Dream Heroes        Page 1 of 3        Goto page 1, 2, 3  Next

Helius -- Homunculus

DotaStrategy.com Forum Index > Dream Heroes > Helius -- Homunculus

Reply to topic
 Goto page 1, 2, 3  Next

Total Votes: 5

How do you like this hero?

No ending time set.
A masterpiece of crap 20% [ 1 ]
20%

Don't like it very much 0% [ 0 ]
0%

Excellent 20% [ 1 ]
20%

Could use A LOT of improvement 0% [ 0 ]
0%

Very good 20% [ 1 ]
20%

Moderate 40% [ 2 ]
40%

Simply perfect 0% [ 0 ]
0%

Lord_of_Draenor


Dominating Posts: 117 Joined: 27 Dec 2006 gold

Helius -- Homunculus

Posted: Fri Dec 29, 2006 8:15 pm

OK I've made this hero using the hero builder and I submitted it but since I haven't gotten a reply or anything yet I thought maybe I should post it up here... anyways it is a complete hero idea, as it was made with the hero builder.


Helius - Homunculus
Range: 120 | Move Speed: 280
Primary: INT
Str: 20 + 2.2 | Agi: 12 + 1.2 | Int: 25 + 2.4
Damage: 58 - 62 | HP: 530 | Mana: 325
HP Regen: 0.85 | Mana Regen: 1.01
Attack Speed: 1.6 | Armor: 3

Helius is exactly what the word Homunculus describes: a soulless, mindless being built from transmuted metal by skilled alchemists, used as a gigantic, burning war golem in battles. However, this Homunculus is special. A huge power core resides inside Helius' metallic heart, and it is said that great power is hidden within him, and that his true form which holds the ultimate destructive power must be unveiled steadily.


Alchemical Transmutation (T)

When this ability is activated, Helius begins generating gold at the cost of mana

Level 1 - cost 20 mana/sec, generate 1 gold/sec

Level 2 - cost 25 mana/sec, generate 2 gold/sec

Level 3 - cost 30 mana/sec, generate 3 gold/sec

Level 4 - cost 35 mana/sec, generate 4 gold/sec

An activateable/deactivatable ability. However, it has a cooldown before you can activate it again.

Mana Cost: 100 for activation
Cooldown: 60 sec

Framework: Just the + gold icon appears above Helius as he generates gold.

Notes: Useful skill for making gold, but be careful of your mana pool as you may need it to cast a spell.

Requiem of Flames (R)

Helius blasts the fire that is contained within his body as an energy source. He damages everything around him, but takes damage himself.

Level 1 - Deals 75 damage to self and 120 damage to all enemies at an AoE of 300 around him. Enemies that are affected by this spell receive a burn which deals 4 damage/sec for 10 seconds.

Level 2 - Deals 100 damage to self and 160 damage to all enemies at an AoE of 340 around him. Enemies that are affected by this spell receive a burn which deals 6 damage/sec for 10 seconds.

Level 3 - Deals 125 damage to self and 200 damage to all enemies at an AoE of 380 around him. Enemies that are affected by this spell receive a burn which deals 8 damage/sec for 10 seconds.

Level 4 - Deals 150 damage to self and 240 damage to all enemies at an AoE of 400 around him. Enemies that are affected by this spell receive a burn which deals 10 damage/sec for 4 seconds.

Using this spell may kill you

Mana Cost: 150/170/190/220
Cooldown: 30

Framework: Homunculus and the area of effect burst in a pillar of flames (like Blood Mage's Flame Strike). Units affected have the burn effect for as long as the burn lasts.

Notes: A useful farming skill, as well as for dealing quick damage to an enemy hero.

Homunculus Fist (F)

Helius extracts his artificial fist and hurls it to the opponent to deal massive damage that ignores protection, stunning them for a short time. Can be hurled at 600 range maximum.

Level 1 - Deals 50 Chaos damage and stuns for 0.5 sec.

Level 2 - Deals 75 Chaos damage and stuns for 0.75 sec.

Level 3 - Deals 100 Chaos damage and stuns for 1 sec.

Level 4 - Deals 125 Chaos damage and stuns for 1.25 sec.

Can be used on buildings/mechanical units as well.

Mana Cost: 80/110/150/190
Cooldown: 20

Framework: A burning fist is hurled towards the target.

Notes: Your nuke and stunner. The best thing is, damage remains the same no matter the target.

Homunculus Evolution (n/a)


A portion of Helius' power is tapped each time this skill is selected. Helius becomes much more powerful than before.

Level 1 - Helius upgrades to Helius Megistus. +250 HP, +100 mana, +2 armour, +7 damage, +5 to all attributes. Enemies within 300 AoE of Homunculus have an 8% miss chance on their attacks.

Level 2 - Helius upgrades to Helius Duos Megistus. +300 HP, +150 mana, +2 armour, +7 damage, +5 to all attributes. Enemies hit by Helius lose 5 hp/sec for the next 10 seconds. Does not stack with multiple hits.

Level 3 - Helius upgrades to Helius Tris Megistus. +300 HP, +150 mana, +2 armour, +7 damage, +5 to all attributes. Helius receives 150 AoE 15 damage/second immolation (stacks with Radiance).

Level 4 - **Accessible only with Aghanim's Scepter** Helius upgrades to Helius Magnus Megistus. +500 HP, +300 mana, +2 armour, +15 damage, +6 to all attributes. Once every 5 seconds, a random enemy within 500 AoE of Helius will receive 70 damage plus an additional 20 damage per second for 4 seconds. Heroes are given priority over creeps

Each form retains the previous form(s) ability/-ties

Mana Cost: n/a
Cooldown: n/a

Framework: Lvl 1: A small sun appears above Helius, red/gold/yellow tinting Lvl 2: Two small suns appear beside Helius, red/gold/yellow tinting Lvl 3: Three small suns appear above and beside Helius, red/gold/yellow tinting. Immolation aura Lvl 4: Helius is encircled by a huge ring of fire, red/gold/yellow tinting. Immolation aura

Notes: A very good passive ultimate that is the reason why Helius is so valuable late game
_________________
Age of Pawnage


Last edited by Lord_of_Draenor on Sun Dec 31, 2006 5:40 pm; edited 1 time in total


Reply with quoteView user's profileSend private message


Back to top
 

yukino_silvermaine


Cauducum Sanctus
Moderator Posts: 6594 Joined: 12 Aug 2006 gold

Posted: Sat Dec 30, 2006 4:27 am

You can use the hero builder.

Go to the My Strategies section.
_________________


Signature Size Limit: 475x175 pixels [width x height] One image ONLY OR up to 3 Userbars || 3 Lines of text MAX. DO NOT BUG ME ABOUT YOUR PENDING STRATEGIES, HERO IDEAS AND/OR ITEM IDEAS OR ELSE


Reply with quoteView user's profileSend private message


Back to top
 

lone_destroyer47


Killing Spree Posts: 77 Joined: 11 Aug 2006 gold

Posted: Sat Dec 30, 2006 11:34 am

@lordofdraenor
Try getting icons for your hero and skills.
_________________
わたしわ ろうん ですろや.
My name is Lone Destroyer.
Vengeance is mine



Reply with quoteView user's profileSend private messageYahoo Messenger


Back to top
 

Lord_of_Draenor


Dominating Posts: 117 Joined: 27 Dec 2006 gold

Posted: Sat Dec 30, 2006 2:13 pm

I used the Hero Builder to submit the idea, then I copy-pasted the result here.

Damn I had icons but they didn't appear here. I just noticed <_<
_________________
Age of Pawnage


Reply with quoteView user's profileSend private message


Back to top
 

@$+R@\_


Monster Kill Posts: 273 Joined: 25 Dec 2006 gold

Posted: Sat Dec 30, 2006 4:02 pm

nice...creative too...FMA fan as well...like me...hahaha...ill make an EDWARD hero soon....LOL!cheese.
_________________
"Nemo Impune Laccesit"




Reply with quoteView user's profileSend private messageYahoo Messenger


Back to top
 

Black Angel


Monster Kill Posts: 390 Joined: 07 Dec 2006 gold

Posted: Sat Dec 30, 2006 4:15 pm

A thing with me is that i cant rank if not seeing a hero builder made hero...but i think his ulti is a little too powerful.You could make it activatable because this way helius is too strong.
_________________



Reply with quoteView user's profileSend private message


Back to top
 

Black Angel


Monster Kill Posts: 390 Joined: 07 Dec 2006 gold

Posted: Sat Dec 30, 2006 4:16 pm

And a sick thought that crossed my mind...Lord_of_Draenor are you greek?
(just asking)
_________________



Reply with quoteView user's profileSend private message


Back to top
 

Lord_of_Draenor


Dominating Posts: 117 Joined: 27 Dec 2006 gold

Posted: Sat Dec 30, 2006 5:19 pm

@ @$+R@\_ LOL. I like FMA but haven't really seen/read much of it... didn't get the chance. Thanks anyway <_<

@ Black Angel *dies* how did you know? Anyway it IS a hero-builder made hero, I created him then copy-pasted the final form. But the pictures wouldn't add.

@ lone_destroyer47 uum I tried to add the pictures but can't... do I have to upload them somewhere then link them or can I do it some way else?
_________________
Age of Pawnage


Reply with quoteView user's profileSend private message


Back to top
 

Black Angel


Monster Kill Posts: 390 Joined: 07 Dec 2006 gold

Posted: Sun Dec 31, 2006 8:15 am

So you ARE greek?????????

Reply with quoteView user's profileSend private message


Back to top
 

@$+R@\_


Monster Kill Posts: 273 Joined: 25 Dec 2006 gold

Posted: Sun Dec 31, 2006 12:15 pm

@Black Angel
-i think he is.he said..."how did you know"...so he must be....
_________________
"Nemo Impune Laccesit"




Reply with quoteView user's profileSend private messageYahoo Messenger


Back to top
 

Lord_of_Draenor


Dominating Posts: 117 Joined: 27 Dec 2006 gold

Posted: Sun Dec 31, 2006 1:29 pm

Yes I am. From Athens, specifically.
_________________
Age of Pawnage


Reply with quoteView user's profileSend private message


Back to top
 

reccerosama


Dominating Posts: 147 Joined: 25 Jun 2006 gold

Posted: Sun Dec 31, 2006 5:34 pm

nerf the ulti a little if u want it to b passive, and his 2nd skill needs a nerf cuz hes intel. make it like death coil where u do more damage to enemy than u do yourself, o yea u can buff the ms a little if u want Smile
_________________



Reply with quoteView user's profileSend private messageSend e-mailMSN Messenger


Back to top
 

Lord_of_Draenor


Dominating Posts: 117 Joined: 27 Dec 2006 gold

Posted: Sun Dec 31, 2006 5:43 pm

2nd skill-fixed.

Movement speed is lower than average for purpose, you see, he's the kind of hero that is heavily outclassed early-mid game, and it takes a lot of skill to keep up with the rest, but if you manage to play him correctly, you can truly rule at endgame.

Also, for anyone who feels the ultimate should be down-powered, what exactly do you think I should reduce? Decrease the bonuses? Remove some of them? Or nerf/remove some abilities?
_________________
Age of Pawnage


Reply with quoteView user's profileSend private message


Back to top
 

Black Angel


Monster Kill Posts: 390 Joined: 07 Dec 2006 gold

Posted: Sun Dec 31, 2006 6:12 pm

WoW im from Athens too. Laughing
_________________



Reply with quoteView user's profileSend private message


Back to top
 

reccerosama


Dominating Posts: 147 Joined: 25 Jun 2006 gold

Posted: Sun Dec 31, 2006 7:25 pm

im not sure right now but probably reduce the immolation dmg a little or reduce the time it lasts for, w/e u want Smile
_________________



Reply with quoteView user's profileSend private messageSend e-mailMSN Messenger


Back to top
 
 
Reply to topic
Page 1 of 3    Goto page 1, 2, 3  Next



View previous topic   View next topic
All times are GMT

Display posts from previous:    

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Jump to:  


DotaStrategy.com Forum Index    .    Dream Heroes
Subscribe to Feed