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[HERO]Minerva-The reigning deity

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alexlo


First Blood Posts: 10 Joined: 12 May 2007 gold

[HERO]Minerva-The reigning deity

Posted: Sun Sep 07, 2008 2:01 pm

Well here is my hero idea posted hope you like it Very Happy



Minerva - The Reigning Deity
Range: 100 | Move Speed: 305
Primary: AGI
Str: 19 + 1.6 | Agi: 21 + 2.5 | Int: 18 + 1.3
Damage: 41 - 49 | HP: 511 | Mana: 234
HP Regen: 0.82 | Mana Regen: 0.73
Attack Speed: 1.40 | Armor: 2

Minerva,She who controls the fate of lost souls.The scourge have recently become a threat to her by tampering with lost souls and necromancy,unable to defeat them alone,minerva sought new and powerfull allies.Those noewfound allies are the sentinel,and with their help she must try to defend her name as the reigning deity of planet earth!


Crmison Flare (R)
Minerva smites her opponents with the power of the gods,Causing damage and stunning them for a short duration
Level 1 - Deals 90 damage and stuns for 1 sec
Level 2 - Deals 120 damage and stuns for 1,5 sec
Level 3 - Deals 160 damage and stuns for 2 sec
Level 4 - Deals 200 damage and stuns for 2,5 sec
Mana Cost: 90
Cooldown: 12
Framework: Just an orange bolt flying towards the enemy
Notes: Just a basic nuke and stun,Similar to svens/leorics Mana cost is 90/120/140/160 respectively

Divine Perception (R)
Minerva's all seeing eye cannot be decieved,Once casted on an enemy hero or unit Minerva and her allies gain sight of it and increase Movement Speed
Level 1 - 250 Range,5% MS increase
Level 2 - 300 Range,9% MS increase
Level 3 - 400 Range,12% MS increase
Level 4 - 500 Range,15% MS increase
Duration is 9/11/13/15 sec respectively
Mana Cost: 80
Cooldown: 30
Framework: No actual framework of the spell just a Flash similar to holy light when the spell is casted
Notes: Chasing skill,overall pretty balanced i think mana cost is the same at all levels. Affects all Ally heroes in 1500 aoe of minerva

Goddess Galea ()
Minerva's God crafted armor gives here supreme protection HP regeneration and chance to heal when an enemy lands a blow on her.Also gives a chance to Absorb an attack or spell Completely

Level 1 - 2HP/sec,10% chance to heal for 60 HP, 5% chance to absorb

Level 2 - 4HP/sec,10% chance to heal for 80 HP, 5% chance to absorb

Level 3 - 6HP/sec,10% chance to heal for 100 HP, 5% chance to absorb

Level 4 - 8HP/sec,10% chance to heal for 120 HP, 5% chance to absorb
Mana Cost:
Cooldown:
Framework: No actual framework
Notes: passive regen skill to compliment her relatively low HP

Judgement Arrow (E)
Minerva summons the might of the Heavens to strike her opponent with all its power
Level 1 - Causes 150 Damage and slows by 40% removing all beneficial magic from enemy heroes in a 600 aoe
Level 2 - Causes 200 Damage and slows by 45% removing all beneficial magic from enemy heroes in a 600 aoe
Level 3 - Causes 250 Damage and slows by 50% removing all beneficial magic from enemy heroes in a 600 aoe
mana cost is 200/210/220 respectively cooldown is 80/75/60 respectively Duration is 10/12/15 respectively
Mana Cost: 200
Cooldown: 80
Framework: Although it uses a framework similar to Obsidian Destroyer's ulti it is Yellow

Notes: A balanced i would think ulti considering the low damage it causes. might change the slow volumes if needed. (this skill is an area of effect spell)

Ultimate Explanation for those who dont understand:
The ulti is a targetable aoe spell(think of obsidian destroyers ulti!) it causes damage and purges any hero that is located inside the aoe! for example there are 2 heroes inside the targeted area that the player has chosen to cast the ulti those two heroes will take X dmg and be slowed by Y% and have all beneficial magic effects stripped from them for Z duration

*X-Y-Z represent the numerical values of the ultimate ranks and they stand for damage(X) slow percentage(Y) and time duration of the effect(Z)







Changelog: 9/10/08: Took away armor bonus from Goddess Galea and added an absorb mechanism i also heightened the volume of the regen and heal chance/Made divine perception more of a team skill rather than a chase skill solely benefiing minerva 9/13/08: Changed name of Thor's hammer to Crimson Flare and lowered the chance to get healed in goddes galea

Last edited by alexlo on Fri Sep 12, 2008 9:11 pm; edited 4 times in total


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getatmedog


Godlike Posts: 1353 Joined: 24 Jan 2008 gold

Posted: Mon Sep 08, 2008 6:21 pm

Story: like it, good job

1st skill: Sounds ok, a little basic but not bad. You put a mana cost then in the notes for the spell you list different mana costs, which is it?

2nd skill: So... this is just like track right? If so...why does she have track? She isnt the bounty hunter she is a support type hero as far as I can tell... Please explain your thoughts on this skill.

3rd skill: Like this spell but would change it: Get rid of the armor addition and increase the % chance to heal upon taking damage. This is the coolest aspect of your hero. You should think about this spell very hard and decide how to make it really good. armor has been done a thousand times.. go with the instant heal that is fresh and innovative.

Ult: How long does the slow last. Is this a targeted spell or does it blast the area around your hero? Just clean up the description a little bit, kind of hard to understand. Also, need to increase the mana cost at each level.

Overall: I love the ideas that go into this hero. When it is all said and done though I really just like the 3rd skill, or at least the potential of the 3rd skill. haha
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alexlo


First Blood Posts: 10 Joined: 12 May 2007 gold

Posted: Tue Sep 09, 2008 11:25 pm

well there seem to be some typos and such and i will edit minerva to make her as good as possible Smile thanks m8

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pomlaos


Mega Kill Posts: 516 Joined: 27 Nov 2007 gold

Posted: Wed Sep 10, 2008 4:03 am

your idea is pretty good. but she's more of a nuke to me than a damage dealer.
her second skills means she doesn't need any healing item from like the start. and she can be pretty good once you get some items on her. but please if your going for a agility hero you should consider the stun to be more like complex. cause agility heroes mostly doesn't have stuns. but they do have stopping skills. so maybe change your first skill. your second and third looks pretty good and i still don't understand the ultimate.
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alexlo


First Blood Posts: 10 Joined: 12 May 2007 gold

Posted: Wed Sep 10, 2008 3:05 pm

ok i need some opinions guys... shall i replace Thor's Hammer With a Spell called:Krysta Below you can find its details.

Krysta

Level 1 :Causes 140 dmg and immobilizes the target for 4sec any damage that the target recieves while immobilised is amplified by 10%

Level 3 :Causes 180 dmg and immobilizes the target for 4.5sec any damage that the target recieves while immobilised is amplified by 10%

Level 3 :Causes 200 dmg and immobilizes the target for 5sec any damage that the target recieves while immobilised is amplified by 10%

Level 4 :Causes 250 dmg and immobilizes the target for 6sec any damage that the target recieves while immobilised is amplified by 10%

Framework: Sort of like frost nova but white in color and the effect is persistent until the immobilisation wears off

Mana cost: 85/95/105/120

Cooldown: 15/14/13/12

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getatmedog


Godlike Posts: 1353 Joined: 24 Jan 2008 gold

Posted: Wed Sep 10, 2008 4:36 pm

hahaha that is the most imba spell ever. Do not use it.
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Bard Man


Mega Kill Posts: 788 Joined: 15 Mar 2007 gold

Posted: Fri Sep 12, 2008 9:33 am

First spell is fine all but for the name. Thor's sacred hammer is already in DotA. It's called Mjollnir. Change the name to something like Divine Strike.

Second skill is ok, but the range kinda makes Bard Man not like it. Maybe nerf the range a little.

Third skill is BEYOND Imba. Nerf this big time. 8 HP Regen is enough, but the heal chance is too much. Nerf the regen a bit and reduce the Heal chance to no more than 15%.

The Ult is odd, but not really that strong. In a gan, it's be wonderful because of that AoE slowdown, but overall, not that powerfull. Still, very nice. Leave it as is.
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DotaMorph


Monster Kill Posts: 452 Joined: 15 Feb 2008 gold

Posted: Fri Sep 12, 2008 9:49 am

The spell effects already exist, or either extremely similar.
Also, Krysta is imba.
All the spells have too good and godly synergy, change it something also synergic, but not imba, get what I mean?
Nice story, it's always worth a shot on approval.
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alexlo


First Blood Posts: 10 Joined: 12 May 2007 gold

Posted: Fri Sep 12, 2008 8:59 pm

@ dotamorph

erm... dude i created the skills in such a way that they make no actual synergy amongst themselves unless combined with allies skills to max effect (wich already happens in some cases) but anyway thank you for the feedback Smile

@bard man

so u say that i nerf heal chance a bit eh? erm... plausible and really nice advice thank you Smile would erm...say 10% max be ok? expecting feedback Very Happy

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alexlo


First Blood Posts: 10 Joined: 12 May 2007 gold

Posted: Fri Sep 12, 2008 9:23 pm

Also would like to consider a new spell instead of Divine Perception i have it all worked out. Its called Flash Slash


Flash slash (F)

Minerva unleashes a series of furious strikes at her opponent each hit takes 0.50 seconds to complete and the series is interrupted if minerva moves,is stunned or silenced.When the series is interrupted or finished minerva gains 10% ASPD and 20 MS

Level 1
Mana cost:90
Cooldown:15

3 hits each hit does 30 damage

Level 2
Mana cost:100
Cooldown:15

4 hits each hit does 30 damage


Level 3
Mana cost:120
Cooldown:15

5 hits each hit does 30 damage

Level 4
Mana cost:140
Cooldown:15

6 hits each hit does 30 damage


Framework: Just continuous slashes of some discretion can be used in synergy with stun to get some quick hits off to start the battle in your advantage

Notes: 3rd strike always causes a ministun of 0.2 seconds
Also strikes can trigger critical and other orb effects except cranium bashers

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Krayzee


Killing Spree Posts: 95 Joined: 30 Jun 2008 gold

Posted: Sat Sep 13, 2008 11:26 am

flash slash i have few questions.

is it like juggernauts omni slash how it follows the target or you stand there continually hitting until the enemy moves away or what.

and 6 slashes of 30 damage will take a long time to complete.
make it like 4 slashes of 45 damage

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alexlo


First Blood Posts: 10 Joined: 12 May 2007 gold

Posted: Sat Sep 13, 2008 12:57 pm

no its not like omnishalsh where it follows the target it would be continuous single target slashing and i will consider lowering the amount of slashes thank you m8 Smile

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tr3ncht0wn


Warnings : 4 Godlike Posts: 1254 Joined: 18 Feb 2007 gold

woot!!!!

Posted: Sat Sep 27, 2008 5:00 am

goodjob winning dude!! hehe.. i wished i could've participated though..

@ bardman you're alive!! wtf where's the cat? i don't like the joker..

Alien
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sqjpop1


First Blood Posts: 12 Joined: 26 Apr 2008 gold

Posted: Sat Sep 27, 2008 5:07 am

3rd skill: cancel the absorb or greater heal will be more like a 3rd skill
ulti: either lower the speed reduction or duration will be better
Smile
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getatmedog


Godlike Posts: 1353 Joined: 24 Jan 2008 gold

Posted: Mon Sep 29, 2008 3:30 pm

For "Flash slash" How long does the MS/AS bonus last?
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