Primary: Strength
Strength: 23 + 2.7
Agility: 19 + 2.1
Intelligence: 13 + 1.5
HP: 587 / HP Regen: 0.94
Mana: 182 / Mana Regen: 0.51
Damage: 53-59 / Attack Speed: 1.29
Armor: 2
Amakusa is one the seven swordsmen of history. He was once the proud defender of a nation. His skills were unmatched, however, humans grow old as time passes and his skills we're not as sharp as before but as long as his mighty blades remain, the fight continues. His fighting technique utilizes many swords, 7 to be exact, for his known as the Seven Swords.
Blade Cuirass:
Summons 6 of his swords to encircle him, dealing damage to all who is within the sword’s range. Upon command, he can shoot out his swords in 6 different directions. Lasts for 5 seconds.
Level 1: Summons a blade wall dealing 25 damage per second. Sword release deals 100 damage.
Level 2: Summons a blade wall dealing 45 damage per second. Sword release deals 120 damage.
Level 3: Summons a blade wall dealing 65 damage per second. Sword release deals 140 damage.
Level 4: Summons a blade wall dealing 85 damage per second. Sword release deals 160 damage.
Mana Cost: 145
Cooldown: 35
Buried Swords:
Has the chance to bury one of his swords on a target while attacking it. Deals damage and maims the target for 5 seconds. Stacks 6 Times. Orb Effect.
Level 1: 12% chance to bury a sword into an opponent dealing 15 damage every sword buried, maims movement and attack speed by 5%.
Level 2: 15% chance to bury a sword into an opponent dealing 20 damage every sword buried, maims movement and attack speed by 7%.
Level 3: 18% chance to bury a sword into an opponent dealing 25 damage every sword buried, maims movement and attack speed by 9%.
Level 4: 21% chance to bury a sword into an opponent dealing 30 damage every sword buried, maims movement and attack speed by 11%.
Mana Cost: N/A
Cooldown: N/A
Spiral Sword Dance:
Amakusa summons all his strength to deal one overpowering slash to enemies. Performs a 360 degree slash. Dealing massive damage up close, but also dealing slight damage to enemies within 400 AOE.
Level 1: Deals 35 more damage to enemies within 175 AOE and deals 50 damage to enemies within 400 AOE.
Level 2: Deals 70 more damage to enemies within 175 AOE and deals 100 damage to enemies within 400 AOE.
Level 3: Deals 105 more damage to enemies within 175 AOE and deals 150 damage to enemies within 400 AOE.
Level 4: Deals 140 more damage to enemies within 175 AOE and deals 200 damage to enemies within 400 AOE.
Mana Cost: 105/115/125/135
Cooldown: 21/19/17/15
Lighting Rod:
Using his 7th sword, Amakusa calls upon the sky for lighting to strike his sword. This technique has two options, either by increasing the damage of his sword and his skills, or dealing massive damage to an enemy lightning rod.
Level 1: Increases sword damage by 15. Increases Blade cuirass’ blade wall damage by 20 per second, sword release by 30 more and increases spiral sword dance’s damage by 30 more. Lasts for 15 seconds. It can deal damage based on number of swords buried on a target hero x 100 when targeted on an enemy hero.
Level 2: Increases sword damage by 30. Increases Blade cuirass’ blade wall damage by 60 per second, sword release by 70 more and increases spiral sword dance’s damage by 70 more. Lasts for 20 seconds. It can deal damage based on number of swords buried on a target hero x 150 when targeted on an enemy hero.
Level 3: Increases sword damage by 45. Increases Blade cuirass’ blade wall damage by 100 per second, sword release by 120 more and increases spiral sword dance’s damage by 120 more. Lasts for 25 seconds. It can deal damage based on number of swords buried on a target hero x 200 when targeted on an enemy hero.
Mana Cost: 200/350/500
Cooldown: 90/85/80
PROS:
- Great AOE Attacker
- Combos are easy to pull out
- Several Finishers
- Pure Killer
CONS:
- No disable or stun
- Slow occurs by chance
- Has no regen or increase in defense
- Has no support skills
Sorry!!! Full moon was the old name of Spiral Sword Dance, since he has nothing to do with the moon, so i changed the name.. haha
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Last edited by tr3ncht0wn on Sat Feb 23, 2008 7:15 am; edited 1 time in total
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ah oh uh....
Posted: Sat Feb 23, 2008 7:16 amuhmm.. yeah, i forgot about that..
full moon used to be the name of spiral sword dance, but since full moon has nothing to do with him, i changed its name..
carry on
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wow, lots of synergy on this guy...
another con would be that hes SUCKS late game, by late game time, spells that deal a fixed amount of dmg is near neglible.
a ulti that deals a potential 1200 dmg is pretty insane, because by the time you get 6 swords into them, they should have lower than 1200 life for sure, but then again, looking at the chance for it to bury, 21%, you have to hit them, theorically 28 times, for 6 swords to be buried, ALL in 5 seoncds, before the first "bury" effect is gone.
in conclusion: cheap if lucky, and crappy on average (roughly 1-3 swords buried at any time and thus 200-600 for ulti) for 500 mana. costly...
is there a counter/sprite for the number of swords buried in enemy?
i like the many synergies...
random: his "story" reminds me of the seven swordsmen of the mist from naruto...
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haha.
its a naruto character.
one of the 7 swordman.
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abc123
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uhmm..
Posted: Sat Mar 15, 2008 4:53 amfirst of all..
i'm not a naruto fan..
and no its not from Naruto..
i got the idea of Seven Swords from Mobile Suit Gundam 00, Exia..
but the rest came from me..

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kul...just a bit lacking on defensive parts...but..THE BEST DEFENSE IS A GOOD OFFENSE
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I'll become stronger...so that with my own wings lift everybody up to the bright sky.....so that the can see...what they're missing.... so, in this quest to become stronger....I have nothing else to do but....destroy everybody in my way!!!!
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not bad but ulti kinda weak for damage tho.
btw all naruto fans should burn in mother*($#(*$ hell
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with j unit about naruto.
it is more dead as a series than bleach and thats pretty dead.
anyway because it is you tr3nchtown i may as well review it properly.
stat gain is reasonable, a nice highish str gain, an agi gain to keep the damage taken down quite a bit and an int gain that makes him weep, really quite necessary given his somewhat OP early game.
Blade Cuirass: much like ion shell. but on self and for a mere 5 seconds on the other hand as a finisher you can then shoot them out and.
a) kill all creeps nearby
b) maybe kill that fleeing hero
Buried Swords: a very very nice slow, while somewhat pathetic with one sword , it soon become inescapable
i assume the maim duration refreshes with each sword stuck inside the target?
Spiral Sword Dance: a quick AoE damager. max damage of 340, i would suggest taking this things cooldown down to about 10 seconds as it has no other purpose.
Lighting Rod: damage increase, reasonable lightning does that.
blade wall suddenly becomes alot better.
doing 185 a second then upon release a further 280. which is reasonable even if it is nasty when they are getting owned by buried blades.
and finally a reasonable damage increase to spiral swords.
you can have all this for 25 seconds...
OR
YOU CAN BLAST THE ENEMY YOU ARE CHASING OUT OF YOUR SIGHT WITH A 1200 NUKE!
i like the second option but the first is probably better.
but for the mana cost if you can actually afford to use your spells after
using the ultimate i would be surprised.
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