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Kardin- The Powerhouse

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Total Votes: 3

Is he good?

No ending time set.
No 33% [ 1 ]
33%

Yes, but needs a little fixing 66% [ 2 ]
66%

Yes 0% [ 0 ]
0%

No, but maybe yes witth some/major fixing 0% [ 0 ]
0%

daneilster


Dominating Posts: 104 Joined: 13 Jun 2008 gold

Kardin- The Powerhouse

Posted: Fri Jun 13, 2008 12:18 am

Kardin- The Powerhouse

As a little boy, he always wanted to join the scourge in their war with the sentinels but he was just too weak. He prayed to the gods every day to see what advice they had for him. One day he was told to go on an adventure killing creatures to strengthen himself. He was determined to join the scourge so he spent his early life hunting trolls and killing them. As he grew older and more experienced, he became stronger until all the world feared his strength.

PRI: Strength/ Range: 100(Melee)
MS: 290/ AS: 1.65
Strength:23+2.7
Agility:14+1.5
Intelligence:14+1.5

Damage: 43-72
Hp:587
Mp:195
Armor:1
Side: Scourge

Skills:

HARDEN
A hard shell forms around Kardin making him take less damage. The weight of the shell slows him.

level 1: Hardened for 2 seconds. 30% less damage taken. 5% slower movement speed.
level 2: Hardened for 5 seconds. 40% less damage taken. 20% slower movement speed.
level 3. Hardened for 7 seconds. 50% less damage taken. 35% slower movement speed.
level 4: Hardened for 10 seconds. 70% less damage taken. 50% slower movement speed.
Manacost: 70/70/70/70
Cooldown: 45/45/45/45

BARRAGE
His prayers are answered by the gods and boulders fall from the sky dealing damage to units in a large area.

level 1: 2 boulders fall. Does 10 damage each.
level 2: 3 boulders fall. Does 20 damage each.
level 3: 4 boulders fall. Does 40 damage each.
level 4: 5 boulders fall. Does 60 damage each.
manacost: 100/120/140/160
cooldown: 30/30/45/45

FEAR
Causes fear to a target. Scares them to a point that they can't move and slowly take damage.

level 1: Stuns for 0.5 seconds. They lose 3 hp per second. Lasts 10 seconds.
level 2: Stuns for 1 second. They lose 7 hp per second. Lasts 10 seconds.
level 3: Stuns for 1.5 seconds. They lose 11 hp per second. Lasts 10 seconds.
level 4: Stuns for 2.5 seconds. They lose 15 hp per second. Lasts 10 seconds.
manacost: 40/50/60/70
cooldown: 20/20/20/25

ULTIMATE:

POWERHOUSE:

level 1: Adds 30% more damage, attack speed, and movement speed. He loses 20 hp per second.
level 2: Adds 65% more damage, attack speed, and 30% movement speed. He loses 35 hp per second.
level 3. Adds 100% more damage, attack speed, and 40% movement speed. He loses 60 hp per second.
manacost: 200/250/350
cooldown: 60/120/180

note: This is toggled on and off. Every time you toggle it on is when you lose the mana instantly.

-------------------------------------------------------------

Kardin looks like a huge muscular man with a tail and a shell.

Pros:
-Will be very strong in late game game because he gains a lot of strength per level.
-His ultimate is a very good hero killer.

Cons:
-VERY easy to kill early.
-Ultimate is costly.

Please comment.

Last edited by daneilster on Sat Jun 14, 2008 5:24 pm; edited 8 times in total


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daneilster


Dominating Posts: 104 Joined: 13 Jun 2008 gold

Posted: Fri Jun 13, 2008 12:00 pm

Please comment!

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bloodcraft


Mega Kill Posts: 810 Joined: 19 Jun 2007 gold

Posted: Fri Jun 13, 2008 12:11 pm

lemme read 1st
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bloodcraft


Mega Kill Posts: 810 Joined: 19 Jun 2007 gold

Posted: Fri Jun 13, 2008 12:16 pm

1st skill - increase cd
2nd skill - IMBA 125 x 5 damage = 625 damage in an area!
3rd skill - its fine, just increase mana cost
ulti - i think too weak, increase its lasting time OR you could make it toogle skill like pudge's rot
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SteliosrulezGR


Monster Kill Posts: 259 Joined: 02 Apr 2008 gold

Posted: Fri Jun 13, 2008 2:24 pm

OMFG!! this is the most imba hero ever made!!
are you kidding? +3,9 strength gained per lvl and also 10 sec invulnerable ??? purist wastes an ulti for 9 seconds ...

omg lol
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daneilster


Dominating Posts: 104 Joined: 13 Jun 2008 gold

Posted: Fri Jun 13, 2008 6:21 pm

fixed

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bloodcraft


Mega Kill Posts: 810 Joined: 19 Jun 2007 gold

Posted: Fri Jun 13, 2008 6:37 pm

oh no i didnt mean that. about the ulti lasting time should increase per level, not decrease. And maybe i didnt understand barrage, is it like 5 boulders will fall on all people, or is it like random 5 boulders will hit random points in the AOE. If its random then make the damage back to normal, but if its 5 boulders fall on all ppl in AOE then make it like 50 damage all levels.
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daneilster


Dominating Posts: 104 Joined: 13 Jun 2008 gold

Posted: Fri Jun 13, 2008 9:16 pm

fixed again.

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bloodcraft


Mega Kill Posts: 810 Joined: 19 Jun 2007 gold

Posted: Fri Jun 13, 2008 11:23 pm

its alright now.. work on another hero idea, practise bcums perfect:P i hve 3 hero ideas
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bloodcraft


Mega Kill Posts: 810 Joined: 19 Jun 2007 gold

Posted: Sat Jun 14, 2008 2:09 pm

this guy has 359 hp at strt and 74.1 increase in hp per lvl. His base hp is lower than a int hero but hp gain is higher than a tank.
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daneilster


Dominating Posts: 104 Joined: 13 Jun 2008 gold

Posted: Sat Jun 14, 2008 3:31 pm

fixed

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bloodcraft


Mega Kill Posts: 810 Joined: 19 Jun 2007 gold

Posted: Sat Jun 14, 2008 4:28 pm

587 hp base and 51.3 hp per level, its ok, he will make a good tank.
decrease the agility/int increase per level
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daneilster


Dominating Posts: 104 Joined: 13 Jun 2008 gold

Posted: Sat Jun 14, 2008 4:42 pm

fixed

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bloodcraft


Mega Kill Posts: 810 Joined: 19 Jun 2007 gold

Posted: Sat Jun 14, 2008 4:50 pm

still reduce it more
agility = 14 + 1.5
int = 14 + 1.2
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daneilster


Dominating Posts: 104 Joined: 13 Jun 2008 gold

Posted: Sat Jun 14, 2008 5:25 pm

fixed

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