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The Dungeon Lord
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Total Votes: 1
So, I need your rating (please reply something useful before voting)
No ending time set.
Almost perfect 0% [ 0 ]
Overpower 0% [ 0 ]
No chance in hell 0% [ 0 ]
Excelent 100% [ 1 ]
Underpower 0% [ 0 ]
The Dungeon Lord
Posted: Wed Oct 18, 2006 12:38 pmAfter failed at my first hero , Astaroth the Death Dragon, I try to make my second hero, sigh…… I still hope my first hero still could played at DotA.
So This is, my second hero
Its Bigger Then Stone Giant
Its Stronger Then Centaur Warchief
Its Fatter Then Pudge
But Slow
The Dungeon Lord
Icon
[img] IconComing Soon [/img]
Story: A malicious Greedy Overlord, Magronoth is the most powerful Behemoth that ever walked at the outland, until defeated in his own black citadel by the legendary death dragon, Astaroth. Willing to serve him, Magronoth agrees to help him to destroy the wretched tree of the world. Once again he show his power to the mighty heroes of sentinel, devouring them and munching their flesh and spit it to the ground, with his dragonlike power, he smash his foe in one hit to the air. With his flame of burning legion that burns him day and night, he release the flame of torment in every smash, but with his special liver, he reflects all attack and speklls back to its caster.
.
Model: Pit lord
Attack projectile: Melee
Movement speed:275
Attack range:150
Very Large sized hero
Side: scourge
Stats:
Str (prim)30+3.8
agi 1.3+1.7
Int 1.3+1
Starting HP: 1000(seem unbalance, but look at his speed and attack speed like snail)
Starting MP: 350
Attack speed: Very slow (2.3 sec/attack)
Base Damage: 60-70
Skills:
Munch and Swallow
With his own greed, he swallows his foe, munching their flesh then spit it to the ground
mana cost: 25,35,45,55
Cooldown: 15 second
Action: Smash up the targeted unit by his mighty spear to the sky, then swallow it. After a few second, he spit it to the ground, making a small earthquake
Attack range: 250
Lv 1: Damage 90, heals 90, slow 40% after targeted unit spit down, extra heal is targeted unit died when munching by 90
lv 2: Damage 180, heals 180, slow 45% after targeted unit spit down, extra heal is targeted unit died when munching by 180
lv 3: Damage 270, heals 270, slow 50% after targeted unit spit down, extra heal is targeted unit died when munching by 270
Lv 4: Damage360, heals360, slow 55% after targeted unit spit down, extra heal is targeted unit died when munching by 360
Dragonlike Strength(passive)
With his very powerful strength like dragon, he easilly smash up all his foe that got his splash attackto sky on every hit
action:
Lv 1: Extra 30 Damage, Air Knockback 400 range, Splash damage 25%, Wound 15% slow
Lv 2: Extra 60 Damage, Air Knockback 500 range, Splash damage 25%, Wound 15% slow
Lv 3: Extra 90 Damage, Air Knockback 600 range, Splash damage 25%, Wound 15% slow
Lv 4: Extra 120 Damage, Air Knockback 700 range, Splash damage 25%, Wound 15% slow
Flame of Burning Legion
Passive
Model:Huge flame cover the pit lord and enemy unit surround it
Pit lord covered with flame of chaos that hurt his foe in AoE, also it gives him power to burn his enemies
Lv 1: Enemies burn in AoE 600 loss their hp 10/second. Gives ability to give greater burn enemies each attack that deals 20 damage/second, greater burn last 2 second
Lv 2: Enemies burn in AoE 700 loss their hp 20/second. Gives ability to give greater burn enemies each attack that deals 40 damage/second, greater burn last 2 second
lv 3: Enemies burn in AoE 800 loss their hp 30/second. Gives ability to give greater burn enemies each attack that deals 60 damage/second, greater burn last 2 second
Lv 4: Enemies burn in AoE 900 loss their hp 40/second. Gives ability to give greater burn enemies each attack that deals 80 damage/second, greater burn last 2 second
Ultimate: Heart of Magronoth (passive)
Greatly boost Magronoth’s power, muscle, fats , bonus Hp and regeneration
Also increases his strength by every kill. Has ability to return back any damage, spells and negative effects back to its caster 100%pure damage/effect. spells/effects returned back 1 sec after he suffer from it. Fail to return back if this skill disappear(example if he got dark oblivion( ultimate of astaroth the death dragon( if this hero accepted))
After learn this skill, his size goes bigger, same like tiny
.
Lv 1: Gives bonus 800 hp,50 mana, 10 hp regeneration, bonus 0.1 strength/kill and ability to return back damage/effects to its caster 100%, speed decreased by 15, size got bigger
Lv 2: Gives bonus 1600 hp,100 mana, 20 hp regeneration, bonus 0.3 strength/kill and ability to return back damage/effects to its caster 100%, speed decreased by 30, size got bigger
Lv 3: Gives bonus 2400 hp,150 mana, 30 hp regeneration, bonus 0.5 strength/kill and ability to return back damage/effects to its caster 100%, speed decreased by 45, size got bigger
Last edited by DoomBringer123 on Thu Oct 19, 2006 6:53 am; edited 3 times in total
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Uhh...
What can I say?
A new level of making a hero.
It fits other maps [War Chasers maybe, or other hero-siege/rpg type maps] but certainly not DotA.
Sorry dude. I have to say no to this one.
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shadowmastermk47
Mega Kill Posts: 857 Joined: 15 May 2006 gold
H0ly IMBALANCED GOD!!
*sigh* Only 150 Base HP in the start, only 0 Base Mana in the start, you cannot make the agility and intelligence lower than 1.3, and you cannot make the strength higher than 3. Also, you cannot make strength reach 27 or higher, same goes for all of the stats that cannot be lower than 9.
Movespeed, make it a bit like 275 or something.
Range, only 100-150 if it's a melee type.
Attackrate, lowest is 2.3
Base damage, not lower than 25 and not higher than 70.
Skills, too CHEAP and IMBA!!
FIX IT 'MON!
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