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Solmyr - Jinn Trainer

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serpentson


Mega Kill Posts: 593 Joined: 16 Jul 2007 gold

Solmyr - Jinn Trainer

Posted: Wed Aug 27, 2008 7:55 pm

Solmyr is a wary adventurer, travelling far across many uncharted and unpopulated lands. Along his travels, he has encountered the Jinn, beings who seem to amplify his own abilities in combat. The Jinn are benevolent creatures, and seeing the goodwill in Solmyr have aided him on many quests. While travelling through the corrupted Ashenvale depths, Solmyr developed a hatred for the Scourge; and he and his Jinn now fight with the Sentinel for the banishment of the unholy crusaders.

HP: 621
HP Regen: 1.02/sec
Mana: 100
Mana Regen: .5/sec
Stats (str (primary) | agi | int):
29 + 3.0 | 22 + 2 | 12 + 1.3
ASPD: 1.22
MS: 300

Red Jinn (Passive):
The red Jinn are very tough and resilient.
1: Weak red jinn: 1 armour bonus, 75 HP bonus
2: Red jinn: 2 armour bonus, 125 HP bonus
3: Strong red jinn: 4 armour bonus, 200 HP bonus, .15 magic resistance (Skill cannot be taken until level 12)
4: Masterful red jinn: 6 armour bonus, 400 HP bonus, .3 magic resistance (skill cannot be taken until level 17)

Yellow Jinn (Passive):
The yellow Jinn are very aggressive.
1: Weak yellow jinn: 10 bonus damage, 2% IAS
2: Yellow Jinn: 20 bonus damage, 4% IAS
3: Strong yellow Jinn: 40 bonus damage, 8% IAS, 15% chance to do 20 bonus damage[1] (Skill cannot be taken until level 12)
4: Masterful yellow Jinn: 80 bonus damage, 15% IAS, 15% chance to do 40 bonus damage[1] (Skill cannot be taken until level 17)

Blue Jinn (Passive):
The blue Jinn are very quick.
1: Weak blue Jinn: +20 ms, 5% chance to evade attacks
2: Blue Jinn: +40 ms, 10% chance to evade attacks
3: Strong Blue Jinn: +70 ms, 20% chance to evade attacks, 5% chance to attack twice[1] (Skill cannot be taken until level 12)
4: Masterful Blue Jinn: +100 ms, 33% chance to evade attacks, 5% chance to attack twice[1] (Skill cannot be taken until level 17)

Call the Jinn
Manacost[2]: 350/500/750
CD: 175/200/225
Solmyr calls the Jinn down to help him and his allies on the Battlefield. After the Jinn have provided assistance, they grow tired and need to rest[3]. Buffs last for a maximum of 30 seconds
1: The red Jinn will provide immunity from enemy heroes for (r) instances. The yellow Jinn will provide a 2x critical strike on the next (y) attacks. The blue Jinn will provide max ms for the next (5*b) seconds. Jinn need to rest for 45s
2: Same effects, will happen for (1.4*r), (1.4*y), and (6.25*b). Jinn need to rest for 60s
3: Same effects, will happen for (1.8*r), (1.8*y), (7.5*b)
(r) is the level of Red Jinn, (y) is the level Yellow Jinn, (b) is the level of Blue Jinn. Jinn need to rest for 75s

Example: at level 7[4] you cast your lvl 1 ult, with 2 levels in each jinn colour. All allied heroes would be immune from 2 enemy hero damage instances. This would be a refract-type effect (you still take effects, like being stunned, and you can still be damaged by creeps and towers). All allied heroes would do 2x damage on their next 2 attacks. All allied heroes would move at 522 ms for the next 10 seconds. Has an AoE of 500 around you.

Framework: The level 1 and 2 framework would be one of enchantress' wisps flying around the hero. Red is a bright orange-red, yellow is a repel coloured yellow, and blue is a deep water blue. The strong framework is similare to Quales, but they would simply be balls of light instead of ice/fire/lightning effect. Masterful framework would be one of Necrolics revenants of the appropriate colour following Solmyr.

[1] Bonus damage type is mixed, and therefore reduced by both armour and spell immunity.
[2] Calculate manacost vs. mana available, even if you take as many stats as possible, you wont be able to cast your ult at level 6, or your lvl 2 ult at level 11. This is an extra balance included, since it's a powerful ult. You would need to get extra bonuses to you int, which will slow your str/agi build. Also, if you do go with as many stats as possible, then you will only need 4 more points to cast your ult at level 6, but this means that you will have only 2 Jinn levels, which makes the ult rather weak.
Without taking stats or getting int points, you need to wait until level 15 to cast your level one ult. With 2 bracers (+6 int) you need to wait until level 10. With 2 nulls (+12 int) you can use your ult at level 6. With 1 nulls and 1 bracer (+9 int) you can use your ult at level 8
[3] When the Jinn are resting, Solmyr doesn't receive the bonus from them. The rest time doesn't start until 30 seconds after casting the ult, once all the buffs have worn off.
[4] You will need +12 int to cast your lvl1 ult at level 7, and with 2 lvl's in each Jinn colour, that means you need to spend money on int points.

Notice that Solmyr himself isn't special, he has no 'skills' of his own, which is why he has decent agi and str. The Jinn levels 3 and 4 improve him so much, that I force you to take stats before you can max out your Jinn. This will allow other heroes ample time to get ready to deal with the very good effects.

I personally won't make this into a hero idea and submit it (since I'm too lazy to go look for icons), but if anybody wants to, and wants to balance anything, feel free! Just make sure to credit me in the discussion somewhere. Also, could deff use a better story..

IF YOU HAVE A POSSIBLE STORY FOR THIS:
Post it here! For a story with no effort, plainly a grab at gold, 0 gold awarded. For a story with some effort, that I choose to not use, 500 gold awarded. For a story I like and use, 2000 gold awarded. For a kickass story that closes this competition, 5000 gold awarded.

CHANGELOG:
1.0
Corrected typo on lvl 4 blue Jinn
CD on Call the Jinn had been forgotten.. was added
Lowered AoE of Call the Jinn

1.1
Lowered starting mana and int gain (from 120+1.5 -> 120+1.3)
Updated mana restrictions for changes
Pointed out new restriction under [2]
Changed ult so Jinn need to rest after use.
Lowered multipliers for level 2 and level 3 of ult.
_________________
"I always had a survival plan incase of a zombie attack...
I just always figured I'd be on the other side."

Solmyr - The Jinn Trainer - First Hero Idea, check it out


Last edited by serpentson on Fri Aug 29, 2008 2:02 pm; edited 3 times in total


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getatmedog


Godlike Posts: 1356 Joined: 24 Jan 2008 gold

Posted: Thu Aug 28, 2008 9:01 pm

seems a little over powered.. with ult he will have max ms forever almost. haha.. I think that most of the skills require minor reductions. Also, do you think he would be fun to play?? All of his abilities are passive right? Good fresh idea just needs to be nerfed a little. and, haha story competition is hillarious. I look forward to hearing what people say.
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getatmedog


Godlike Posts: 1356 Joined: 24 Jan 2008 gold

Posted: Thu Aug 28, 2008 9:06 pm

Sorry for double post.. I was just reading over the ult again... WAY OVER POWERED!!! haha didnt see that it is an aura. At max lvls your entire team will be unkillable+522MS for 40 seconds+Double damage. hahahah good one!

Im not sure what I would do to balance it, I guess you need to kill the whole aura thing and then nerf all of the jins.
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serpentson


Mega Kill Posts: 593 Joined: 16 Jul 2007 gold

Posted: Fri Aug 29, 2008 1:19 am

Ult is the only skill that isn't passive.. read the notes that i have, it explains the limitations on using the ult.

Basically... the thing is that it depends on the levels of Jinn, so yeh.. really late game it is OP, but you cant even max out all of you Jinn until lvl 19, so in an AP game where you get out-laned and ganked, you won't be helping out that much.. manacost is epic high, he can't use it at level 6 and 11 even if he goes all stats, so thats another thing to take into account..

Could just turn it into a self buff, and not an AoE effect, that could work too.. It could also use a CD on there, eh? Also, on top of turning it into a self buff, could lower manapool even more.. as it is, getting two bracers and you can cast it by level 7.. so, lower manapool and int gain, maybe give him some more str or agi gain.. think I'll go do that.
_________________
"I always had a survival plan incase of a zombie attack...
I just always figured I'd be on the other side."

Solmyr - The Jinn Trainer - First Hero Idea, check it out


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getatmedog


Godlike Posts: 1356 Joined: 24 Jan 2008 gold

Posted: Thu Sep 04, 2008 4:39 pm

Those changes would definately help... also you should consider decreasing the duration like the nerf to lycant
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serpentson


Mega Kill Posts: 593 Joined: 16 Jul 2007 gold

Posted: Fri Sep 05, 2008 6:25 am

I did from the original.. I dunno how far I could decrease it.. Maybe make it a set number instead of a multiple? But that whould be less than it is now.. which may just be enough.
_________________
"I always had a survival plan incase of a zombie attack...
I just always figured I'd be on the other side."

Solmyr - The Jinn Trainer - First Hero Idea, check it out


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getatmedog


Godlike Posts: 1356 Joined: 24 Jan 2008 gold

Posted: Fri Sep 05, 2008 4:18 pm

haha wow.. now it is getting kind of hard to understand what is going on up there. haha

Add some pictures to it so that people wont be so afraid to read it. Like for each type of Jin.
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serpentson


Mega Kill Posts: 593 Joined: 16 Jul 2007 gold

Posted: Sat Sep 06, 2008 11:11 pm

lol.. it's kinda complicated now.. but thats just cuz i added so much info, so that ppl wouldnt have to ask too many questions.. scary wall of text.
_________________
"I always had a survival plan incase of a zombie attack...
I just always figured I'd be on the other side."

Solmyr - The Jinn Trainer - First Hero Idea, check it out


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getatmedog


Godlike Posts: 1356 Joined: 24 Jan 2008 gold

Posted: Mon Sep 08, 2008 6:01 pm

Yeah man.. Im the only one that has even attempted to figure out what is going on with this hero. hmmm.. too much for dota??
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TalkToFrank


Mega Kill Posts: 618 Joined: 18 Dec 2007 gold

Posted: Mon Sep 08, 2008 7:36 pm

Ill try to find icons and make a story for him if its ok...I like him since he is a bit of invoker....and also the passives are reaaaally nice Wink
he is best 3v3, 4v4 since he needs to kill/farm alot to get lvl 17^^
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serpentson


Mega Kill Posts: 593 Joined: 16 Jul 2007 gold

Posted: Mon Sep 08, 2008 8:56 pm

Yeah, if you can get him items to boost his int, like in a 3v3 and 4v4 theres more gold, then he can get very very powerful. But yeh, make a story for him, and if you want to make him into a submitted idea, go ahead!
_________________
"I always had a survival plan incase of a zombie attack...
I just always figured I'd be on the other side."

Solmyr - The Jinn Trainer - First Hero Idea, check it out


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TalkToFrank


Mega Kill Posts: 618 Joined: 18 Dec 2007 gold

Posted: Tue Sep 09, 2008 5:44 pm

Solmyr - The Jinn Trainer

Solmyr was a fearless advedturer, whose main work was to banish ghosts or as they were also called "Jinns". Everything in his life changed, when he went into a small village, near the destroyed city of Durnholde, whose villagers were convinced that there were still "beings" inside the remains. As he went there he found himself in the presence of an occult ritual of necromancers, which prepared to bind the soul of a woman with three Jinns to form an even more etheral and durable soul for one of their creatures. Solmyr, always been against necromancy, thought quick of a plan to rescue the woman. His plan was perfect, exept the fact that he would have to enter the magic field which the necromancers and protect his soul with an amulett given to him by the villagers, which found it in the remains of Durnholde. What he did not know was that the amulett was made by King Arthas, not knowing that its function was to bind the soul of the bearer to the body. At night he entered the circle just in the moment as the necromancers started the ritual, ran to the altair, grabbed the woman and left the field. He ran as fast as his burden left him and reached the village. He was welcomed by the citizens for the saviour as suddenly the necromancers appeared and shackeled him with a spell. He found himself later in the middle of the altair, around him three hovering Djinns, he was about to recitate the prayer to banish them, but he stopped, feeling that somewhere these were different. As he was told by them the ritual gone terribly wrong and he was now eternal bound to the Djinns. Since he knew that he made peace only with them. They also told him that they were created from souls of former citizens Durnholdes and wanted revenge for their awakening by the scourge. Solmyr also wanted to fight the scourge for trying him to convert into a bodyless soul, so they made a pact which was simplified by the fact that they were able to understand and coordinate with each other....
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serpentson


Mega Kill Posts: 593 Joined: 16 Jul 2007 gold

Posted: Tue Sep 09, 2008 11:10 pm

Hmm, pretty good.. sp and gram errors, but not too worried about that..
Couple problems
1) Jinn is the direct translation of the arabic(i think) word for genie, not ghosts :P
2) too long
500 gold incoming!

EDIT: hmm.. can't seem to find the donate gold button.. or the amount of gold i have.. Surprised!

was it disabled? can i no longer provide rewards? that would make me sad...
_________________
"I always had a survival plan incase of a zombie attack...
I just always figured I'd be on the other side."

Solmyr - The Jinn Trainer - First Hero Idea, check it out


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pomlaos


Mega Kill Posts: 516 Joined: 27 Nov 2007 gold

Posted: Wed Sep 10, 2008 4:09 am

his ultimate uses like 750 mana at lvl 3! he won't even have enough mana pool unless you buy an energybooster. this hero is very weird.
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don't you think?



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TalkToFrank


Mega Kill Posts: 618 Joined: 18 Dec 2007 gold

Posted: Wed Sep 10, 2008 2:02 pm

yeah some spelling errors...but a jinn is in the koran of the muslims a bad ghost so i used that one...I can make it shorter if u wish Wink
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