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Seth Thrashfire- The Carmine Champion

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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Seth Thrashfire- The Carmine Champion

Posted: Sat Jul 12, 2008 2:41 am

Seth Thrashfire- The Carmine Champion

Range: 100 | Move Speed: 305
Primary: AGI
Str: 18+2 | Agi: 20+2.5 | Int: 16+1.5
Damage: 30-40 | HP: 492 | Mana: 208
HP Regen: 0.77 | Mana Regen: 0.62
Attack Speed: 1.2 | Armor: 2

Son to both the spirit of the Titan Sargeras and the Ferocious Red Dragon of Quelthalas, Seth is one of five brothers, three of which that have come forward from the shades of Azeroth to fight against the scourge. He controls the Chaotic Element of Fire and has trained under the Martial Arts of the esoteric Fire Hand Clan of Blood Elves. Through this art, he can summon the strength of the Fire Mountain Dragon to scorch wickedness from the very surface of Azeroth. He is only too eager to do so, as he was betrayed painfully by two of his brothers. Now he joins Ethan and Nathan in aiding the Sentinel against the Scourge.

Dash
Seth dashes towards a target location or unit, moving at incredible speeds and burning the units it passes.

Level 1- Dashes at 900 ms for 300 distance. Burns units hit by 5% of that ms per second for 3 seconds.

Level 2- Dashes at 900 ms for 350 distance. Burns units hit by 6% of that ms for 3 seconds.

Level 3- Dashes at 900 ms for 400 distance. Burns units hit by 7% of that ms for 3 seconds.

Level 4- Dashes at 900 ms for 450 distance. Burns units hit by 8% of that ms for 3 seconds.

Mana Cost: 50
Cooldown: 13/11/9/7
Framework: Works kind of like a blink, except instead Seth becomes a firy missile (Phoenix dying animation) as he switches location. The affected units have tiny flames sprout at their feet.

Firy Fury (Passive)
Seth’s confidence radiates like the sun, instilling his allies with increased regeneration and relaxation, preventing the harsh effects of war.

Level 1-Increases hp/mana regen by 10%. Lowers opponents chance to crit/bash against affected allies by 2%.

Level 2-Increases hp/mana regen by 20%. Lowers opponents chance to crit/bash against affected allies by 4%.

Level 1-Increases hp/mana regen by 30%. Lowers opponents chance to crit/bash against affected allies by 6%.

Level 1-Increases hp/mana regen by 40%. Lowers opponents chance to crit/bash against affected allies by 8%.

Mana Cost: N/A
Cooldown: N/A
Framework: Basic aura except light red.



Fire Dragon’s Tongue (Passive)
With every attack, the strength of the Fire Dragon’s fury can enhance Seth’s power by unleashing a coil of fire that jumps from target to target, dealing more damage with each bounce.

Level 1-10% chance per attack to unleash a Fire Tongue that deals 40 damage +30 damage per bounce. Bounces 2x, hitting up to 3 foes.

Level 2-10% chance per attack to unleash a Fire Tongue that deals 60 damage +30 damage per bounce. Bounces 3x, hitting up to 4 foes.

Level 3-10% chance per attack to unleash a Fire Tongue that deals 80 damage + 40 damage per bounce. Bounces 4x, hitting up to 5 foes.

Level 4-10% chance per attack to unleash a Fire Tongue that deals 100 damage + 40 damage per bounce. Bounces 5x, hitting up to 6 foes.

Dragon’s Punch
Combining his Fire Style Martial Arts with the spirit of the Fire Dragon, Seth can unleash a glorious uppercut that launches foes into the air, dealing them great damage both on the way up and on the way down.

Level 1- Uppercuts an enemy hero, dealing 150 damage and sending the hero into the air and 100 distance away. Upon falling, damages target and nearby units for 100+100% of its strength.

Level 2- Uppercuts an enemy hero, dealing 200 damage and sending the hero into the air and 150 distance away. Upon falling, damages target and nearby units for 100+150% of its strength.

Level 1- Uppercuts an enemy hero, dealing 250 damage and sending the hero into the air and 200 distance away. Upon falling, damages target and nearby units for 100+200% of its strength.

Mana Cost: 200
Cooldown: 70/60/50
Framework: Both Seth and the target go up. A rising flame follows from Seth’s fist as he launches the target into the air. After that, the effects of falling are like Tiny’s toss.

Last edited by Abomasnow21 on Sat Jul 12, 2008 9:42 pm; edited 1 time in total


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bloodcraft


Mega Kill Posts: 815 Joined: 19 Jun 2007 gold

Posted: Sat Jul 12, 2008 8:11 am

oh youve already made these heroes.
i think fire tounge is overpowered.
125 + 50 per bounce will deal 325 dmg at the 5th bounce, but since its only 10% its fine. but this can be omega lane harrass
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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Sat Jul 12, 2008 4:33 pm

Definitely. i wanted each of the heroes to be similar but still be unique. This guys the agi of the 3 brothers.

I feel the same way about the flame tongue, maybe i'll power it down. its supposed to be a reverse chain lightning basically. I figured since you cant focus ur main dmg bounce on the unit ur attacking, then the move has much more randomness than chain lightning. But still very strong i think i'll nerf the start damage some.


thanks for your comments. =p

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bloodcraft


Mega Kill Posts: 815 Joined: 19 Jun 2007 gold

Posted: Sat Jul 12, 2008 5:15 pm

question: what are their model of these brothers?
dragon or demon??
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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Sat Jul 12, 2008 5:53 pm

I'd be more inclined towards demon or humanoid.

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bloodcraft


Mega Kill Posts: 815 Joined: 19 Jun 2007 gold

Posted: Sat Jul 12, 2008 7:21 pm

btw, i think ulti is underpowered.
suppose a hero has 100 str, it will deals 250+150 = 400 dmg to a single target which is pretty weak for an ulti.
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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Sat Jul 12, 2008 9:28 pm

Yeah i think i'm gonna up the damage on that.

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bloodcraft


Mega Kill Posts: 815 Joined: 19 Jun 2007 gold

Posted: Sun Jul 13, 2008 7:36 am

now its fine
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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Tue Jul 15, 2008 6:31 am

hurray!

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