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Ghost's Guide to Writing a Strategy Guide: Part 1
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ALL PUBLISHED GUIDES MUST HAVE THIS
Copyright.
something like this
Quote:
"<GUIDE NAME>" is intended for <ALLOWED SITES> only.
Copyright © <CURRENT YEAR> <YOUR NAME> All Rights Reserved
its written in big red letters. ^_^
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library etc.
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updated? and on the library??
cool! nice job ghost.
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now both parts are in the Library, yeah!
I should probably work some more on mine, change to gifs, add vids etc. This is just like maintaining a guide except it doesn't get as many views.
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My Guide to Writing a Guide Click Me Baby, One More Time
I inspired a posting rule ftw
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Might I direct you to folechno's Guide to Making Guides?
If you still have questions, I'll be more than happy to answer them.
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My Guide to Writing a Guide Click Me Baby, One More Time
I inspired a posting rule ftw
Thanks to markues1775 for the awesome sig!
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rofl yes
part two deals with the technical how to's of guide making.
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Re: Ghost's Guide to Writing a Strategy Guide: Part 1
Posted: Wed Sep 03, 2008 5:53 amGhost wrote:
Every good guide has these and MORE...
Every good guide has these and MORE...
- Replays
- Pros and Cons
- Miscellaneous Finds...
what do you mean by miscellaneous finds?
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ahhh well you know amazing little tricks and things, for instance heroes like pudge can't fit through certain gaps as they have a larger collision size.
these gaps go nowhere but pudge can't reach you...
but then pudge hooks, so run back in.
also sandstorm can block paths.
other misc finds would be some mathscraft (if you so feel the need) i still remember that my final bane build does roughly 3.9k damage if you find a single hero alone in the forest ^_^
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ack, didn't know that about pudge. i don't use him much anyway. miscellaneous finds are cool. more like flavorings or toppings to your guide.
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