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Skill Ideas for future Dream Hero(es)/Ideas.

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DotaMorph


Dominating Posts: 163 Joined: 15 Feb 2008 gold

Skill Ideas for future Dream Hero(es)/Ideas.

Posted: Thu Mar 06, 2008 12:11 pm

Hey there, this is DotaMorph speaking and I would like to create a set of skills for the future dream hero(es)/Ideas. This has basically nothing to do with the creation of a dream hero, but it is related, as in the creation of skills.
Well, here they are.


Holy Magnet (H)
Creates a Halo, dragging all enemies to caster, healiing yorself for 100 for every 100th AoE a hero is dragged back.

Explanation: You are chasing a guy and you are both low health. Once he is in range for the spell, you can drag him back to you. In this case, he is 500 AoE infront of you, running away. You activate the magnet and he will be brought to you, as you are healed for 500. But if there are two heroes, it is double. Think about it.

Level 1 - Pulls heroes for 400 AoE
Level 2 - Pulls heroes for 700 AoE
Level 3 - Pulls heroes for 1100 AoE
Mana Cost: 450
Cooldown: 60


Lullaby (L)
Sends out a raging lullaby out of the caster's mouth to let all enemies in the path of the sound waves to be put asleep. The lullaby is so intense that is pulls back enemies by a few yards.

Explanation: Well, I guess it's stunning/disabling a group, supposedly a chaser for heroes.

Level 1 - Pulls 200 AoE back, following the path of the sound wave and silences for 0.75 seconds
Level 2 - Pulls 400 AoE back and silences for 1.5 seconds
Level 3 - Pulls 600 AoE back and silences for 2.25 seconds
Level 4 - Pulls 800 AoE back and silences for 3 seconds

Mana Cost: 110
Cooldown: 15


Link (N)
The caster creates a bond with a hero/creep, enabling any random units next to the person be attacked.

Explanation: For example, you cast link on Magina, it will then randomly select creeps and put a link on each of them (framework: shackles), then, once you damage any of the creeps/hero in the link, it will damage the others, only less.

Level 1 - Up to 2 units linked, 50% damage less and lasts 2 seconds
Level 2 - Up to 3 units linked, 38% damage less and lasts 3 seconds
Level 3 - Up to 4 units linked, 26% damage less and lasts 4 seconds
Level 4 - Up to 5 units linked, 14% damage less and lasts 5 seconds

Mana Cost: 75
Cooldown: 30


Nurture Ward (N)
The caster sets up a Nurture ward that has the abilities Regenerate and Ulti-Blink (Active> No mana needed). At any time during the game, the caster can activate the ward's ability, Ulti-Blink and teleport there instantly.

Explanation: Basically what's said above.

Level 1 - Sets up to one ward with 150 health with 2.2x regen
Level 2 - Sets up to one ward with 300 health with 2.6x regen
Level 3 - Sets up to two wards with 400 health with 2.8x regen
Level 4 - Sets up to three wards with 550 health with 3.2x regen

Mana Cost: 140
Cooldown: 50


Hammer of Faith (F)
Sends out a magical hammer of Justice, dealing damage and slowing the enemy.

Explanation: Simple skill, good when using MoM after if ranged/melee.

Level 1 - Deals 60 damage and 10% slow for 5 seconds
Level 2 - Deals 70 damage and 30% slow for 6 seconds
Level 3 - Deals 80 damage and 50% slow for 7 seconds
Level 4 - Deals 90 damage and 70% slow for 8 seconds

Mana Cost: 180
Cooldown: 14


Palatank (T)
The caster takes in form of a paladin and a tank at the same time, regeneration large amounts of health and protecting greatly for a few seconds.

Explanation: The caster regenerates and has more armor, giving slight advantage in the game. Good for running away or trying to kill an opponent who has strong attacks.

Level 1 - 4hp regeneration and +5 armor, lasting for 5 seconds
Level 2 - 8hp regeneration and +7 armor, lasting for 5.25 seconds
Level 3 - 12hp regeneration and +9 armor, lasting for 5.5 seconds
Level 4 - 16hp regeneration and +11 armor, lasting for 5.75 seconds

Mana Cost: 150
Cooldown: 25


Shadow Tormentation (D)
Torments the enemy with torture, causing pain and malfunctioning many areas of the body.

Explanation: The damage over time isn't what the spell is made for, the malfunctions are. Use wisely.

Level 1 - Causes 20 dps, 20% to revert back to it's place 2 seconds ago
Level 2 - Causes 30 dps, 20% to move 500 AoE forwards
Level 3 - Causes 40 dps, 20% to be stunned for 0.9 seconds
Level 4 - Causes 50 dps, and all of the above except 10% lower.

Mana Cost: 165
Cooldown: 18


Nightmare (N)
A deathly ritual to let ghosts of the dead howl at your enemy.

Explanation: Cast it on an enemy target, and for 20% of the time it will have damage in return. Lasts 20 seconds on the enemy target. (Great anti for nukes who rely on attack speed, such as Strygwyr/Balanar etc...

Level 1 - 20% of the time when it's attacking you, it will recieve 100 damage.
Level 2 - 20% of the time when it's attacking you, it will recieve 150 damage.
Level 3 - 20% of the time when it's attacking you, it will recieve 200 damage.

Mana Cost: 250
Cooldown: 60

What was your favorite skill?
What is the most helpful?
What is the most interesting?
Just comment.
_________________
Dotamorph iz gud.



http://www.wizards.com/magic/playmagic/whatcolorareyou.asp

Lol nubz i'm red!


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