Dream Heroes
Page 1 of 1
Marth the Falchion Dancer
DotaStrategy.com Forum Index > Dream Heroes > Marth the Falchion Dancer
Marth the Falchion Dancer
Posted on Sat Nov 11, 2006 2:22 amA magnifican Prince said to be a great fighter as well as dancer with his sword, the Falchion. Marth has resided in the Kingdom of Altea, living the Prince life, and attracting many girls along the way. Although he practiced everyday, he never got to use his sword much in combat. So secretly, he left his kingdom in search for adventure. When he heard that the battle between the Scourge and Sentinel broke out, he secretly slipped from his kingdom to enter the battle. He instantly became recognized by the Sentinel thanks to his reputation in Altea. He hopes of one day finding a bride who can defeat him in single combat.
Sentinel
Hero Model: Uhh...we're running out of sword models...
Strength: 18 +2.1
Agility: 24 +2.6 (Primary Attribute)
Intelligence: 16 +1.4
Base HP: 492
Base Mana: 208
Base Armor: 3
Base Move Speed: 310
Base Attack Speed: 1.58
Base Range: 130 (Melee)
Base Damage: 49-58
Hero Skills
Dolphin Slash - Active
An astounding technique that is admired by the many warriors of Altea. Marth jumps up high into the air, with his sword extended outward towards his enemy. As Marth rises up, his sword becomes extremely long for a moment, lifting all other enemies off their feet and stunning them as they hit the ground. His Falchion does more damage at the tip of the blade, so the farther the enemy, the more damage that will be inflicted. 20 Second Cooldown. 1.25 second stun.
1st Level - 20-80 Damage. 400 Range. 85 Mana
2nd Level - 40-160 Damage. 500 Range. 110 Mana
3rd Level - 60-240 Damage. 600 Range. 135 Mana
4th Level - 80-320 Damage. 700 Range. 150 Mana
Shield Breaker - Active
A special technique that Marth learned from the great sword masters of Altea. Marth takes a step back, and holding his blade with both hands, begins to charge for an attack. When he executes the strike, he hits all adjacent enemies. The attack is so powerful that it causes the enemy to drop his guard and be slowed for a short duration. The longer the charge, the greater the effect. Max 4 second casting time. 100 Mana. 30 Second cooldown. 200 AoE. 8 second reduced armor duration.
1st Level - Reduces Armor by 1, max by 4. Slows by 3%, max by 12%
2nd Level - Reduces Armor by 2, max by 8. Slows by 6%, max by 24%
3rd Level - Reducers Armor by 3, max by 12. Slows by 9%, max by 36%
4th Level - Reduces Armor by 4, max by 16. Slows by 12%, max by 48%
*Skill deals no damage*
Counter Bash - Passive
One of the most annoying skills that Marth has used against his adversaries. When Marth is attack, he strikes back with such force, that he knocks back his enemy and renders him immobile for a short duration.
1st Level - 10% Chance of Counter attack, 15 Bash damage, stuns for 0.25 seconds, 100 Range Knockback
2nd Level - 10% Chance of Counter attack, 20 Bash Damage, stuns for 0.5 seconds, 150 Range Knockback
3rd Level - 10% Chance of Counter attack, 25 Bash Damage, stuns for 0.75 seconds, 200 Range Knockback
4th Level - 10% Chance of Counter attack, 30 Bash Damage, stuns for 1 second, 250 Range Knockback
*Can only bash if enemy is at melee range*
*Cannot counter against targets outside melee range*
*Knockback range is the distance that Marth will knockback his enemy if he counterattacks*
Ultimate Skill - Dancing Blade - Active/Continuous
Renowed as the Falchion dancer, Marth's Dancing Blade has been unmatched by any swordsman. When activated, Marth begins to glow. The next four attacks Marth makes will become extremely powerful, each attack being twice as powerful as the last. However, to deal more damage, Marth must take a little more time for each attack to land. The Final hit will strike all adjacent enemies. The Dance will remain until all four attacks are executed. 100 Second Cooldown. -5% attack speed per strike.
1st Level - 25/50/100/200 damage. 200 Mana
2nd Level - 35/70/140/280 damage. 250 Mana
3rd Level - 50/100/200/400 damage. 300 Mana.
Aghanim's - No Improvement
*The attacks can be made separately upon different enemies*
*Cooldown does not start until the final hit is executed*
*Lasts indefinitely until the dance is completed*
*Attack speed will return to normal when the dance is complete*
If you guys have not played Super Smash Bros. Melee yet, then u got another thing coming. I created this guy after my favorite character in that game. I didn't have time for originality, so this is all i got. Nerf whatever....
_________________
Everyone has to start at Level 1 before they can reach level 25...
Last edited by JDZer0ski11z on Tue Nov 14, 2006 9:43 am; edited 1 time in total
Back to top
Skills:
1. Define the damage difference at the tip and at melee range, so we know the damage range. Stun/Damage/Mana cost/Cooldown is fine.
2. Cast time is broken by movement, I assume(like illuminate). Somthing like a 200 range arc is adjacent, or all around? You only charge for 4 seconds, so the max slow is 12/24/36/48%. Do you deal damage? Specify duration of slow/armor reduction. Anyway, looks fine.
3. Chance to counter with "great" greater bash(more effective stun than greater bash). Works on melee only?
4. 600 bonus damage over 4 strikes isn't that impressive. Buff it to: Lvl1 - 25/50/100/200 (375dmg), lvl2 - 35/70/140/280 (525dmg), lvl3 - 50/100/200/400 (750dmg). Cooldown/mana is fine.
Stats:
Stats/gains are fine. Base attack speed is too high, nerf it. MS is fine.
Flavor:
Super Smash Bros. Melee/Fire Emblem's Marth. Has the counterattack and the charge strike in-game(smash). Swordsman, beat people up with sword sklls. Roy is actually the Agile one, if I remember right, Marth is more damaging. Haven't seen Marth in Fire Emblem though, so nothing on that.
Overall:
Needs explanations for skills, thay aren't as easy to understand as deal 300 damage to one target. AGI Killer with disable.
_________________
Back to top
Alright, sorry yo, was in a rush making this character...always need suggesstions...
btw, Marth is the more agile, Roy's the stronger...But i love Marth, his aerial attacks are awesome...
I hate Roy...while powerful, his regular attacks are too weak...
_________________
Everyone has to start at Level 1 before they can reach level 25...
Back to top
Reply to topic -
Quick Reply
Page 1 of 1
View previous topic View next topic
All times are GMT
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
DotaStrategy.com Forum Index . Dream Heroes
Page 1 of 1
View previous topic View next topic
All times are GMT
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
DotaStrategy.com Forum Index . Dream Heroes
Warcraft III: Reign of Chaos & Warcraft III: Frozen Throne are trademarks
and Blizzard Entertainment is a trademark or registered trademark of Blizzard
Entertainment in the U.S. and/or other countries. All Rights Reserved.
DotA Allstars is a trademark of Dota-Allstars.com All Rights Reserved.
DotA Strategy is a production of Alleba.com
Privacy Policy | Terms of Service - ©2010 DotaStrategy.com All Rights Reserved.
DotA Allstars is a trademark of Dota-Allstars.com All Rights Reserved.
DotA Strategy is a production of Alleba.com
Privacy Policy | Terms of Service - ©2010 DotaStrategy.com All Rights Reserved.


