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Hero toggle circle

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lcodato

First Blood Posts: 8 Joined: 29 Jul 2008 gold



I don't hotkey my hero.
I use the default F1 hotkey instead.

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Pazu

Monster Kill Posts: 305 Joined: 19 Jan 2008 gold



@folechno silly u dont need to hotkey it just use F1 =P

@topic yea its also really dificult when u wanna ult techies with a single target spell or something and hes surrounded by GIANT @$$ TANKS :/
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junki3

First Blood Posts: 13 Joined: 03 Jun 2008 gold



Wow I'm first to bash this? Little guys are smaller and should be harder to hit with an arrow for example. For realism, fire 10 arrows from range at Pudge, then 10 at Rikki whats gonna happen?

IF they CAN be changed, might make a cool ult. Like Global Minimize all teams circles for 3-4-5 seconds? Everyone have to attack walk and would be interesting if creeps were around.
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Pazu

Monster Kill Posts: 305 Joined: 19 Jan 2008 gold



zzz junki3 we all realize the realism here... some of us hate tho how some large heros (THD, atropos) have tiny circles... besides... every1 likes to complain bout something and these threads just make us happy =]
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junki3

First Blood Posts: 13 Joined: 03 Jun 2008 gold



LoL you guys need to get counter strike. Buy the Artic Sniper rifle (expensive) and shoot people in the head for days on end.

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a_tumiwa

Monster Kill Posts: 339 Joined: 07 Mar 2007 gold



so gondar and treant have passive skill Very Happy
lolzzz

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anthdx

Godlike Posts: 1795 Joined: 06 Nov 2008 gold



treant protector is the hardest...
i clicked on his model but nothing happened..
and i was like WTF?!!!
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\->F3lix<-/

Godlike Posts: 1919 Joined: 30 May 2009 gold



Don't randomly click, keep your cool, walk by hero, then when you find where the circle is, NUKE THE F*CK^N SH*T OUT OF THEM.

But it's hard to do, especialy if he is near a tower.
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Ryusei

Killing Spree Posts: 82 Joined: 16 Sep 2007 gold



The circle you all are talkin about has absolutely NOTHING to do with a hero being easy to click on or not...
You can even change that circle in the Warcraft World Editor (if you make your own map or something) and it doesn't change one single thing about it being easy or not to click on a hero...
That freaking circle is just there, so that one can see which units one has selected - thus usually taking a small circle for big units just makes it harder to see, whether you actually selected that unit (ignoring the fact that you obviously won't be able to use your hero without selecting him...)

So all you guys have to complain about is the way the models of those certain heroes are made... (eg. Bounty Hunter - better don't count missclicks here Confused )

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tiberiumlord

Beyond Godlike Posts: 3015 Joined: 06 Jul 2007 gold



Necrothread much?

This topic has been long answered, I don't think it's necessary to reply to it.
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Vipul

Monster Kill Posts: 280 Joined: 24 Jun 2006 gold



(sorry for replying after what tiberiumlord said)
Ryusei's right...
this is sth you can change in World Editor... its called "selection scale"... u can scale the model and the selection size separately, relative to the unit which the original model came from. for example... anyone who tried to 6.59 totem quests would've noticed how hard to pick up the totems are, coz they have really small selection scale value...

i guess standardizing the selection sizes for all heroes would be a positive change in dota... maybe someone can suggest that to icefrog!

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istilo1

First Blood Posts: 11 Joined: 30 Dec 2008 gold



especially bane elemental.. the hardest hero to click, and leshrac maybe the easiest, I dont know..it is easier to click on courier than bane..

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migrees

Godlike Posts: 2078 Joined: 15 Apr 2008 gold



lol see marina's thread about necroing xD.

Doesn't it have something to do with collision size? The most annoying thing for me is hexing a unit and then being unable to unload nukes/other disables. Especially Rhasta and Lion, who have powerful single-target abilities >.<
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Counter_Force[X]

Empty Space
Beyond Godlike Posts: 6890 Joined: 13 Aug 2007 Warnings : 2 gold



its the collision size, and it can be changed but that would make it a different map

collision size determines damage from clicks or AoE's, i.e larger collision size, easier to eat potm's arrow


gondar's the smallest

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dranzersfvv

Mega Kill Posts: 746 Joined: 17 Apr 2008 gold



yep i hate it. and its hard to animation cancel cause its hard to click. those who know how to animation cancel shld know... argh. but at least they made the tanks like centaur easy to click. and sylabear's bear is DAMN easy to click. i sometimes laguna blade it by accident -.-
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