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Gorthu - The Dark Lord
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Gorthu - The Dark Lord
Posted: Sun Jul 06, 2008 3:55 pmGorthu
The Dark Lord
Gorthu is the one who commanded the Burning Legion's invasion. He joined the Scourge long before and his goal was to demolish the Sentinel, then overthrow the Lich King so he could rule the world. He used the cracks of Mount Doom to clean the field from his foes, his overpowered mace shaked the earth, his presence inspired fear in the heart of enemies. Later, dreadlords discovered his plans and killed him. They thought they had saved the Lich King from Gorthu, but soon discovered the Eye of Gorthu, huge after his death, floating, seaking everyone, scaring both Sentinel and Scourge. The Lich King, impressed by Gorthu's power, brought him back to life only to serve him and destroy the Sentinel. Gorthu fought along side of the mighty Scourge warriors; but in his mind, his plans still lie secretely, waiting to be unleashed.
Range:128 | Move Speed:295
Primary: STR
Str:26 +3.1 | Agi: 12 +1.05 | Int:16 +1.7
Damage:63 – 66 | HP: 644 | Mana:208
HP Regen: 1.03 | Mana Regen: 0.65
Attack Speed:1.28 | Armor:4
Presence of the Burning Legion's Captain
Gorthu's presence as the Burning Legion's leader inspires fear in the heart of enemies, reducing damage and armor.
-1 armor, -10% damage
-2 armor, -18% damage
-3 armor, -26% damage
-4 armor, -34% damage
great skill, makes of you both harasser and tanker.
nothing special just a circle under enemy to mark the buff.
Overpowed mace
Every attack enrages Gorthu, unleashing the rage after few attacks, dealing 125 damage, mini-stunning for 0.1 sec, then slows for 3 sec.
8 attacks, 25% slow
7 attacks, 35% slow
6 attacks, 45% slow
5 attacks, 55% slow
this skill is great when fighting one on one but will also affect nearby units in 225AoE. stun= stopping a channeling spell, dealing minor damage is great and slowing is better.
after the number of attacks, Gorthu's mace will start glowing blue, and after the attack it will do like Storm Spirit's overload.
Cracks of Mount Doom
Gorthu's can call down the cracks of the volcano Mount Doom, demolishing his foes. 4 meteors at a 550 AoE.
100 damage, 0.5 sec stun
200 damage, 1 sec stun
275 damage, 1.75 sec stun
350 damage, 2.5 sec stun
great skill but let me tell you how does it work: meteor dont come and stun all together; the meteors look like invoker's chaos meteor, and every 0.25 one will come down, making a total of 1 sec to end the spell, every meteor dealing 1/4 of the damage, 1/4 of the stun. great damaging spell and enough stun.
just as said before, a ""chaos meteor"" will strike down every 0.25 sec, with a total of 4 meteors, the skill will last 1sec, every meteor leaving a blast underneath.
Eye of Gorthu
After his fall, the Eye of Gorthu remained huge, seaking everyone. When killed, AoE revealed, allies gain bonus experience, damage, and armor; while enemies lose armor and damage.
Lasts 25 sec, 750 AoE, +20% damage, +3 armor, +50% bonus exp, -2armor, -15% damage.
Lasts 50 sec, 1000 AoE, +45% damage, +5 armor, +100% bonus exp, -4 armor, -30% damage.
Lasts 100 sec, 1500 AoE, +75% damage, +8 armor, +150% bonus exp, -6 armor, -50% damage.
this skill is great for allies it helps a lot and reduces enemies damage and armor, the aoe is great. will not trigger directly but after 5 sec with 100 mana needed, we also hear " I see you" and the area will glow orange to yellow. N.B: if Gorthu revives and the Eye’s duration isn’t finished it will remain.
the aoe will glow orange to yellow and when gorthu is killed we hear after 5sec of death "I see you"
Discussion:
Recommended skill build:
1-Cracks of Mount Doom
2-Overpowered Mace
3- Cracks of Mount Doom
4- Overpowered Mace
5- Cracks of Mount Doom
6- Eye of Gorthu
7- Cracks of Mount Doom
8- Overpowered Mace
9- Overpowered Mace
10-Presence of the Burning Legion’s Captain
11- Eye of Gorthu
12- Presence of the Burning Legion’s Captain
13- Presence of the Burning Legion’s Captain
14- Presence of the Burning Legion’s Captain
15-Stats
16- Eye of Gorthu
17…25-Stats
the cracks of mount doom are very useful for harrasing. overpowered mace helps a lot at all stages of the game. you ulti should be maxed when it can be.
Recommended item build:
power treads optional for all heroes no exception
battlefury is optional for all melee heroes (except ursa and pudge:P)
sange and yasha adds attack speed which is great for gorthu
desolator adds to your armor reduction which will be great (-10 armor OMFG)
satanic is great for all all heroes
assault gives high armor while reducing your opponents( with desolator -15 armor) WTF also gives high atk speed.
Best allies:
all armor reducer are great.
slowers are great with gorthu
omni and abaddon those 2 are everyone's best friend.
Worst enemies:
Atropos,Necrolyte those 2 reduce your damage, which will annoy you (no damage= WTF)
perma bashers pawn you
blinkers or heroes fast enough to catch you are strong since you have no escape mekansm but youll die harder.
Well you should know that Gorthu is not a nuker he is a tanker and harasser, he reduces damage and armor, and have a good damage and stunning spell, his overpowered mace is his best spell among with his ulti.
_________________
Why so serious ? Let's put a smile on that face !
Now that's a smile !
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lol lord of the rings
ok nerf first two skills because the aura is just presenece of the dark lord with an attk buff_________________
[img]http://img366.imageshack.us/img366/3706/gppurplenaixeatob0.gif[/img]
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hmm, ok based on Sauron lol, alredi made 1 of him chek it out (note it is my only purposely imba hero)
http://www.dotastrategy.com/forum/ftopic7826.html
erm, but 1st of all ur story cant make sense as it was Archimonde who led the burning legion in against the sent in war3... anyhow stories aside
he's quite imba, and i assuming u r trying 2 go 4 a balanced hero unlyk me?
First of all add manacost's and cooldown's.
Ur fist skill is it a passive? well its alredi stronger than venge's active version of the skill. make it max -2 armor and -10% damage aura.
Second skill, not bad, he aint ranged so it cant be as exploited.
Third skill, too much damage and too long a stun. Nerf. (For a ranged skill, also what is the range?
Ulti
Pretti imba, last's FAR too long, reduce the duration to about 20 seconds..
Effects are pretti strong too.. but im not sure whether they should be nerfed or not..
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Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.
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Cool idea, but the first two techniques need some re-vamping/nerfing.
Maybe you can look into the opening of the first movie where sauron is knocking ppl around. Maybe you can play more off of that?
If you want to keep more or less the same moves, nerf the first two for sure.
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ok ill nerf the two first spells but can u give an idea of how much should i reduce the effects or.. ?dunno so much
_________________
Why so serious ? Let's put a smile on that face !
Now that's a smile !
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ulti=imba
2nd and 3rd spell = unoriginal
_________________
Also known as HellCraft in Garena
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