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Nathan Shorestole- The Cerulean Champion

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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Nathan Shorestole- The Cerulean Champion

Posted: Sat Jul 12, 2008 2:38 am

Nathan Shorestole- The Cerulean Champion

Range: 100 | Move Speed: 295
Primary: STR
Str: 18+2 | Agi: 18+2 | Int: 18+2
Damage: 60-70 | HP: 492 | Mana: 234
HP Regen: 0.77 | Mana Regen: 0.64
Attack Speed: 1.9 | Armor: 2

Son to both the spirit of the Titan Sargeras and an Oceanic Dragon that dwells deep beneath the Maelstrom, Nathan is one of five brothers, three of which that have come forward from the shades of Azeroth to fight against the scourge. He controls the Might of Water, and has trained well under the Martial Practices of a rogue Naga clan. Through this art, he can summon the awesome power of the Ocean Dragon to wash away the vile presence of the Scourge and legion of Doom alike. Now he joins his brothers Ethan and Seth in their combat against evil as they search for their two other brothers, who’ve given their powers to the Scourge.

Refresh
Splashes a unit with magical water, healing damage done by spells.

Level 1- Heals 20% of the damage done from spells within last 4 seconds. Lowers future spell damage by 10 for 10 seconds.

Level 2- Heals 20% of the damage done from spells within last 6 seconds. Lowers future spell damage by 20 for 10 seconds.

Level 3- Heals 40% of the damage done from spells within last 8 seconds. Lowers future spell damage by 30 for 10 seconds.

Level 4- Heals 40% of the damage done from spells within last 10 seconds. Lowers future spell damage by 30 for 10 seconds.

Mana Cost: 90/100/110/120
Cooldown: 30/25/25/20
Framework: Blue heal effects (priest heal) form around the target unit as long as they are affected by this spell.

Aquatic Touch (Passive)

Level 1-10% chance when attacked at melee range to Throw an opponent, dealing 25% of its attack dmg + .5x of its Str in dmg. 10% chance to dodge ranged attacks.

Level 2-15% chance when attacked at melee range to Throw an opponent, dealing 50% of its attack dmg + .5x of its Str in dmg. 15% chance to dodge ranged attacks.

Level 3-15% chance when attacked at melee range to Throw an opponent, dealing 50% of its attack dmg + .75x of its Str in dmg. 20% chance to dodge ranged attacks.

Level 4-20% chance when attacked at melee range to Throw an opponent, dealing 75% of its attack dmg + 1x of its Str in dmg. 25% chance to dodge ranged attacks.

Mana Cost: N/A
Cooldown: N/A
Framework: Nathan turns around and the foe is rotated over Nathan until it falls to the floor, leaving a dust cloud. Neither Nathan nor the hero can attack or move during throw. With this skill Nathan gains evasion against ranged attacks only.

Whirlpool
Locks a foe within a mighty vortex of water, protecting it but dealing damage and leaving it dizzy, unable to move well or even attack.

Level 1-Locks an enemy hero within a whirlpool for 2 seconds. Deals 12 dps. Leaves dizzy for 3 seconds, lowering m/s by 50 and preventing the foe from attacking. Unit is immune to magic and takes only 50% damage within Whirlpool.

Level 2-Locks an enemy hero within a whirlpool for 3 seconds. Deals 18 dps. Leaves dizzy for 3 seconds, lowering m/s by 50 and preventing the foe from attacking. Unit is immune to magic and takes only 40% damage within Whirlpool.

Level 3-Locks an enemy hero within a whirlpool for 4 seconds. Deals 24 dps. Leaves dizzy for 3 seconds, lowering m/s by 50 and preventing the foe from attacking. Unit is immune to magic and takes only 30% damage within Whirlpool.

Level 4-Locks an enemy hero within a whirlpool for 5 seconds. Deals 30 dps. Leaves dizzy for 3 seconds, lowering m/s by 50 and preventing the foe from attacking. Unit is immune to magic and takes only 20% damage within Whirlpool.

Mana Cost: 100/120/140/160
Cooldown: 25/23/21/19
Framework: Traps foe in a fat blue tornado

Water Dragon Kick
Nathan unleashes the kick of the Water Dragon against a target hero. Launches the hero back, dealing damage, as several geysers of destructive water burst behind Nathan’s trail, dealing damage within 200 AOE each.

Level 1- Flying kick deals 50 damage and knocks unit back 400 distance. Leaves a trail of 4 geyser waves behind him, each dealing 50 damage in a 200 AOE.

Level 2- Flying kick deals 100 damage and knocks unit back 500 distance. Leaves a trail of 5 geyser waves behind him, each dealing 75 damage in a 200 AOE.

Level 3- Flying kick deals 150 damage and knocks unit back 600 distance. Leaves a trail of 6 geyser waves behind him, each dealing 100 damage in a 200 AOE.

Mana Cost: 220/260/300
Cooldown: 70/60/50
Framework: Nathan leaps into a foe at 900 ms and launches the foe back. With every 100 distance, a Geyser (Blue Flamestrike) appears behind Nathan, dealing damage.

Last edited by Abomasnow21 on Sat Jul 12, 2008 9:45 pm; edited 1 time in total


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dARk_StAr_27


Monster Kill Posts: 494 Joined: 29 Mar 2007 gold

Posted: Sat Jul 12, 2008 6:57 am

lol the max ms is only 522 .....1200 ms!!!??? lol
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bloodcraft


Mega Kill Posts: 815 Joined: 19 Jun 2007 gold

Posted: Sat Jul 12, 2008 8:07 am

nice... maybe u can make 2 more heroes as his brothers.

where does aquatic touch throw the opponent?
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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Sat Jul 12, 2008 4:27 pm

The throw is just right next to him. (Like a judo throw).

The max ms IS 522. But here the move is kind of like a blink except the hero becomes a missile instead of simply teleporting. Upon hitting the foe the foe flies back. Age of Myths mod for wc3 has a hero that turns into a missile, a lich guy.

Just an idea. I know ms for units is max 522 but not for missiles.

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bloodcraft


Mega Kill Posts: 815 Joined: 19 Jun 2007 gold

Posted: Sat Jul 12, 2008 5:17 pm

even if the max is 522, icefrog can change it to 900 max, which is the wc3 limit of ms.
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bloodcraft


Mega Kill Posts: 815 Joined: 19 Jun 2007 gold

Posted: Sat Jul 12, 2008 5:37 pm

your tri-hero set just gave me an idea of making my tri-hero set.
hope u dont mind.
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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Sat Jul 12, 2008 5:56 pm

Okay, good point on the missile ms i'll take that into consideration. =P


And not at all. I'm excited to see what your set comes out like! I just thought it was a cool idea you know?

Actually, i'm still reworking these guys but following the story these two have a other siblings which are on scourge side so i'm working on them as well.

Newho, good stuff. thanks for comments again!

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Saiyuki_Hakusho


Monster Kill Posts: 383 Joined: 12 Feb 2007 gold

Posted: Sun Jul 13, 2008 4:08 am

Misty should be the cerulean champion right..? i think you got that name from pokemon...
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bloodcraft


Mega Kill Posts: 815 Joined: 19 Jun 2007 gold

Posted: Sun Jul 13, 2008 7:39 am

lol.
cerulean is not a name, cerulean is a word. something to do with ice/water
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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Tue Jul 15, 2008 6:27 am

Lol yeah this guys not based on Misty, the Gym Leader from the first pokemon. lol. Thanks tho. Good memory. hahaha

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Saiyuki_Hakusho


Monster Kill Posts: 383 Joined: 12 Feb 2007 gold

Posted: Thu Jul 17, 2008 2:09 pm

@bloodcraft dude i know that, cerulean is place in pokemon.. i did'nt say that's a name! there is another meaning for cerulean color!!!
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