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Magnor-The Hell Summoner
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Magnor-The Hell Summoner
Posted: Sun Apr 13, 2008 6:18 pmMagnor was once an orc,a follower of Magtheridon,one of the fell Pit Lords,however,when Magtheridon died he went in hide.While hiding himself into the mountains,he developed a unique form of magic,The Hell Summoning.He mastered this art and started attacking villages and encountering his most hated enemies,the night elves.Lich King's attention was drown by the disasters he had created and called him to join the Scourge.Magnor then took the chance to avenge his master's death and now he brings Hell itself into the battlefield by summoning Hellfire and fire-beasts,linking himself with them and seeking to turn The World Tree into ashes that will scatter through the air...
Magnor - The Hell Summoner
Range: 600 | Move Speed: 300
Primary: INT
Str: 18 + 1.5 | Agi: 10 + 1.3 | Int: 30 + 3.6
Damage: 42 - 70 | HP: 492 | Mana: 364
HP Regen: 0.79 | Mana Regen: 1.13
Attack Speed: 1.5 | Armor: 0
Magna Summon (G)
Magnor summons creatures out of fire to serve him.Original hp and mana are 100 and attack 10.
Level 1 - Summons a Level 1 creature from a fire field to serve him.
Level 2 - Summons a Level 2 creature from a fire field to serve him.Cap 2.
Level 3 - Summons a Level 3 creature from a fire field to serve him.Cap 3.
Level 4 - Summons a Level 4 creature from a fire field to serve him.Cap 4.
Creatures last until death.Must be summoned by a Hellfire affected area.Creatures have 350 attack range.
Mana Cost: 100/110/120/130
Cooldown: 20
Framework: A small magna creature like those of the Firelord's in strategy.
Notes: Farming skill.
Hellfire (F)
After channeling for 1 second,Magnor calls upon Hell and brings its fire to corrupt an area allowing him to summon and increase his and his summons' powers.
Level 1 - Burns an area with Hellfire allowing him to summon and increasing his and his summons' regeneration by 1 hp per second,mana regeneration by 10%,attack by 8% and opponents take 10 damage per second.Max 1.
Level 2 - Burns an area with Hellfire allowing him to summon and increasing his and his summons' regeneration by 1.5 hp per second,mana regeneration by 25%,attack by 16% and opponents take 20 damage per second.Max 3.
Level 3 - Burns an area with Hellfire allowing him to summon and increasing his and his summons' regeneration by 2 hp per second,mana regeneration by 35%,attack by 24% and opponents take 30 damage per second.Max 5.
Level 4 - Burns an area with Hellfire allowing him to summon and increasing his and his summons' regeneration by 2.5 hp per second,mana regeneration by 50%,attack by 32% and opponents take 40 damage per second.Max 6.
600 AoE.
Mana Cost: 200
Cooldown: 30
Framework: Scorched Earth's framework.
Notes: One of your core skills.
Pentagram Mastery (R)
Magnor is a master of the summoning art,linking himself with his summons and therefore his summons are far more powerful than original.However,he pays these links with his own blood.He cannot summon without this skill.
Level 1 - Each level increases his summons' hp and mana by 25,damage by 3,armor by 0.2 and all summons gain Immolation*.When one of his summons dies he loses 20% hp.Magnor gains 0.5 hp and mana regen and 2.5%attack speed per summon.
Level 2 - Each level increases his summons' hp and mana by 50,damage by 6,armor by 0.3 and all summons gain Immolation* and Hellbond*.When one of his summons dies he loses 17% hp.Magnor gains 1 hp and mana regen and 5%attack speed per summon.
Level 3 - Each level increases his summons' hp and mana by 75,damage by 9,armor by 0.4 and all summons gain Immolation*,Hellbond* and Chaotic*.When one of his summons dies he loses 14% hp.Magnor gains 1.5 hp and mana regen and 7.5%attack speed per summon.
Level 4 - Each level increases his summons' hp and mana by 100,damage by 12,armor by 0.5 and all summons gain Immolation*,Hellbond*,Chaotic* and Resistant Skin*.When one of his summons dies he loses 11% hp.Magnor gains 2 hp and mana regen and 10%attack speed per summon.
Immolation:Deals 35 damage per second to anyone that comes in touch.Does not stack. Hellbond:Magnor is protected by his summons with a magical bond.All damage he takes is shared to his summons. Chaotic:Makes summons to deal chaos damage. Resistant Skin:Reduces all damage dealt to the unit by 30%.
All summons have same attack speed as Magnor.(Even if it changes temporaly)
Mana Cost: N/A
Cooldown: N/A
Framework: A red aura under him and his summons.
Notes: This is what makes him the best summoner.
Hellish Doll (D)
Using the power of the Hellfire,Magnor summons a Doll equal to him in order to serve him.Original hp and mana are 500 and attack 50.For this unit,damage is multiplied by 6 per level.
Level 1 - If the doll dies,Magnor dies with it.It can be summoned only on a Hellfire area.When it is summoned the Hellfire area is vanished.
Level 2 - If the doll dies,Magnor's loses 90%hp.When it is summoned the Hellfire area is vanished.Doll has Link of the Damned as an additional ability.
Level 3 - If the doll dies,Magnor's loses 80%hp.When it is summoned the Hellfire area is vanished.Doll has Link of the Damned and Hell Calls as additional abilities.
Level 4 - Aghanim's Scepter:If the doll dies,Magnor's loses 70%hp.When it is summoned the Hellfire area is vanished.Doll has Link of the Damned and Hell Calls as additional abilities.
2 seconds channeling time.Doll can be summoned AND unsummoned.When it is resummoned it has the same hp and mana as it had when it was unsummoned.Unsummon does not have a channeling time.Summons a doll at the same level.Hellish Doll has 500 attack range.Link of the Damned:If the doll is not the only summon,it takes 50% of the damage shared.Hell Calls:Forces all opponents in 500 AoE to attack the doll.Lasts 4 seconds.
Mana Cost: 300
Cooldown: 50
Framework: A Firelord model.(You know like the one form the strategy.)In other words a Fire-Nevermore.
Notes: The best summon!
I hope u like it!
A small poet for him!:
Promulgating the birth
of another Hell on earth
fire gathers burning henna for the flesh.
The hissing pentagram
with no passover planned
to silhouette the impaled.
Wherein fire howls
mocking crucified dolls burn
effigies of his enemies well.
All fates hang in his hands
and skies teem alive
to watch them DIE. [/i]
Last edited by XHellspawNX on Mon Jun 30, 2008 1:51 pm; edited 5 times in total
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No Comments?
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Weee ~ I'm first, I'm first !
Excuse my silly comments.
I am incapable of understanding english well, sorry.
I'll wait for your further explanation.
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Then again, I'm a noob, what do I know?
Intelligence is the flower of discrimination. There are many examples of the flower blooming but not bearing fruit.
Last edited by maxmit on Tue Apr 15, 2008 8:24 am; edited 1 time in total
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U ve got it all wrong...
Ill explain the whole hero later cause i have now school...
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First skill says that U can summon a "Level 1,2,3,4" depends on level of the skill...which means that at max level u can have 4 level 4 creeps around u...yes when one dies u take damage...
Second is a bit imba but without it u cant summon...
3rd U need to be a bit pro t understand it...With calculations 1 level 4 creep will have:400 health 2 armor 48 damage and the skills...
Ulty No when i say starting damage is 50 and health and mana 500 i dont mean that it will be multiplied by 50 and 500!!It will be multiplied as 3rd skill says!!
In other words He will have at 25 level:3000 hp and mana 200 damage.
The downside...it will have slow attack speed unless u upgrade Magnor's attack speed...also u lose almost all ur health when it dies...
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I like it.
It'll be a good hero for pushing lines.
The Hellfire with Hellish Doll... ouch.. it hurts hhehehehe...
I belive he is overpowerd. I think you need to made some adjustments
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I will but i am not quite sure which ones!
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I like it.. unique hero.. but complicated... 9/10
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Well...
Posted: Wed Apr 16, 2008 1:31 pmI'm sorry that I'm not pro enough to understand.
Though on my previous post, I posed to ask you to clarify on several unelucidated points, nothing more.
Magna Summon
Yes you take damage when they die, I get that. However, once again, the damage received is equal to a percentage of your current or max health?
Hellfire
You will have 12 of these on the map, with true sight, permanently. I don't think there'll be any shortage of it, and I'm well aware of what happens to one when Hellish Doll is summoned.
Pentagram Mastery
It isn't hard to understand calculations, though you made it rather ambiguos as to whose level you were referring to earlier.
Hellish Doll
" For this unit, damage is multiplied by 6 per level . " No offense but this clearly means that for every level, damage will be multiplied by 6. Do correct me if I'm wrong.
Once again, it IS a cool hero. I do humbly suggest that you make clear the eluded points, if there are still any left.

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Then again, I'm a noob, what do I know?
Intelligence is the flower of discrimination. There are many examples of the flower blooming but not bearing fruit.
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Unique but need some adjustment., i like the story!^_^V,
8/10

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lolwut?! Muddy boots not allowed!
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@maxmit
Hmmm...well i removed true sight cause yes it was imba and actually....i forgot to remove it!!XD
Yes...when one of the "creeps dies" u take 11% of your health...in other words if all your summons including ur ulty die....u die!!!
But u dont deny urself as Panda's ulty!!:P
U think this is complicated?
Check this:http://www.dotastrategy.com/forum/ftopic8979.html&highlight=sherekthalu
@frOzEntraxex Well ty...!!
@Saiyuki_Hakusho Well i like creating complicated heroes!!
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You don't suicide like Panda? Awww....
I don't think I asked correctly, so I'll try again.
Does the 11% of health mean 11% of REMAINING health or 11% of MAX health?
It'd be a little too brutal if it's MAX health. o_O
Confusing but a cool hero nevertheless ~
About Sherek'talu, the awesome amount of words is making me dizzy

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Then again, I'm a noob, what do I know?
Intelligence is the flower of discrimination. There are many examples of the flower blooming but not bearing fruit.
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lol...omgXD
i mean 11% of MAX health...Yes it is brutal...but this is the only way to damage u....when u have summons around u...
because of this:Hellbond:Magnor is protected by his summons with a magical bond.All damage he takes is shared to his summons.
and this:Link of the Damned:If the doll is not the only summon,it takes 50% of the damage shared.
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Bard Man is rather impressed with this inventive summoner hero.
Early on, he'd be 100% fodder for even the weaker heroes, but late game he would be quite a force to be reckoned with. Maybe even stronger then Dirge.
It'd be hard to farm effectively with him until about level 7-8 when you can max out Pentagram Mastery so that your summons aren't 2-3 hit kills and 2 points into Hellfire for added survivability.
To be frank, this hero is a delicate balancing act in how you use him. Bard Man prefers a more blunt approach. Oh well.
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This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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ok i am watching copious amounts of anime right now but anyway.
good hero will elaborate further later.
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