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BoT stop creeps?!

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Total Votes: 16

What do you think about BoT stopping creeps?

No ending time set.
I don't know / care 50% [ 8 ]
50%

It's Great! Enemy gets no exp! 31% [ 5 ]
31%

It's ok i guess. But i'd rather have it Removed! 18% [ 3 ]
18%

nicholasni


Dominating Posts: 120 Joined: 29 Mar 2008 4880 gold

BoT stop creeps?!

Posted: Wed May 21, 2008 7:00 pm

Hey guys, i just thought about something.
Why does Boots of Travel stop creeps?
And also is this good or bad?


I was just reading DrifterZ Guide for Venge. where he mentioned this. (I knew this a long time ago but never thought about it)

So the question is. Should we remove the creeps stopping when teleported to or shall we keep it?

As some people mentioned: "it rly fun in -wtf mode when you just teleport to all your creeps so other team gets no exp..."

[This is a good example for fixing -wtf mode in a previous thread i posted. But lets not get carried away!]


So guys what you think? Post /reply /argue /eat icecream...

Nvm that last option btw Surprised (gotcha didnt i Laughing )
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Raja


Killing Spree Posts: 50 Joined: 08 Apr 2007 1678 gold

Posted: Wed May 21, 2008 7:07 pm

Man no offence but i dun find it an iteresting topic
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lightwing_i3c


Killing Spree Posts: 92 Joined: 08 Jan 2008 3920 gold

Posted: Wed May 21, 2008 7:31 pm

So does meathook, should be fixed, but I dont think it's worth the time to fix it :>

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extasy


Monster Kill Posts: 259 Joined: 20 Nov 2007 5950 gold

Posted: Wed May 21, 2008 7:39 pm

U stop 1 creep every(potential) 90 seconds. That won't turn the tide in the game oooh. Who cares about 1 creep being stuck anyway? It'll die later
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blister195


First Blood Posts: 47 Joined: 06 Mar 2008 1760 gold

Posted: Wed May 21, 2008 7:45 pm

@above
no need to fix meathook..
it can serve as an escape tool for your allies if they in the brink of death
it depend on your skill to use meathook Wink

@topic
who would care if it just a single creep?if the whole wave of creeps in the lane stop,then it would be a big problem... Laughing
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dohyun99


Support Team Posts: 1476 Joined: 21 Aug 2007 26593 gold

Posted: Wed May 21, 2008 8:01 pm

nah it's fine the way it is.

stopping a creep will just make that wave weaker which allows the enemy to push into your base. so doing that on -wtf mode is a bad idea unless you want to get raxxed lol.

besides, if the creep kept on moving while this happened, they could die and you would end up just wasting your teleport and have to wait another 90 seconds to use it
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FreakilleR


Dominating Posts: 121 Joined: 15 May 2008 3497 gold

Posted: Wed May 21, 2008 8:04 pm

huh?? it's not a good topic
>.< could u post a interesting
topic?
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bango


Killing Spree Posts: 69 Joined: 10 Oct 2007 2369 gold

Posted: Wed May 21, 2008 8:25 pm

Well, basically what dohyun99 said. It's good the way it is IMO : )
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GaNkStA


Warnings : 7 Godlike Posts: 1056 Joined: 12 Dec 2006 24645 gold

Posted: Wed May 21, 2008 8:42 pm

i think they should change it,
cept its sorta good when u wanna TP behind a wave when your teammate has already stopped it,
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Tokemus


Godlike Posts: 1614 Joined: 09 Feb 2007 28675 gold

Posted: Wed May 21, 2008 8:49 pm

Did you know Chronosphere stops creeps too? Hysterical
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iankath123


Monster Kill Posts: 259 Joined: 30 Jan 2008 7796 gold

Posted: Wed May 21, 2008 10:36 pm

hahahaha Laughing
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Counter_Force[X]


Available no more
Beyond Godlike Posts: 3140 Joined: 13 Aug 2007 63043 gold

Posted: Thu May 22, 2008 5:59 am

aim towers then
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Ghost


Warnings : 4 Godlike Posts: 2231 Joined: 01 Jan 2007 49171 gold

Posted: Thu May 22, 2008 6:40 am

there is nothing wrong with it stopping creeps, sometimes it is useful, ie your creeps are following someone in the forest and you tp, from then until the creep dies, you have a useful place to teleport without arousing suspicion.

really creep stopping problem lies in sprout as it stops the creep you target, in the first creepwave you can take out almost all of your creeps, setting up a level and bringing them closer to your tower.
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sexyrexy02


Monster Kill Posts: 487 Joined: 28 Sep 2007 14253 gold

Posted: Thu May 22, 2008 6:58 am

I think it should be fixed because it would create a congestion of creeps which could be saved for a later time in the game.

It's just not normal so it should be fixed.

I bet it's a pain in the backside to program though.

WHO CARES OF IT"S NOT AN INTERESTING TOPIC if its there, you gathered the effort to type something you might as well answer it.

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maester69


Warnings : 1 Killing Spree Posts: 82 Joined: 04 Mar 2007 2398 gold

Posted: Thu May 22, 2008 7:11 am

makes the game that much more fun
with a little problem

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