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Magic Spell's Weaknesses and Counters

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quale


Mega Kill Posts: 853 Joined: 13 Aug 2007 gold

Posted: Tue Aug 12, 2008 2:46 am

Orochi wrote:
I'd link this to my one and only guide, but I'm lazy.
i also like to link this to my guide, but ...i too is lazy.
Laughing

@ tiberiumlord
yup, it would seem that they all have same formula when it comes to stacking issue.
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hzjhk


Dominating Posts: 143 Joined: 21 Jan 2008 gold

Posted: Wed Aug 13, 2008 1:36 am

A common views of spell resistance is that armour reduce spell damage, more armour more damage reduce. But know i know it is 25%.
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quale


Mega Kill Posts: 853 Joined: 13 Aug 2007 gold

Posted: Wed Aug 13, 2008 1:44 am

don't be mislead about armor. even if your armor is increased or even decreased, you're spell resistance will remain 25% (with no skill and/or item that adds spell resistance).

armor is only for physical damage. magical damage will go through armor. i'll stress it more, armor has nothing to do with spell resistance.
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generalee


First Blood Posts: 7 Joined: 22 Jun 2008 gold

Posted: Wed Aug 13, 2008 2:23 am

the Night Stalker can silence too javascript:emoticon('Very Happy'). Crippling Fear

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quale


Mega Kill Posts: 853 Joined: 13 Aug 2007 gold

Posted: Wed Aug 13, 2008 2:37 am

yes, thanks! i'll add that too.
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folechno


Beyond Godlike Posts: 2962 Joined: 09 Dec 2007 gold

Posted: Wed Aug 13, 2008 12:42 pm

Does defeaning blast silence or jsut prevent you from attacking?
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quale


Mega Kill Posts: 853 Joined: 13 Aug 2007 gold

Posted: Thu Aug 14, 2008 2:14 am

defeaning blast not only prevents you on casting spell, it also prevents you to make a direct physical attack, although you can still walk. this is a disable, which is too general.

hmm, should i include disable as spellcaster's problem?
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folechno


Beyond Godlike Posts: 2962 Joined: 09 Dec 2007 gold

Posted: Thu Aug 14, 2008 12:46 pm

no, because it is everyone's problem, not just int heroes
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quale


Mega Kill Posts: 853 Joined: 13 Aug 2007 gold

Posted: Thu Aug 14, 2008 11:37 pm

yeah, i guess it's too general.
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nwa4life


Mega Kill Posts: 980 Joined: 20 Dec 2007 gold

Posted: Mon Aug 18, 2008 1:08 pm

woow now i understand. so i can get hood on pl and am. mainly lately on these heros coz i tryin new strats with them and they work. so at least when i get my hood i get armor... we extra resistance but if it reduces it stays the same. plus for the heros that reduce their reduction lik viper and razor. hood is also good. lol. thx it helps. XD.
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earth stony


Monster Kill Posts: 259 Joined: 12 Feb 2008 gold

Posted: Mon Aug 18, 2008 1:15 pm

Yeah!
That what makes some INT heroes seems quite useless at late game... XD
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Atakanoguz


Dominating Posts: 130 Joined: 12 Jan 2008 gold

Posted: Thu Aug 28, 2008 8:16 pm

I guess you forgot to mention someting about Necrominions, The Warrior drains 25/50/75 mana per attack(you already mentioned that), and the Archer have a Mana Drain spell that drains 125/175/225 mana in an instant. Just like NA's

Tought you might wanna fix it?

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quale


Mega Kill Posts: 853 Joined: 13 Aug 2007 gold

Posted: Fri Aug 29, 2008 2:39 am

updated. included rikimaru to heroes that can silence and necronomicon's mana burning spells. thanks to Atakanoguz.
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Saiyuki_Hakusho


Monster Kill Posts: 383 Joined: 12 Feb 2007 gold

Posted: Fri Aug 29, 2008 3:14 am

Very useful information.. nice!
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Atakanoguz


Dominating Posts: 130 Joined: 12 Jan 2008 gold

Posted: Fri Aug 29, 2008 11:02 am

Glad i helped (:

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