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Anub'Orax The Nerubian King

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dARk_StAr_27


Monster Kill Posts: 436 Joined: 29 Mar 2007 gold

Anub'Orax The Nerubian King

Posted: Sat Feb 23, 2008 11:57 am

Anub'Orax The Nerubian King

--STATS--

hitpoints: 512 manapoints: 154
affiliation: Scourge
Primary Atrribute: STR
STR: 24 + 3.05
AGI: 19 + 1.70
INT: 16 + 1.25
attack damage: 55-61
armor rate: 3
attack speed: 1.49
movespeed: 310

--SKILLS--

1st skill

Defiler

Just by the smell of blood turns Anub'Orax into a life leeching monster . Grants Anub'Orax Bonus Life Steal for each unit (allies and Enemies) that dies (750 AoE) . each buff lasts for 14 seconds

LVL 1 - Grants 5% permanent lifesteal and +1% bonus life steal for each unit that die

LVL 2 - Grants 8% permanent lifesteal and +2% bonus life steal for each unit that die

LVL 3 - Grants 11% permanent lifesteal and +3% bonus life steal for each unit that die

LVL 4 - Grants 15% permanent lifesteal and +4% bonus life steal for each unit that die

manacost: n/a
cooldown: n/a
cast range: n/a
cast time: n/a
skill type: Passive (orb)

note: awesome skill late game and helps you survive your lane longer

2nd Skill

GroundBolt

Enables Anub'Orax to Burrow below the ground hiding himself , waiting for an unfortunate victim to step above him , striking the unit with full force (300 AoE) . cooldown triggers after GroundBolting a unit . has a 50 seconds limit .

LVL 1 - Grants 1.0 Hp regen while burrowed . deals 100 damage and stuns for 1.1 sec .

LVL 2 - Grants 1.2 Hp regen while burrowed . deals 145 damage and stuns for 1.3 sec .

LVL 3 - Grants 1.4 Hp regen while burrowed . deals 225 damage and stuns for 1.5 sec .

LVL 4 - Grants 1.6 Hp regen while burrowed . deals 280 damage and stuns for 1.7 sec .

manacost: 100 at all levels
cooldown: 16 seconds
cast range: n/a
cast time: 0.2
skill type: Active

note: using Gem of true sight will not affect your invisibility . useful skill for ganking enemy heroes .

3rd skill

Shadow Cleave

Turns Anub'Orax invisible to the enemies eyes for a while and also giving his backstab strike a splash damage and a powerful critical strike

LVL 1 - 1.3x Critical and 40% splash damage on backstab . invisibility lasts for 5 seconds

LVL 2 - 1.6x Critical and 45% splash damage on backstab . invisibility lasts for 7 seconds

LVL 3 - 1.9x Critical and 50% splash damage on backstab . invisibility lasts for 9 seconds

LVL 4 - 2.2x Critical and 55% splash damage on backstab . invisibility lasts for 11 seconds

manacost: 90/115/130/135
cooldown: 26
cast range: n/a
cast time: 0.11
skill type: Active

note:

Ultimate Skill

Death Sight

Lust for Blood enrages The Nerubian king's adrenaline causing him to be empowered giving him the advantage .

LVL 1 - increases Anub'Orax 15% damage and 20% Attack Speed For each enemy hero having 40% below HP

LVL 2 - increases Anub'Orax 20% damage and 25% Attack Speed For each enemy hero having 50% below HP

LVL 3 - increases Anub'Orax 25% damage and 30% Attack Speed For each enemy hero having 60% below HP

note: very nice skill on mid and late game , having more damage has a good synergy for your 3rd skill

manacost: n/a
cooldown: n/a
cast range: n/a
cast time: n/a
skill type: Passive

---END---

hoping for good comments !!

have a nice day !!!

Smile Smile Smile Smile Smile

Last edited by dARk_StAr_27 on Sun Feb 24, 2008 12:21 am; edited 1 time in total


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bandai


First Blood Posts: 49 Joined: 28 Jan 2008 gold

Posted: Sat Feb 23, 2008 2:58 pm

1º skill combination of various life steal, another naix fusioned with bloodseeker??

2º skill its the only one i like it just raise a bit the hp regen.in lvl 4 4hp/second or something like that.

3 skill its the nerubian ulti weaker:S

4º skill well...

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labradoor


Monster Kill Posts: 249 Joined: 02 Feb 2008 gold

Posted: Sat Feb 23, 2008 3:15 pm

I like the skillss although that hero is not that original...i give it 3/5
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chynezriceboi


Killing Spree Posts: 84 Joined: 14 Dec 2007 gold

Posted: Wed Mar 12, 2008 9:25 pm

1st: imo CHEAP, interesting but you can definitely lower the AoE if its gonna be enemy AND allies that die, also... maybe add a cap?

2nd: having all skills that are invis-related to be seen by invis-revealing items/skills is CRUCIAL to the game of dota itself. if an invis skill cant be revealed, it ruins the game imo, why have a gem/other items, beucase theyre just gonna lose it. THEN while they wait for that 50 sec limit to go over, you can just shadow cleave to get out, no way...
imo: best evade move EVER... if you think about it, with this skill they have no point in invis-revealing items, thus if they start aoe nuking your area, you can just shadow cleave you way out.
oh crap, after the ranting on the invis part, i forgot the rest of hte skills. 280 is decent, but that 1.7 sec is gayish, because YOURE RIGHT NEXT TO THEM, so thats like 1-2 attacks before you shadowcleave

3rd: WOW, just WOW, 55% cleave and a 2.2 CRIT???, that is NUTS, lets say, at 200 dmg (after items and crap), a 2.2 crit will give it 440 dmg and a 240 aoe splash every 26 seconds, which..... LEADS TO groundbolt, an unable-to-be-revealed meld, and mebbe even ANOTHER shadow cleave (after 26 sec, of course) add a divine rapier (500 total): 1100 dmg with 605 dmg splash.
did i mention, that with that cleave, thats just more for his lifesteal passive, will give him GODLY life stolen due to the crit?

ulti: WIN button, seriously, oh.... OHMYGOD, its a PASSIVE... 25% more dmg is ALREADY good enough, but to have a potential 125% more dmg... wait a minute... theres 30% attackspeed more TOO?!?!?!?, so thats... 150% more attackspeed too (potential)
based on a POSSIBLE scenario: 200 dmg, lvl 4 defiler (nothing killed nearby) lvl 4 shadowcleave, and lvl 3 ulti, vs ONE hero with only ONE hero below 60%, thats... 550 dmg shadow cleave, 30% more attackspeed, 250 normal attack, 82.5 life gain from shadow cleave, and 37.5 life gained per attack. and thats under NORMAL situations... then if that hero your fighting isnt the one with 60% life or less, thats just ANOTHER 25%/30% bonus to you dude after enemies been hurt enough

OVERALL: so many skills centering around lifeloss and lifesteal, a god has entered the game! and if he was an agi hero, that would be a differnet story....

some quesitons to ask about:
what if he has buriza, how does that work with skill 3 (the crit)?
what if he has satanic, how does that work with skill 1 (the orb effect, which will take effect)?
how does skill 2 operate, as in not be able to be revealed?

some balances:
skill 1: lower aoe, lower bonuses
skill 2: lower stun, remove "TRUE invis"
skill 3: lower/remove crit
ulti: lower bonuses, or make it an active skill, like "based on the current enemies life" gives X bonuses for X seconds"


i hope you can consider it, sorry if im a bit too aggressive on your idea, im sure the real dota hero reviewers critize harsher than me <.<

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