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Quack: The Demon Surgeon [Pending Hero]

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varunshenoyg


Mega Kill Posts: 590 Joined: 16 Dec 2007 gold

Quack: The Demon Surgeon [Pending Hero]

Posted: Sat Oct 25, 2008 1:40 am

Ok this is in response to Dotamorph's challenge of sorts..

Quack- The Demon Surgeon


Ever had nightmares of a rusted blade tearing across your neck? Ever seen patients go into the operating room healthy but come out dead due to "complications"? Fear Quack for he is not a retarded practioner.. He is one of Kiljaeden's agents in the human world getting souls to join the forces of the Burning Legion - Or so he thinks for The Lich King has Commanded his necromancers to convert the souls into the Scourge making Quack an unwitting member of the Scourge

Affliation: Scourge


Stats

Primary attribute- AGI
Range: 100, Movespeed: 315
HP: 511
HP Regen: 0.87/sec
Mana: 195
Mana Regen: 0.61 /sec
Str: 19 + 2.1 |Agi: 20 + 2.3 |Int: 15 + 1.8
Attack speed: 1.12 | Base Attack damage: 45-55
Armor : 3



Skills

1) Rusted Scalpel


There is nothing worse than the feeling of having a rusted scalpel peeling off your flesh.. If the pain was not enough, you also get after-effects from the rust. Targets get disoriented temporarily after taking a initial damage which is random given the positioning of the scalpel cant be accurate always

Level 1: Random damage between 25-75, stun for 1.5 secs after the damage
Level 2: Random damage between 50-100, stun for 2 secs after the damage
Level 3: Random damage between 125-175, stun for 2.5 secs after the damage
Level 4: Random damage between 150-200, stun for 3 secs after the damage
Mana cost: 40/60/80/100
Cooldown: 40 secs

Framework: A flash of light passes from side to side of the target

2) Bloody Gloves


After surgery the used gloves are supposed to be disposed but the demon surgeon collects them as a token of his victims. It is said that these macabre souveniors help him in battle.

Level 1: 1 glove per victim killed, each glove translates to 25 damage stored
Level 2: 1 glove per victim killed,each glove translates to 30 damage stored
Level 3: 2 gloves per victim killed, each glove translates to 35 damage stored
Level 4: 2 gloves per victim killed, each glove translates to 40 damage stored

Once 10 gloves are collected, Quack can release the stored damage in a 300 AOE
Mana cost: NA
Cooldown: NA

Framework: Sort of like Raijin's Overload but more effective at the cost of taking more time

3) Sadistic Laughter

Quack cant help showing his glee when he has killed yet another victim for he thinks the Burning Legion is getting all the more pleased with him. Everytime he kills a non-mechanical unit, he lets out a maniacal laughter affecting ALL other non-mechanical units in a 500 AOE, including heroes. Can be toggled ON/OFF

Level 1: All units begin attacking their own allies, effects last 3 secs
Level 2: All units begin attacking their own allies, effects last 4 secs
Level 3: All units begin attacking their own allies, effects last 5 secs
Level 4: All units begin attacking their own allies, effects last 6 secs

Mana cost: 100
Cooldown: NA

Framework: A howl-like laughter (Hopefully like The Joker's)

4) Ulti: Chronic Pain


On the operating table Quack does his malice. He opens the spinal chord of the target and probes the live nerves so that the poor target feels pain a long time after he has left the surgery

Level 1: Target gets 20 damage every sec for 30 secs
Level 2: Target gets 30 damage every sec for 50 secs
Level 3: Target gets 40 damage every sec for 70 secs

Manacost: 100/200/300
Cooldown: 90/120/150

Framework: A small explosion around the target each time he gets the damage

Note: The affected unit can move and attack as usual, he/she can even go to their fountain for relief so I dont think this is imba.. Also i know its similar to Doom, so any ideas are appreciated!
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Last edited by varunshenoyg on Wed Nov 12, 2008 10:06 am; edited 4 times in total


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l0l-troll


Dominating Posts: 186 Joined: 11 May 2008 gold

Posted: Sat Oct 25, 2008 2:55 pm

First skill look good.
Second skill needs a damage buff imo.
In the third skill you say it can be toggled, but you also say it last for 6 seconds, how does that work? Also, if they really start attacking eachother, and can still be attacked by their enemies (your allies), I belive that the skill should be channeling or something.
Ultimate, even though they can go reg at the fountain, it would give like 70 seconds without this hero in battle, just as good as killing it. You sure need to change Smile I don't have any ideas atm though, sorry.
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simon_rav


Dominating Posts: 197 Joined: 12 Dec 2007 gold

Posted: Sat Oct 25, 2008 5:26 pm

Overall fine hero Smile
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getatmedog


Godlike Posts: 1365 Joined: 24 Jan 2008 gold

Posted: Sat Oct 25, 2008 9:20 pm

Like the idea! Question on the first skill? They get stunned a few seconds later for 1 second or they get stunned for a few seconds after you cast the spell on them?? please give an example.
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varunshenoyg


Mega Kill Posts: 590 Joined: 16 Dec 2007 gold

Posted: Tue Oct 28, 2008 4:29 am

Ok here are the replies:

Lol-troll: Ya i am gonna buff up the damage of the 2nd skill.. For the 3rd skill i meant the toggle ON/OFF as at higher level u can kill a creep in 3 secs and so if this skill is on, it costs a 100 mana even if its not useful.. so the option to turn it on-off.. As for the channeling part- Well it goes against the Laughter concept Smile

Getatmedog: The times indicated are the secs of stun.. Suppose at level 4 the spell is cast on a target. Then he/she gets a random damage say 175 after which he/she is stunned for 3 secs.. But i get why u were confused, i shall write the description clearly
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getatmedog


Godlike Posts: 1365 Joined: 24 Jan 2008 gold

Posted: Tue Oct 28, 2008 3:15 pm

Sounds much better now. If I was going to change the first skill I would have the stun increase per lvl. ie. 1.5 sec, 2 sec, 2.5, 3.
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varunshenoyg


Mega Kill Posts: 590 Joined: 16 Dec 2007 gold

Posted: Wed Oct 29, 2008 1:37 am

Yup changed it.. Any comments on the ulti? thats whats bothering me most..
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getatmedog


Godlike Posts: 1365 Joined: 24 Jan 2008 gold

Posted: Wed Oct 29, 2008 4:43 pm

Ouch.. umm I dont know about the ulti man. I understand that they will heal during the course of this so it doesnt do 600 damage straight up but still Im not sure how I feel about it. I can tell you that Most will call it IMBA if compared with Viper Strike... ya know?
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TalkToFrank


Mega Kill Posts: 739 Joined: 18 Dec 2007 gold

Posted: Wed Oct 29, 2008 8:51 pm

yeah but viper deals the damage in a much shorter time..so I think ulti would be ok...3 spell concerns me...do only the creeps attack heroes on their team or do heroes also attack each other? because that would lead to own team wipes with mortred and other dps heroes which would be imbaa
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varunshenoyg


Mega Kill Posts: 590 Joined: 16 Dec 2007 gold

Posted: Thu Oct 30, 2008 4:42 am

@Getatmedog and talktofrank: Viper and Lucifer were the 2 heroes i had in mind when thinking of the ulti.. I tried to balance it out by giving a 150 CD meaning atleast a 60 sec break b4 the same target can be hit again..

About the 3rd skill: Yup i plan to have even heroes attacking their allies but its gonna affect ur side too so u gotta choose when best to use it.. But the point on Mordred is valid, maybe i will change it such that heroes affected by the spell cant use spells or items! Besides its not like u can control them so this makes sense.. What say??
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Draakjeraar


Killing Spree Posts: 60 Joined: 27 Jun 2008 gold

Posted: Thu Oct 30, 2008 4:59 am

Nice hero, but i think you need something to make this hero a way to be kinda imba, every other heroes are imba in their way, right?
+ 2nd skill should have unlimited stored, and can release only when the number of gloves reaches 10
+ Make the ulti last longer in lvl 1 and 2, i think 60 / 60 / 75 would be good
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varunshenoyg


Mega Kill Posts: 590 Joined: 16 Dec 2007 gold

Posted: Thu Oct 30, 2008 8:27 am

U mean u actually want me to make this hero imba?? Thats the 1st time i heard someone say that in this forum.. I will think about it!
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Draakjeraar


Killing Spree Posts: 60 Joined: 27 Jun 2008 gold

Posted: Thu Oct 30, 2008 12:28 pm

I'm not saying to make this hero imba, just make him imba in a way, not totally imba (like dmg of Phantom Assassin with her ulti or super low-cooldown ulti of Ogre Magi with Multicast and little luck...)
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varunshenoyg


Mega Kill Posts: 590 Joined: 16 Dec 2007 gold

Posted: Thu Oct 30, 2008 11:55 pm

Lol.. Nice point! I think i will leave the 3rd skill unchanged then.. Imba in a way Alien
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saya_macd


Mega Kill Posts: 619 Joined: 07 Feb 2007 gold

Posted: Sat Nov 01, 2008 3:35 am

varunshenoyg wrote:
Lol.. Nice point! I think i will leave the 3rd skill unchanged then.. Imba in a way Alien
dont listen to him... the ult is imba as is! if u combined with maledict they r ded! make duration 30/45/60 at most.
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