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Korrawi Meldan the Half-Elven Warrior

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Korrawi

First Blood Posts: 15 Joined: 21 Oct 2006 gold

Korrawi Meldan the Half-Elven Warrior



Description:

His human father died shortly after his elven mother had given birth to him, he was brought up by high elves in the Ashenvale Forest and outcasted because of his human blood. At the age of 17, during the scourge's invasion of the Ashenvale Forest in which the 3 keys to the inner kingdom were stolen, many of the high elves were slain, among them, was his mother. Korrawi was one of the few that escaped and perhaps the only half-elf in the whole of the World of Warcraft. Driven by revenge, Korrawi learnt to fight from the humans. His half-elven blood makes him a natural warrior. He rose up within the human ranks and has been promised revenge on the scourge during the Defense of the Ancients.

Korrawi Meldan the Half-Elven Warrior

Initial Health: 497
Initial Mana: 137
Strength(+2.5 per level): 17
Agility*(+3 per level): 21
Intelligence(+1.5 per level): 14

Armor: 4
Attack Range: 125 (melee)
Attack Speed: Fast
Base Move Speed: 305
Base Damage: 48-54

Skills

Half-Elven Blood
Passive

Korrawi's Half-Elven blood's magical properties gives him increased health regeneration and base damage

Level 1: Increases melee base damage by 5% and health regen/per sec by 0.5
Level 2: Increases melee base damage by 10% and health regen/per sec by 1
Level 3: Increases melee base damage by 15% and health regen/per sec by 1.5
Level 4: Increases melee base damage by 20% and health regen/per sec by 2

Double Strike
Passive

Korrawi has a chance to strike twice with his quick reflexes

Level 1: 5% chance to strike twice
Level 2: 10% chance to strike twice
Level 3: 15% chance to strike twice
Level 4: 20% chance to strike twice

Warrior's Strike
Active ; 100 mana ; 40 second cooldown

Warriors are trained to deal an unique and accurate blow deal massive damage to a single enemy

Level 1: 175 damage - Mana cost increase: 35
Level 2: 250 damage - Mana cost increase: 35
Level 3: 325 damage - Mana cost increase: 35
Level 4: 400 damage - Mana cost increase: 35

Ultimate
Vengeance
Active ; 150 mana ; Lasts 30 seconds ; 150 second cooldown

The death of his parents in mind, he seeks to avenge them

Level 1: Has a 30% chance to strike twice and increases max health by 300 - Mana cost increase: 50
Level 2: Has a 45% chance to strike twice and increases max health by 600 - Mana cost increase: 50
Level 3: Has a 60% chance to strike twice and increases max health by 900 - Mana cost increase: 50

Does not stack with Double Strike


This took me quite a while to do, please tell me if it needs editing and of course, I would like to know your opinions.

Thanks,
Korrawi

EDIT: Has been changed majorly 3 times
_________________

Kσґґдшi



Last edited by Korrawi on Tue Oct 24, 2006 6:19 am; edited 10 times in total


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Katta_Lin

First Blood Posts: 47 Joined: 30 Aug 2006 gold



Kind of weak... really kind of weak. Your double strike is sprt of a crit but the chances are too too small, the cooldown on the warrior strike is too high, rendering it almost useless, and remember it is not magical damage but normal damage so you will get damage return from blademail or other damage returning items. The first skill, preety good as an ideea, but the bonus is too low. Only 19%? Remember that Shandelzare has 38% AURA... duuh, like double. And other heroes have higher hp regen. Like take Dragon Knight, but that skill also gives armor. And ohoooooooo, how much armor. Just imagine your Half elf against the dragon knight. You add into your first skill he adds into his regen. He has regen biger than yours and you can kiss your base damage goodbye... he gains ARMOR BOOYAKA. And he has stun, and also an area of efect spell, not just a single unit. Not to mention that baybe is PURE EVIL as a dragon. Can you in your ulti go and fight him 1 on 1? Ahaaaaaaaa, he as a frost dragon you in your ulti... are you man enough to fight him??? 4 sec stun... bam bam bam 4 second stun... hello, the ideas are good but the skills need to be buffed. Really buffed!!! Ok the warior strike may be good but still add higher manacost per level, and maybe reduce the cooldown slightly per level. For early game 50 secs is good enough for an initial 175 dmg, but later on it will be useless. Other guys will be spamming, they will have life, so your 400 once every 50 seconds will just tickle them. The ulti is preety good but you should still increase the manacost per level.
Oh... take a look at my elven warrior... Catalin the Bard, to see just an ideea, maybe it will spark something in your mind
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Korrawi

First Blood Posts: 15 Joined: 21 Oct 2006 gold



KK, thanx for the tips, I'll be editing my hero. I don't really think he's all that weak considering Luna Moonfang's Lunar Blessing and Lucent Beam compared to Half-Elven Blood and Warrior's Strike. Also, look at Razor's Unholy Fervor and the Dragon Knight's Dragon Blood compared to Half-Elven Blood.

HE IS NOT WEAK
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Kσґґдшi



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donatboy

Monster Kill Posts: 466 Joined: 14 Jun 2006 gold



Your hero is to strong

Many info lacking, cooldown of 2nd skill

Attackspeed per lvl

Increase manacost of 2nd skill from 75 to 75/115/125/140

Reduce the chance of critical rate from 50/70/90 to 20/30/40 and hp bonus to 150/250/350

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Katta_Lin

First Blood Posts: 47 Joined: 30 Aug 2006 gold



Now it's too strong.. that hp is a little bit too much, and yeah, the chances to crit are high if you maintain the duration. 60 seconds is kinda long. You could make it... 20-25 seconds, something like Troll's ulti just that you cause more damage not atack faster. And the percentages... uhm like.... 25% 50% 75% because I just realised now... double strike is beter than crit cause say you have butizza or cristalis, if you hit twice you get twice the oportunity to crit (or bash). And the thing is it is better than Troll's ulti because if you increase your atack speed (say treads or buttrefly) you will get double the bonus (i.e. Each atack counts as two). also, add more mana to the ulti, distribute it per lvl. It should be more expensive in later lvls
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Korrawi

First Blood Posts: 15 Joined: 21 Oct 2006 gold



OK, ive edited it once again, c what u think now
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Kσґґдшi



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Katta_Lin

First Blood Posts: 47 Joined: 30 Aug 2006 gold



You can leave the quick blows to 10 15 20 25 % it's ok
and increase manacost for ulti... lvl 1 200 lvl 2 300 lvl 3 400 for example
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Korrawi

First Blood Posts: 15 Joined: 21 Oct 2006 gold



OK, i have changed it again, I think it is ok now
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Kσґґдшi



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Katta_Lin

First Blood Posts: 47 Joined: 30 Aug 2006 gold



preety much so... works... he could be quite deadly if used right and with the right items... an agi hero with incredible damage and lots of HP... hmmmm, sounds really good. Anyway take a look at my hero Smile what do you think?
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donatboy

Monster Kill Posts: 466 Joined: 14 Jun 2006 gold



hp bonus still to high reduce it to
200/400/600

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Katta_Lin

First Blood Posts: 47 Joined: 30 Aug 2006 gold



Listen, just a thought... you can make that first skill an AURA... After all elves are magical creatures... and say it is fairy magic... and give it say a 700 AOE (like 350 radius). It would be better I think... Just giving my opinion
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donatboy

Monster Kill Posts: 466 Joined: 14 Jun 2006 gold



buff the 1st skill

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Korrawi

First Blood Posts: 15 Joined: 21 Oct 2006 gold



if i made the 1st skill an aura, id have to make it weaker + it would make it kind of a support hero which i dont want, so i think ill leave it at that. and katta lin, ill have a look at the bard soon wen i find time
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Vipul

Monster Kill Posts: 280 Joined: 24 Jun 2006 gold



nice hero, korrawi.
i notice you could use some icons, so try www.w3sear.ch

see if you can create some sort of unique kind of skill, coz all of these seem like they're sort of well... obscure/mundane. i think it could be something to do with elves/humans, basically something that matches his story too. highelven blood seems like its ripped off!

btw, nice sig, that your team?

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Bryant Pham

First Blood Posts: 42 Joined: 11 Oct 2006 gold



too much base life

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