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Darthrail, the Forsaken One

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master_invoker


First Blood Posts: 24 Joined: 24 Jun 2008 gold

Darthrail, the Forsaken One

Posted: Sun Aug 10, 2008 11:33 am


Only few have ever dared to confront Ner'Zhul with such anger. Darthrail is a good example. He was determined to vanquish the Frozen Throne, until he met, face to face, with the Lich King. Upon gazing into his evil stare, Darthrail became a creature of such twisted nature, exsisting only to cause spite and malice into the world of the Sentinel.

Range: 100 | Move Speed: 310
Primary: STR
Str: 21 + 2.5 | Agi: 17 + 2.3 | Int: 15 + 1.0
Damage: 43 – 57 | HP: 549 | Mana: 195
HP Regen: 0.88 | Mana Regen: 0.61
Attack Speed: 1.38 | Armor: 3

Faint Attack- (passive)
Darthrail has a 15% chance to escape damage by doing a Blink Strike to the attacker/caster. Works on spells if the caster is in Faint Attack's range.

Level 1 - 300 range, 20 bonus damage
Level 2 - 400 range, 40 bonus damage
Level 3 - 500 range, 60 bonus damage
Level 4 - 600 range, 80 bonus damage

You can disable Faint Attack by right-clicking and right-clicking again when needed.
Framework: Similar to Nether Strike


Retribution-(R)
Causes a target to take damage based on damage dealt in every attack. Lasts 8 seconds.

Level 1 - Deals 20% of damage dealt/attack
Level 2 - Deals 25% of damage dealt/attack
Level 3 - Deals 30% of damage dealt/attack
Level 4 - Deals 35% of damage dealt/attack

Mana Cost: 80/100/120/140 Cooldown: 18
Framework: A darker version of Darthrail follows the afflicted unit.


Inertia- (T)
Through his anger, Darthrail conjures a powerful blast of force around an area, knocking back all units near the explosion. Enemies take medium pure damage. Does not knock back units in the center of the explosion.

Level 1 - 200 knockback distance, 60 damage
Level 2 - 300 knockback distance, 100 damage
Level 3 - 400 knockback distance, 140 damage
Level 4 - 500 knockback distance, 180 damage

Mana Cost: 70/100/130/160 Cooldown: 15
Framework: A grey explosion happens in the center of the explosion.


Avenged Wrath- (W)
Darthrail causes an enemy unit to take massive pure damage. If the unit is killed, Darthrail gains bonuses for both Strength and damage. Bonus lasts 60 seconds.

Level 1 - 330 damage, +5 STR and +5 damage
Level 2 - 440 damage, +10 STR and +10 damage
Level 3 - 550 damage, +15 STR and +15 damage

Mana Cost: 200/300/400 Cooldown: 70/50/50
Framework: Purple flames burns the unit into ashes (if killed).

I hope you enjoyed reading Darthrail, the Forsaken One. If ever any of the skills are overpowered, weak, or need to be replaced, tell me. Smile
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Last edited by master_invoker on Wed Aug 13, 2008 12:04 pm; edited 3 times in total


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master_invoker


First Blood Posts: 24 Joined: 24 Jun 2008 gold
 

master_invoker


First Blood Posts: 24 Joined: 24 Jun 2008 gold

Posted: Tue Aug 12, 2008 2:01 pm

Changelog:

Improved bonus damage given by Forsaken Wrath from 10/15/20 bonus damage to 20/30/40 bonus damage.
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bloodcraft


Mega Kill Posts: 815 Joined: 19 Jun 2007 gold

Posted: Tue Aug 12, 2008 5:24 pm

1st spell - i like this spell, espacially the part where we can disable it, it can cum useful.

2nd spell - another good spell, though not so good early game, but can deal massive dmg late game to high dmg heroes like clinkz

3rd spell - not original, its just another degen aura

ulti - radiance? pulse nova? storm seeker? just like those spells.

any skill synergies?

nice 1st 2 spells but i didnt like the last 2
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master_invoker


First Blood Posts: 24 Joined: 24 Jun 2008 gold

Posted: Wed Aug 13, 2008 9:55 am

Changelog:
Changed Cripple Aura and Forsaken Wrath into Inertia and Avenged Wrath.
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Ghost


Beyond Godlike Posts: 3141 Joined: 01 Jan 2007 gold

Posted: Wed Aug 13, 2008 10:13 am

ulti is OP currently.
feint attack should become an autocast, to turn in on, right click, to turn it off, right click again, to make it activate once, click and wait for the procurable percentage to trigger.
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master_invoker


First Blood Posts: 24 Joined: 24 Jun 2008 gold

Posted: Wed Aug 13, 2008 12:05 pm

Ghost wrote:
ulti is OP currently.
feint attack should become an autocast, to turn in on, right click, to turn it off, right click again, to make it activate once, click and wait for the procurable percentage to trigger.
I think you're right, it's less taxing to right-click then to type -disablefaint or -enablefaint.

Changelog:
Changed Faint Attack's active/deactivate from -enablefaint/-disablefaint to right-clicking.
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newclear


Killing Spree Posts: 68 Joined: 02 Jan 2008 gold

Posted: Fri Sep 05, 2008 8:47 am

i like it
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TalkToFrank


Mega Kill Posts: 618 Joined: 18 Dec 2007 gold

Posted: Fri Sep 05, 2008 12:39 pm

Like the 1st and 2nd skill...but 3rd would probs cause too much abuse..500 knockback range is about 10cm on the screen so you would be knocked into trees and so on..there would be no trees left after the use in a creepwave...ulti is ok because the pure damage isnt too high...(lions finger of death deals less damage on magina with HoD and spellshield Wink )
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getatmedog


Godlike Posts: 1353 Joined: 24 Jan 2008 gold

Posted: Fri Sep 05, 2008 4:30 pm

@talktofrank can you please change your sig.. It freaks me out everytime I see it. haha.. but seriously.
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