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Saxifrage - The Rockbreaker
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Saxifrage - The Rockbreaker
Posted: Sun May 25, 2008 2:34 amSaxifrage - The Rockbreaker
Range: 500 | Move Speed: 300
Primary: INT
Str: 18 + 2 | Agi: 18 + 2.2 | Int: 28 + 2.8
Damage: 45 - 55 | HP: 492 | Mana: 364
HP Regen: 0.79 | Mana Regen: 1.13
Attack Speed: 1.35 | Armor: 2
A night elf who broke the stone wall that protected important materials, was guilty of stealing them from the head of the Night Elves. After being jailed, he was freed by their council, knowing that his powers could help defeat the Scourge. He can harness the power of ancient trees, and break giant rocks at will, by his roots. Because of this, he gained the name, Saxifrage, The Rockbreaker.
Nature's Touch (T)
Removes all positive buffs from an enemy unit for 15 seconds then target recieves damage per second until spell wears off or if target gets away from the caster by 2000 range.
Level 1 - Deals 10 damage per second
Level 2 - Deals 15 damage per second
Level 3 - Deals 20 damage per second
Level 4 - Deals 25 damage per second
Mana Cost: 75/100/125/150
Cooldown: 35
Framework: -------------
Notes: good for combo finishing...
Root Weathering (R)
Roots from Saxifrage's feet sprout one by one per 0.5 second from the ground, damaging and slowing random units for 6 seconds in an 800 AoE around the caster. Units affected by this skill WON'T be affected 4 or more times. Chanelling.
Level 1 - 50 damage, 20% slow, 4 roots
Level 2 - 75 damage, 30% slow, 6 roots
Level 3 - 100 damage, 40% slow, 8 roots
Level 4 - 150 damage, 50% slow, 10 roots
Mana Cost: 50,75,100,125
Cooldown: 20
Framework: Roots appear on affected units for 3 seconds... Saxifrage raises his hands upwards.
Notes: Best if used when enemy is in melee range from the caster to ensure a catch...
Nature's Property ()
As swift as wind and as serene as the waters, as hard as giant boulders and as mighty and tall as the trees in the foliage. Gives bonus evasion and armor.
Level 1 - 5% evasion, 1 armor
Level 2 - 10% evasion, 2 armor
Level 3 - 15% evasion, 3 armor
Level 4 - 15% evasion, 4 armor
Mana Cost: N/A
Cooldown: N/A
Framework: -------------------------
Undertaker (E)
Burrows underground to surprise and entangle an enemy. Turns invisible for 30 seconds and movement is slowed by 20%. Entangles the target for 3 seconds.
Level 1 - 100 damage per second
Level 2 - 160 damage per second
Level 3 - 220 damage per second
Level 4 - N/A
Mana Cost: 120/170/220
Cooldown: 80/120/160
Framework: Caster turns invisible, then the target is entangled, after being entangled, the caster unburrows beside the target.
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i made it together with my friend... mavzz... thanks for his help and the hero name...
hope you like our work...
EDITS:
super edited second skill.. super decreased the damage and manacost... take note that affected units WONT be affected again... and also increased slow duration for sure kills... Ü
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Last edited by peppo51 on Thu Aug 07, 2008 11:31 am; edited 6 times in total
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Nature's property is too powerful.. look at mortred's blur... you will get evasion plus armor? you must be very hard to hit...
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hehe.. ngawit na din akong magenglish eh.. haha..
ok.. he's balanced now?? yipee..

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Buti naman... good thing the mods visit this sometimes... lol
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tanong ko lang... are my ideas taking too long to be approved?? the first one i submitted was about 4 months on the pending list... and still, i dont know if its approved or not... and another one.. are they GOOD??

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another balanced yet boring hero.
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The zombie octopus puppet master says comply .
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it is so imbalanced... your 2nd skill needs to be updated.
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http://img473.imageshack.us/img473/4893/leviathanbr5.png
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rockbreaker yet all nature like skills
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[img]http://img366.imageshack.us/img366/3706/gppurplenaixeatob0.gif[/img]
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2nd skill i think is alright, it targets random units... so even if it has dmg and slow... its still alright.. plus.. its just powerful early game... late game... its just used for the slow effect...
his ROOT skills... really fits his name.. roots DO break rocks..

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2nd skill nead to be weakened a little bit. maybe decrease the AOE a little bit and make the slow goes to 40% or something like that

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IM JUST AN INDONESIAN TEENAGER WHO LIKES DOTA
MMM! FRESH MEAT!
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its nice. and nerf 2nd skill, either remove slow and decrease damage.
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Also known as HellCraft in Garena
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super edited second skill.. super decreased the damage and manacost... take note that affected units WONT be affected again... and also increased slow duration for sure kills... Ü
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question: affected units wont be affected again means that they wont be affected during the whole game or only until the spell lasts?
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Also known as HellCraft in Garena
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