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Dota 6.53 Change Log
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Dota 6.53 Change Log
Posted: Mon Jul 07, 2008 9:37 pmwell it took me some time jumping around on the net but look what i found. idk how legit this is and i doubt its all the changes (well hopefully) but here are some changes that r circling round the net. enjoy the imba-ness of it all!
oh and apparently the new hero will be:
KAIN THE DRAGOON...tho he was an old hero bak in the day...so yea thats wat ppl r saying...dont go beliving it just yet (im very skeptical)
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6.53 Changelog
> Terrorblade
*Conjure Image illusions changed to 100% damage at lvl 4
*Sunder range increased to 600 all lvls, cooldown 30 seconds all levels
*Soul Steal removed and replaced by wind walk
> Omniknight
*Purification is now allowed during Repel/Avatar (to prevent teamkill abuse)
*Degen Aura changed to periodic entangle
*Guardian Angel changes units into flying, non-collision (to better suit the name)
> Lich
*Lich bounce given AI program to increase hero target acquisition
*-Micro CF option available at hero selection of Lich (Warning: Very difficult, needs excellent micro)
> Centaur Warchief
*Return now does Divine-type Damage
> Huskar
*Huskar Burning Spears effect now allowed on target buildings
*Inner Vitality changed to innate passive
> Dragon Knight
*EDF now gives prior bonuses and damage effects as previous dragons
*EDF model size tripled and destroys nearby trees
*Dragon Tail changed to Storm bolt with same duration (to prevent whiners who complain of range)
> Alchemist
*Acid Spray now has duration effect of 30 seconds
*Unstable Concoction casting time is always 2 seconds (to prevent abuse of Alchemist while channeling)
> Lycanthrope
*Wolves now do siege-type damage
*Wolves given immolation and 2 inventory slots (Rules for Syllabear's Bear apply)
*Wolves duration changed to 10 minutes
> Leoric
*Reincarnation mana cost changed to 0 (to prevent abuse of Necronomicon 3 and NA)
> Naix
*Infest now works on Int heroes
*Armlet now upgradable item (up to 4 times)
*Necrolyte removed from -XL, -RD (to prevent Maelk abuse)
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Inner Vitality: Does he mean it's like arrowed time, where it's effect is the same but it's not a status icon, or does he mean it's like mek and is always on?
Soul Steal: You gotta be kidding me. Hes making another character who can go permainvis? If he keeps doing that then he needs to buff gem/wards.
Guardians Angel: So... what happens if leoric gets stuck in a bunch of trees? And that's just gonna open a whole hodgepodge of pudge abuses. "Oh, it's just a clump of tree" hook rot devour. "Or not..."
Infest: Great. just get a refresher and you can turn any gank around. Not mention the instahero kill.
Repel: It can be used as a team kill? Never knew...
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use the SEARCH FORUMS tool
and also note that this was a joke by IceFrog
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Woot! new comp ^^
Clan ZOMP replays: http://www.dotastrategy.com/forum/ftopic14236.html
Thank you markues!
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