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Battle Fury Is NOT a Counter..
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and... if your targeting 1 meepo and the red life meepo will only escape and the other 3 wil try to kill you, a fast hand and good user of meepo will always do that. so the battlefury helps to damage all the meepo.
and if your lvl gap on meepo, thats a big problem on you. but on teamclash, its ok not to buy battlefury, but in 1v1 situation, i recommend you to use battlefury if your melee, and nuker if range.
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Meepos Clones arent images.
There separate heroes ?
Just like Bears... bear.
BF is good for 2 v 1 situations. if u have good ias.
even 3v1 if u have 2 bfs.
The only heroes that come to mind with total dominance over meepo with BF would be Void, PA and Jug.
Crits + Heal & ULT.
Time walk + bash + chrono.
Blink strike evade and crit.
Motred with 2 bfs... would be doing like 1k crits and 500-600 damage.

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@Kavgaci
huh? its about BF and meepo. not BF alone or counter Meepo.
Geo is also a great counter to Jugg's omnislash
BTW, it seems like BF IS actually a counter for Meepo. lol

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lol geo is a good counter on omnislash? hahaha, thats sounds funny,
omnislash can kill all that 4 meepo, with right itemss..
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i still dont see it as a counter, if you have a hero like Antimage.. i think that they shouldnt really get away, you should have more than 1 person,
i know if your solo and take one on, but id rather a butterfly so i can dodge 30% of hits rather than the splash
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BF definitely doesn't counter Meepo. If all Meepos required to be killed individually, it would work, but no. Strong Focus Fire>>>Weaker Spread Damage. That's what I learned after around 3 years experience of playing RTS. In this case, I'd rather get Deso(if other orbs are absent) which is cheaper than BF, but gives better overall DPS.
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PLEASE READ ALL:
don't see any counter? any little bit?
splash can help to damage all meepo so meepo can back to all base [all meepo]
how bout' if single target. the red life meepo will return to base then 3 three meepo will continue to attack you, but if you have battlefury,
meepo have no chance to do but to run.. if the red meepo are escaping but if your lucky you can kill that in splash range..
your all right that 1 target can kill meepo. but battlefury is more counter than 1 target meepo, especially on 1v1 situation. but in team battle, battlefury is still a counter. but 1 target is greater than, [but thats only on teambattle]
if meepo have his core items, you'll having hardtime to kill that. because poof is still hurt you. and a very well good experience meepo can escape the one meepo and simultaneously attack the 3 meepo.. the orginal meepo hurts you alot. so if you attack the clone. the original meepo will countinue attacking you..
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mirana0406 wrote:
lol geo is a good counter on omnislash? hahaha, thats sounds funny,
omnislash can kill all that 4 meepo, with right itemss..
lol geo is a good counter on omnislash? hahaha, thats sounds funny,
omnislash can kill all that 4 meepo, with right itemss..
Huh? pls do your math!!!
Of cos omnislash can kill all 4 meepo, but if its only 1, of cos, he will take in an average of 4x more damage then each of the meepos.
Thats why, meeting jug alone is more dangerous than meeting him in 4s.
GaNkStA wrote:
i still dont see it as a counter, if you have a hero like Antimage.. i think that they shouldnt really get away, you should have more than 1 person,
i know if your solo and take one on, but id rather a butterfly so i can dodge 30% of hits rather than the splash
i still dont see it as a counter, if you have a hero like Antimage.. i think that they shouldnt really get away, you should have more than 1 person,
i know if your solo and take one on, but id rather a butterfly so i can dodge 30% of hits rather than the splash
Yup, thats very true!
So, BFLY is a better counter for Meepo, however, you can possibly deny the use of BF rite? Also, Bfly is the defensive item, BF is the offensive 1!
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rambol wrote:
BF definitely doesn't counter Meepo. If all Meepos required to be killed individually, it would work, but no. Strong Focus Fire>>>Weaker Spread Damage. That's what I learned after around 3 years experience of playing RTS. In this case, I'd rather get Deso(if other orbs are absent) which is cheaper than BF, but gives better overall DPS.
BF definitely doesn't counter Meepo. If all Meepos required to be killed individually, it would work, but no. Strong Focus Fire>>>Weaker Spread Damage. That's what I learned after around 3 years experience of playing RTS. In this case, I'd rather get Deso(if other orbs are absent) which is cheaper than BF, but gives better overall DPS.
PLSPLSPLS read previous threads!
Your 3 yrs of xp isnt right this time, compared to my only .5yr haha.
The main problem is, a meepo (unless stupid) will move dying meepo out of your range and it quite impossible you can catch up with his near PERMA net. Thus, you have to start hitting another meepo obviously, because you couldnt run.
So BF helps in a way that, after the dying meepo moves away, you can start hitting a heavily weakened Meepo, and if That one still moves away, the other 2 meepos should have really really life already, after taking cleave from the previous 2 targets. And thus, forcing all of them to retreat.
GEt it??

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b fly is an offensive item, it gives damage, agility and ias.
And i know what your maying mirana... But listen... Your splash isnt going to do enough for them to heal back using valds + Mech. Thats most likely what they will have if they have 4 meepos and you have a bfury
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sfsy1 wrote:
PLSPLSPLS read previous threads!
Your 3 yrs of xp isnt right this time, compared to my only .5yr haha.
The main problem is, a meepo (unless stupid) will move dying meepo out of your range and it quite impossible you can catch up with his near PERMA net. Thus, you have to start hitting another meepo obviously, because you couldnt run.
So BF helps in a way that, after the dying meepo moves away, you can start hitting a heavily weakened Meepo, and if That one still moves away, the other 2 meepos should have really really life already, after taking cleave from the previous 2 targets. And thus, forcing all of them to retreat.
GEt it??
rambol wrote:
BF definitely doesn't counter Meepo. If all Meepos required to be killed individually, it would work, but no. Strong Focus Fire>>>Weaker Spread Damage. That's what I learned after around 3 years experience of playing RTS. In this case, I'd rather get Deso(if other orbs are absent) which is cheaper than BF, but gives better overall DPS.
BF definitely doesn't counter Meepo. If all Meepos required to be killed individually, it would work, but no. Strong Focus Fire>>>Weaker Spread Damage. That's what I learned after around 3 years experience of playing RTS. In this case, I'd rather get Deso(if other orbs are absent) which is cheaper than BF, but gives better overall DPS.
PLSPLSPLS read previous threads!
Your 3 yrs of xp isnt right this time, compared to my only .5yr haha.
The main problem is, a meepo (unless stupid) will move dying meepo out of your range and it quite impossible you can catch up with his near PERMA net. Thus, you have to start hitting another meepo obviously, because you couldnt run.
So BF helps in a way that, after the dying meepo moves away, you can start hitting a heavily weakened Meepo, and if That one still moves away, the other 2 meepos should have really really life already, after taking cleave from the previous 2 targets. And thus, forcing all of them to retreat.
GEt it??
Maybe you should play more RTS. You would get what he means if you did, Focus fire is alot more effective than Spread.
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yah you know that. battlefury give damage, but i think if meepo is now 4, i think you have many items too. like battlefury and butterfly,
i know that FF is greater than spread. but splash helps you even you are FFing on single meepo.. the splash helps you to kill any meepo while you are FFing on another meepo. if the meepo that you are attacking are escaping, you can hit another the red HP meepo because the splash damage makes other meepo's health to become red.
BTW, it depends on the player, the style of playing. for me.. the counter item on meepo is battlefury, i don't mind yours,
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read the comment of sfsy1.
thats what i want to say,
its impossible to hit the escaping meepo because of geostrike and net,
so after you hit the dying meepo, you can change attack to another red life meepo..
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Wait, are we talking about a 1v1 match or just any match. In 1v1 you shouldn't be able to let Meepo get strong. In an ordinary match, FF owns Meepo.
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