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new modes

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hawk19


Monster Kill Posts: 257 Joined: 08 Mar 2008 gold

Posted: Sat Nov 15, 2008 11:42 pm

-fs(fatal strike)
ever 5 sec release a torrent like explosion at the random part of the river dealing 450 damage.

every 2 sec release a sun strike like explosion at the randon part of the sentinel side dealing 250 damage and deal extra 25 damage per sec for 5 seconds.

ever 2 sec release a frost nova like explosion at the random part of the scourge side dealing 280 damage and slows down any hero for 5 sec.

all has a 250 AOE deals pure damage.

-rm (roshan madness)
roshan becomes invurnerable with the ms of 450 and start attacking random hero in the map.

-sui (suicide mode)
all player will use techies the suicide has a 20 second cooldown and all player respawn time is only 5 seconds.
if the player has a bloodstone the respawn time is 1 sec.
tower cannot be damage by suicide and mines.

-tr (tower rage)
all tower can attack 3 units at the same time with a max attackspeed and regenerate 20 hp per sec increase hp of 500 and increase armor by 5.
but spawn 7 treant/goul 3 druid/necromancer 2 siege unit

-blind (blind mode)
all hero units sight turn to 250/250 creeps cannot attack ward.
ward cost only 50 gold last for 30 seconds.
ward sight is 1800/1800

-pw (pudge war)
all unit will use pudge the river is no longer crossable
the map is cut into 2 just like the real pudge wars
and can only move to the enemy side the hooking their tower.
the hook becomes fast as the goblin's hook while the max range of hook is 10000.
best example of this mode in terms of pushing.
hook tower + use nercro + manta
terms of killing
hook pudge + rot + dismember + dagon Very Happy
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ridwanz


Monster Kill Posts: 417 Joined: 01 Sep 2008 gold

Posted: Sat Nov 22, 2008 11:05 am

-rs
hero get random skill -df
there is no frozen throne or world tree to win you must destroy fountain
-ft
towers replaced by fountain
-sc
super courier courier can attack and have 5k hp and mana and have random skill
-ne
there is no end to the game
-cm
crazy map map changes every 1 minute
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chester0607


First Blood Posts: 31 Joined: 28 Jun 2007 gold

Posted: Mon Nov 24, 2008 2:31 pm

DH
double hero mode
a player will pick two heroes
but the heroes will not be of the same attribute
eg: magnataur cant be paired with another str
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pimpinpalomo


Killing Spree Posts: 52 Joined: 11 Apr 2007 gold

Posted: Thu Jan 08, 2009 2:45 am

-mc
Mega Creeps mode. only mega creeps will spawn.
-rt
random tavern. pick a random hero from the tavern of your choice. this means if you pick from the morning tavern, you can random VS, Zeus, Enchantress, Morphling, etc.
-ns
no strength heroes
-na
no agility heroes
-ni
no intelligence heroes
-sn
super neutrals. all neutral creeps are ancients (jungle stalkers, dragons, golems).
-ri
random item mode. when you pick a hero, you get one random item from the Level 1 (Human) Recipes.
-ms
magic stick mode. magic stick will gain charges when allies cast spells too.
-nc
no cooldown. no cooldown on spells
-um
unlimited mana.
-nr
no regeneration mode. health and mana dont regenerate normally, even with items. only potions, spells, and fountain will heal.
-bm
blind mode. all units will miss attacks 15% of the time
-eg
get 50% extra gold from kills.
-fm
fast mode. all heroes gain an extra 75 movespeed and an additional 25% attack speed.
-sm
slow mode. all heroes lose 75 movespeed and 25% attack speed.
-hm
hard mode. all heroes have 10% less health. also, towers are stronger and you dont get as much gold for killing units.
-nt
no tower mode. no towers besides the ones next to Tree/Throne
-mh
map hack mode. the entire map is revealed. you still need a gem/ward/dust of appearance to see invisible units though.
-sm
spell mode. scourge and sentinel creeps will have auto cast/passive spells. Necromancers will have raise dead, Druids will have revive, Treants will have entangle(10% chance), and Ghouls will have bash(10% chance)
-nm
neutral creeps mode. all scourge/sentinel creeps will be replace by low level neutral creeps.
-su
super mode. all heroes will have 10 bonus armor.
-hs
hero spawn mode. every few minutes, a random hero spawns with the creep wave. the hero's level is equal to the average level of your team. this hero cannot be controlled by human players.
-dc
double creeps mode. double the amount of creeps spawned.
-nf
no fountain mode. no fountain to protect you from the enemies. you are still healed though.
-ih
instant heal mode. when you return to fountain, you regain all lost HP and mana instantly.
-sg
share gold mode. you will occasionally get gold from Sentinel/Scourge. you can also pool your allies.
-kmXX
kills mode.X refers to the number of hero kills your team must get to win the game. there is no tree/throne, so you cant win the game like that.
-im
invisible mode. all heroes are invisible. for heroes who already have invisibility, your skill makes it so you cant be seen by tower/gem/dust/ward.


I would like to see one of these put in Dota. of course, hero spawn mode would require some AI to be put into the map.

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metal_vane


First Blood Posts: 33 Joined: 30 Oct 2008 gold

Posted: Sat Jan 24, 2009 4:49 pm

how about -ch: create hero
-you chose the skills for your hero
-you have a number of stat points to distribute on str, agi and int
-another set of points to distribute on dmg and armor.
-you pick the model for your hero
life break, reaper's scythe, sunder and maledict on a dps hahaha. (with wtf mode lol)

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AntoniLee


First Blood Posts: 43 Joined: 09 Nov 2008 gold

Posted: Sat Jan 24, 2009 5:53 pm

GM: godmode, summons god that randomly teleports all over the map, killing everything is a 1000 aoe as of blink

TM: time machine, at random intervals, creep wave get switched out for mairnes, fel space orc for sentinel, zerglings,and hydralisks.
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Altair_Creed


First Blood Posts: 1 Joined: 26 Aug 2008 gold

Posted: Sun Feb 22, 2009 1:19 am

-WS (Wrong Skin)

All the heroes are given random skins upon choosing/randomizing their hero

eg. Player picks Magnataur, he's given a random skin of Witch Doctor.
ONLY THE SKIN! His "Witch Doctor" will be a str character, will be a melee and will have all of Magnataurs skills.

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razoz


Warnings : 4 Mega Kill Posts: 808 Joined: 28 May 2007 gold

Posted: Sun Feb 22, 2009 1:31 am

-SB

Surprise Buttsex.


Random instakills.
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jed54321


First Blood Posts: 13 Joined: 16 Aug 2008 gold

Posted: Sun Feb 22, 2009 1:53 am

CK (creep killing)
-first to have 1000 creep kills in total will win =D

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Faces


Killing Spree Posts: 65 Joined: 24 Apr 2008 gold

Posted: Sun Feb 22, 2009 2:42 am

ST
-With this mode on theres soundtracks for gettin killed by neutrals, Roshan, quadruple kill, and quintiple kill.
FL
-Changes the game into a fake league, changing your name to MYM_Mania, MYM_Maelk, KS^Vigoss, KS^Levent, etc....
FB
-You get first blood when you make a hero bleed,(BLoodseeker, sny maim, etc.)
OO
-Heroes can challenge an enemy hero for a 1v1 challenge, other heroes are frozen and can bet their money of who wins, if you win you get 2x of the $ you bet, if you lose you lose the $ you bet. The winner gets half of the total amount of bets.
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ROundTAble_ROTA


Killing Spree Posts: 75 Joined: 19 Nov 2008 gold

Posted: Fri Feb 27, 2009 4:03 am

-SU MODE
(sudden death mode,5v5,4v4,3v3,2v2,1v1)

No creeps respawn, neutral unit is now secondary boss after roshan, invurnerable tower (xcept for Undying's Tombstone).

Heroes spawn at 5 seconds after been killed, 2 seconds delay after the other heroes spawn. RESPAWN at BASE

Who strikes 1st is the winner (applies on heroes only,each player got 20000 gold + 400 gold in each minute pass)

3 Minutes Interval before Duels

Host can set a round to finish the game, 1 point to each player that win in duels, (-XX point)

Evasion trigger in this mode

Radiance/Or any AOE-Passive DPS/Shiva's Guard/Ultimate Skill/ will be muted to prevent exploits (Spectre, Zeus, Furion,...)






-TB
(throne battle) 25000 GOLD to each player + 550 GOLD for half minute/30 seconds

Heroes are selectable

Trigger after 3 tower at TOP, MID & BTM lane gone (Applied to both Sentinel & Scourge)

Throne only can be controlled by the team owner.

Throne is in invurnerable stats until the other team's 3 tower TOP,MID and BTM lane destroyed.

Both Throne got 300000 hp/mana, 150-250 Chaos Dmg, 20+ Heavy Armor, 50+ Regen Per Second, Mobilize, 380 MS, 150 AS

The Battle ends if the Throne F**ked up



-CI
(climate mode)
climate during phase and effect last for 3 seconds after new buffed trigger)

winter-sliding effect
rain-hp/mana regen at 1.35(n) where n is your primary attribute
acid rain-dmg n armor rduce to half according to based dmg n armor.
drought-receive 50% more damage
spring-immune to magic
final blow (last 1.5 minute, cooldown 300 seconds)- the black meteor strike randomly over all map and deal 4000 magical damage at the AOE of 400, the survivor rceive 1000 gold) no gold penalty given to the player that been pawn by this crap. Dead player need wait until the period xpired


Bleh! Bleh! Bleh! Bleh!
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Razor_kreig


Dominating Posts: 105 Joined: 28 Nov 2007 gold

Posted: Fri Feb 27, 2009 5:45 am

-kt

Killer trees mode.The trees will eat you alive!!
JoKe!!
The trees will randomly fall down and deal damage.

i like the Natural Disaster...
It should really be implemented.
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iledankarl08


Warnings : 2 Godlike Posts: 1897 Joined: 20 Feb 2008 gold

Posted: Sat Feb 28, 2009 3:35 am

interesting idea.
how about a hero defense Wink
10 heroes trying to defend the world tree from non-stop wave of mega creeps and a periodical boss.. roshan!!
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chester0607


First Blood Posts: 31 Joined: 28 Jun 2007 gold

Posted: Sun Mar 01, 2009 12:55 pm

try this one
-nmom

no creeps will spawn lol
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bezveze


Killing Spree Posts: 87 Joined: 05 Nov 2008 gold

Posted: Mon Mar 09, 2009 3:41 pm

I think they should add tomes to dota ^^

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