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Quack: The Demon Surgeon [Pending Hero]
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Quack: The Demon Surgeon [Pending Hero]
Posted: Sat Oct 25, 2008 1:40 amOk this is in response to Dotamorph's challenge of sorts..
Quack- The Demon Surgeon
Ever had nightmares of a rusted blade tearing across your neck? Ever seen patients go into the operating room healthy but come out dead due to "complications"? Fear Quack for he is not a retarded practioner.. He is one of Kiljaeden's agents in the human world getting souls to join the forces of the Burning Legion - Or so he thinks for The Lich King has Commanded his necromancers to convert the souls into the Scourge making Quack an unwitting member of the Scourge
Affliation: Scourge
Stats
Primary attribute- AGI
Range: 100, Movespeed: 315
HP: 511
HP Regen: 0.87/sec
Mana: 195
Mana Regen: 0.61 /sec
Str: 19 + 2.1 |Agi: 20 + 2.3 |Int: 15 + 1.8
Attack speed: 1.12 | Base Attack damage: 45-55
Armor : 3
Skills
1) Rusted Scalpel
There is nothing worse than the feeling of having a rusted scalpel peeling off your flesh.. If the pain was not enough, you also get after-effects from the rust. Targets get disoriented temporarily after taking a initial damage which is random given the positioning of the scalpel cant be accurate always
Level 1: Random damage between 25-75, stun for 1.5 secs after the damage
Level 2: Random damage between 50-100, stun for 2 secs after the damage
Level 3: Random damage between 125-175, stun for 2.5 secs after the damage
Level 4: Random damage between 150-200, stun for 3 secs after the damage
Mana cost: 40/60/80/100
Cooldown: 40 secs
Framework: A flash of light passes from side to side of the target
2) Bloody Gloves
After surgery the used gloves are supposed to be disposed but the demon surgeon collects them as a token of his victims. It is said that these macabre souveniors help him in battle.
Level 1: 1 glove per victim killed, each glove translates to 25 damage stored
Level 2: 1 glove per victim killed,each glove translates to 30 damage stored
Level 3: 2 gloves per victim killed, each glove translates to 35 damage stored
Level 4: 2 gloves per victim killed, each glove translates to 40 damage stored
Once 10 gloves are collected, Quack can release the stored damage in a 300 AOE
Mana cost: NA
Cooldown: NA
Framework: Sort of like Raijin's Overload but more effective at the cost of taking more time
3) Sadistic Laughter
Quack cant help showing his glee when he has killed yet another victim for he thinks the Burning Legion is getting all the more pleased with him. Everytime he kills a non-mechanical unit, he lets out a maniacal laughter affecting ALL other non-mechanical units in a 500 AOE, including heroes. Can be toggled ON/OFF
Level 1: All units begin attacking their own allies, effects last 3 secs
Level 2: All units begin attacking their own allies, effects last 4 secs
Level 3: All units begin attacking their own allies, effects last 5 secs
Level 4: All units begin attacking their own allies, effects last 6 secs
Mana cost: 100
Cooldown: NA
Framework: A howl-like laughter (Hopefully like The Joker's)
4) Ulti: Chronic Pain
On the operating table Quack does his malice. He opens the spinal chord of the target and probes the live nerves so that the poor target feels pain a long time after he has left the surgery
Level 1: Target gets 20 damage every sec for 30 secs
Level 2: Target gets 30 damage every sec for 50 secs
Level 3: Target gets 40 damage every sec for 70 secs
Manacost: 100/200/300
Cooldown: 90/120/150
Framework: A small explosion around the target each time he gets the damage
Note: The affected unit can move and attack as usual, he/she can even go to their fountain for relief so I dont think this is imba.. Also i know its similar to Doom, so any ideas are appreciated!
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Last edited by varunshenoyg on Wed Nov 12, 2008 10:06 am; edited 4 times in total
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First skill look good.
Second skill needs a damage buff imo.
In the third skill you say it can be toggled, but you also say it last for 6 seconds, how does that work? Also, if they really start attacking eachother, and can still be attacked by their enemies (your allies), I belive that the skill should be channeling or something.
Ultimate, even though they can go reg at the fountain, it would give like 70 seconds without this hero in battle, just as good as killing it. You sure need to change
I don't have any ideas atm though, sorry._________________
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Overall fine hero

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Like the idea! Question on the first skill? They get stunned a few seconds later for 1 second or they get stunned for a few seconds after you cast the spell on them?? please give an example.
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Ok here are the replies:
Lol-troll: Ya i am gonna buff up the damage of the 2nd skill.. For the 3rd skill i meant the toggle ON/OFF as at higher level u can kill a creep in 3 secs and so if this skill is on, it costs a 100 mana even if its not useful.. so the option to turn it on-off.. As for the channeling part- Well it goes against the Laughter concept
Getatmedog: The times indicated are the secs of stun.. Suppose at level 4 the spell is cast on a target. Then he/she gets a random damage say 175 after which he/she is stunned for 3 secs.. But i get why u were confused, i shall write the description clearly
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Sounds much better now. If I was going to change the first skill I would have the stun increase per lvl. ie. 1.5 sec, 2 sec, 2.5, 3.
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Yup changed it.. Any comments on the ulti? thats whats bothering me most..
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Ouch.. umm I dont know about the ulti man. I understand that they will heal during the course of this so it doesnt do 600 damage straight up but still Im not sure how I feel about it. I can tell you that Most will call it IMBA if compared with Viper Strike... ya know?
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yeah but viper deals the damage in a much shorter time..so I think ulti would be ok...3 spell concerns me...do only the creeps attack heroes on their team or do heroes also attack each other? because that would lead to own team wipes with mortred and other dps heroes which would be imbaa
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@Getatmedog and talktofrank: Viper and Lucifer were the 2 heroes i had in mind when thinking of the ulti.. I tried to balance it out by giving a 150 CD meaning atleast a 60 sec break b4 the same target can be hit again..
About the 3rd skill: Yup i plan to have even heroes attacking their allies but its gonna affect ur side too so u gotta choose when best to use it.. But the point on Mordred is valid, maybe i will change it such that heroes affected by the spell cant use spells or items! Besides its not like u can control them so this makes sense.. What say??
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Nice hero, but i think you need something to make this hero a way to be kinda imba, every other heroes are imba in their way, right?
+ 2nd skill should have unlimited stored, and can release only when the number of gloves reaches 10
+ Make the ulti last longer in lvl 1 and 2, i think 60 / 60 / 75 would be good
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U mean u actually want me to make this hero imba?? Thats the 1st time i heard someone say that in this forum.. I will think about it!
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I'm not saying to make this hero imba, just make him imba in a way, not totally imba (like dmg of Phantom Assassin with her ulti or super low-cooldown ulti of Ogre Magi with Multicast and little luck...)
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Lol.. Nice point! I think i will leave the 3rd skill unchanged then.. Imba in a way

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varunshenoyg wrote:
Lol.. Nice point! I think i will leave the 3rd skill unchanged then.. Imba in a way
dont listen to him... the ult is imba as is! if u combined with maledict they r ded! make duration 30/45/60 at most.Lol.. Nice point! I think i will leave the 3rd skill unchanged then.. Imba in a way
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