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Shokja - Troll Berserker

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Total Votes: 1

Is this a good hero for Dota?

No ending time set.
Needs balancing 100% [ 1 ]
100%

Yah man 0% [ 0 ]
0%

No man 0% [ 0 ]
0%

Virtviuz


First Blood Posts: 8 Joined: 06 Jan 2007 gold

Shokja - Troll Berserker

Posted: Sat Jan 06, 2007 3:39 am




Shokja - The Troll Berserker

AGI 22/+ 2.7
INT 18/+ 1.9
STR 17/+ 1.95
MS 300
Attack rate 1.90

Trained by the elite hunters and witchdoctors of the darkspear tribe, Shokja has become the best in battle and also a skilled ward maker. Shokja with spears like wind can hit foes behind his target. Shokja can even go into a rage of haste and sometimes becomes a madden hunter in the process.

Haste manacost 80 cooldown 25 sec
Shokja will put himself in a minor rage causing him to attack faster. Last 20 sec.
Level 1 12% IAS
Level 2 17% IAS
Level 3 22% IAS
Level 4 27% IAS
(It's model is like the mana steal target only it's on his chest part.)

Purging Ward mana cost: 90 cooldown 25 sec
Summons a powerful electrical ward that slows all enemy movement by 30%. Last 15 second
Level 1 - 400AOE
Level 2 - 500AOE
Level 2 - 600AOE
Level 2 - 700AOE
(Ward has 1000 life and 10 fortified armor)

Power Throw PASSIVE
Shokja throws his spear with all his might causing it to fly trough enemies.
Level 1 - Gets 10 bonus damage.
Level 2 - Gets 20 bonus damage.
Level 3 - Gets 30 bonus damaga.
Level 4 - Gets 40 bonus damage.

Madness (PASSIVE)
With the effect of haste Shokja will automatically increase attack rate, damage, and movement speed.last 20 second.
Level 1 30% IAR/5% IMS/40 bonus damage
level 2 50% IAR/7% IMS/ 55 bonus damage
level 2 70% IAR/10% IMS/ 70 bonus damage
(Madness effect is the breath of fire target model only it is attach to his arms and weapeons.)

Last edited by Virtviuz on Tue Jan 09, 2007 11:00 am; edited 2 times in total


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reccerosama


Dominating Posts: 147 Joined: 25 Jun 2006 gold

Posted: Sat Jan 06, 2007 3:55 am

with 3rd spell, u say it passes through enemy so it would do damage to enemy directly behind it? good hero but imho power throw should be active and haste should be passive
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Virtviuz


First Blood Posts: 8 Joined: 06 Jan 2007 gold

Posted: Sun Jan 07, 2007 1:46 am

Well you need haste to be activated to activate the effect of madness. It's like warpath but only works for one spell. Mad Embarassed Smile

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reccerosama


Dominating Posts: 147 Joined: 25 Jun 2006 gold

Posted: Sun Jan 07, 2007 2:48 am

then just make madness and active spell or give it a %chance to be activated
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JDZer0ski11z


Monster Kill Posts: 360 Joined: 18 Oct 2006 gold

Posted: Sun Jan 07, 2007 3:53 am

Uhh...Berserker or Headhunter?...Jah'rakal's the Berserker...and we got 4 troll heroes already. The only one missing is the Headhunter...eh, just to make a point...so...

Power Throw: What's the limit on how many enemies it hits? Full range?

Madness: Slower than Rampage, but it'll do.

Purging Ward: Nice skill, except...how much life does the Ward have? If it's destroyed too quickly, its useless...

Haste: Hmm...the active version of Fervor...not much of a valuable skill if u ask me...

Mind if u add some cooldown times? This hero needs a little something more...The Ward and the Power Throw are nice though...
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