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Joxie

Monster Kill Posts: 395 Joined: 18 Aug 2006 6502 gold

So many Question in One Post [sigh]



Well,
Part one : "chain lightning orb effect"
1. What is the orb effect name of chain lightning at mjolnir?
2. Does it stack the chance if I have more than one?
3. Is it the same orb effect with chain lightning at maelstorm? if no, does it has chance to come out in same time?

Part two : "6.38b AI 1.93"
1. Why when I played this one [at LAN], my friend always drop when he/me being killed?

Part three : "Movement Speed"
1. What is the MS of normal creep [melee and range]?

Part four : "DPS"
1. What is DPS?

Part five : "Magic resistance"
1. What is the default magic resistance [dmr] of each hero?
2. Is it normal increament [dmr + item's mr] or percentage increament [dmr + ((100%-dmr) * item's mr)]?
3. Does magic resistance reduce stun/sleep/slow/[bla bla bla] time effect?

Part six : "Mana shield"
1. If my mana shield is active, my mana is 1 and I'm being hit by 100 damage, do I got 50 [half of damage, the rest gone with my mana] or 98 [2 reduced from mana shield the rest back to owner]?
Note: damage Haven't reduce by armor.

Part seven : "AOE & Range"
1. How big is Yumero AOE for jumping when he cast omnislash?
2. How big is degen aura AOE?
3. How big is luna's Eclipse AOE?
4. How big is Chain lightning AOE to jump?
5. How big is Razor's ulti's AOE?
6. How big is Radiance AOE?
7. How long is blink and leap Range?
8. How long is range between bear and it's master where it can still attack?
9. How big is Overgrowth AOE?

Part eight : "Aghanim"
1. Is all the heroes who got effect when using Aghanim is already written at it's note? if note, could you tell me, who are those that got effect when wearing Aghanim?

Part nine : "Passive"
1. When Raigor/Zeus use item, does his passive triggered?
2. When Raigor/Zeus use triggered item [ex: basher], and the item triggered, does his passive triggered?

Part ten : "Fog of war"
1. AOE Skill that center AOE is the hero, is it effect for Character that hiddened by fog of war? [example Overgrowth cast at river, and there's a character that hidden at top of upper land.]

Part eleven : "Map"
1. What are the advantages and disadvantages for being at Scourge and Sentinel?

Part twelve : "Heroes"
1. What is the differences between scourge heroes and Sentinel heroes?
[because all I see is, Agile & Str hero at sentinel is support while the int is killer, while it's just the opposite condition on scourge - Agile & Str killer, int support]

Part thirteen : "Purge"
1. What can purge do except destroy summon unit, slow target, damage images?

Part fourteen : "Buildings"
1. There's magic that can hurt buildings. But is there any skill to heal buildings?

Part Fifteen : "kill & deny"
1. How many is normal kill & deny at one game for one hero?
[if different hero type is different "normal kill & deny" explain/example/discribe please].

----------------------
I think that's for now.
Note:
1. You don't have to answer all the questions.
just give part & number that you answer.
2. Sorry if my English such a mess, but you know what I mean right?
3. @mods : I don't know where I should post this questions [since there's items, skills, heroes, maps, bla bla bla] but I choose here [items thread], so, please move it to the right thread if it at wrong thread.

Thank you for advance.
_________________


Humans need a reason to live, but humans don't need a reason to die.
to be born is to die, why bother then?


Last edited by Joxie on Tue Jan 09, 2007 6:24 am; edited 1 time in total


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kaizer9

Hmmm...
Godlike Posts: 1389 Joined: 08 Aug 2006 11420 gold



part 13 purge can de buff certain spells like borrowtime etc

part 12 hero difference i just find scourge skill better to be used on a one on one situation (specially the killers like barathrum..) than a team play

part 11 maps nothing if you have excellent vision but for likes of me who have a poor eyesight (i don't wear glasses when playing or typing on the computer)
i find it hard to see enemy on scourge area
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yukino_silvermaine

Caducum Sanctus
Executor Posts: 7393 Joined: 12 Aug 2006 74525 gold



Part One:
Chain Lightning
= Does not stack with itself
= Can stack with Frost Attack on Ranged heroes [see more on the Orb Effect Table in the General Discussions Area]
= Maelstrom Chain Lightning is weaker than Mjollnir's.
Maelstrom = 150 damage, three targets
Mjollnir = 200 Damage, four targets


Part Two
Dropping Players
= I have no idea


Part Three
Movement Speed
= Melee Creep - 325
= Ranged Creep - 310/315 [I'm not sure]


Part Four
DPS
= Damage Per Second
= [Average Damage] x [Attack Speed]


Part Five
Magic Resistance
= All heroes have an innate 25% magic resistance.
= Magic resistance is diminishing. A few notes
- Item Resistance and Skill resistance stack ONLY if you get the item BEFORE the skill.
= Resistance does not lessen the duration, though some spells have longer duration when used on creeps [Cyclone, Frostbite, etc]


Part Six
Mana Shield
= You get 98 damage


Part Seven
AoE
Omnislash = 575 range
Degen Aura = 300 AoE
Eclipse = 450 AoE
Chain Lightning = 500 range
Storm Seeker = 500/550/600 AoE
Radiance = 550 radius
Blink = 1000/1075/1150/1150
Leap = 400/450/500/550
Spirit Bear = 1500
Overgrowth = 500 radius


Part Eight
Aghanim's Scepter
= Not All heroes can benefit from Aghanim's Scepter
Improves Ultimates for Lina Inverse, Zeus, Furion, Pugna, Rylai Crestfall, Rhasta, Akasha, Lesale Deathbringer, Lich, Leshrac, Lion, Necrolyte, Ezalor, Luna Moonfang, Lucifer, Vol'jin, and Ogre Magi


Part Nine
Passive
= Items don't trigger those passive skills
= Triggered abilities don't activate the said skills


Part Ten
Fog of War
= Spells do full effect on their AoE, regardless of whether or not you can see the targets.


Part Eleven
Map
Scourge
= Lack of forests near the central lane for Ganking
= When you attack the Sentinel, the "ramps" going up their base are much steeper than the ones in the Scourge base.
Sentinel = The World tree is too near the lower lane tower.


Part Twelve
Heroes
Cannot be answered. Depends on a player's opinion.


Part Thirteen
Purge = can remove certain buffs/debuffs from a target.


Part Fourteen
Buildings
= No spell can heal buildings


Part Fifteen
Kill and Deny
Depends on player skill, game duration, enemy skill, etc.
Does not have a real value.


Moved to the Questions and Answers forum.

^_^


Onee-chan.
_________________


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I already pre-ordered this figurine . So those who want to kick me out of DS.. You missed your chance. ;_;


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Joxie

Monster Kill Posts: 395 Joined: 18 Aug 2006 6502 gold



Hm... okay I remake the part fifteen

Part Fifteen : "Kill & Deny"
1. How many is normal kill & deny at one hour for one hero?
Note:
1. if different hero type is different "normal kill & deny" explain/example/discribe please].
2. Think that you're the player. [or a tournament finalist player]

[and more question]
Part Sixteen : "Invisibility"
1. How is the best way to deal a hero with invisibility skill?

Part Seventeen : "Attack speed"
1. How to check a hero attack speed? [in the middle of the game and not at it]
2. Attack speed increament on second item,
is it [AS + ((IAS-1 + IAS-2) * AS)] {increament being multiplied}
or [[AS + (IAS-1 * AS) + (((IAS-1 * AS) + AS) * IAS-2]?
[example AS = 100, IAS-1 = 10%, IAS-2 = 5%]
[first equation : 100 + ((10% + 5%) * 100) = 100 + 15 = 115]
[Second equation : 100 + (10% * 100) + (((10% * 100) + 100) * 5%) = 100 + 10 + 5.5 = 115.5]

Part Eighteen : "Critical"
1. Is it posible for critical to be triggered in the same time with bash/chain lightning/maim/feed back/[or other passive chance skill/item]? if it's possible, is the damage bonus from bash/chain lightning is added to critical computation?

Part Nineteen : "Magic and attack damage"
1. How do I know a skill is magic damage or attack damage or even attack through armor?
[I mean, magic damage is reduce by magic resistance, attack damage is reduce by armor] [ex: Omnislash, storm seeker, rupture, doom, dismember, etc][please tell me as much as you can, at least the one I mention above]

Part twenty : "Poison"
1. How big is Venomancer's passive attack speed reduction?
2. How big is Venomancer/Akasha/Mortred/Viper active skill poison speed reduction? [I don't remember the skill name]
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to be born is to die, why bother then?


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yukino_silvermaine

Caducum Sanctus
Executor Posts: 7393 Joined: 12 Aug 2006 74525 gold



Part Fifteen
Creep Kills and Denies
= I still don't know.


Part Sixteen
Invisible Units
= Use Gem of True Sight. That's the best way IMO.



Part Seventeen
Attack Speed
= There's no command to check the attack speed. You can hover your cursor on the hero damage to see an approximate [average, slow, very slow, fast, very fast]
= You can compute the attack speed using this equation:
[1 + IAS]/Base Attack Time



Part Eighteen
Critical
= Yes, it stacks. It will also stack with the any bonus damage, however, the bonus damage will not be included in the critical computation.



Part Nineteen
Magic and Attack Damage
= 'Tis a complicated question, since spells are further divided to multiple subtypes, namely Spell Attack Type + Spell Damage Type.

Some spells are reduced by both armor type and quantity. [Scattershot]
Some spells are reduced only by armor type. [Rupture]
Some spells are reduced only by armor quantity. [Empowering Haste]
Some spells are reduced spell resistance and armor quantity. [Diabolic Edict]
Some spells are reduced by spell resistance only. [Reaper's Scythe]
Some spells are not reduced at all. [Doom, yes. It is evil.]


Part Twenty
Poison
= Poison Sting
Level 1 - 7%
Level 2 - 14%
Level 3 - 21%
Level 4 - 28%
[Not sure, roughly though. Check Editor]

Viper Strike slows by 40/60/80
Shadow strike slows by 50% at all levels.



Why do you ask such complicated questions, Onee-chan?
T_T
_________________


Click the image to read the rules. DON'T PM ME ABOUT YOUR STRATS/IDEAS
I already pre-ordered this figurine . So those who want to kick me out of DS.. You missed your chance. ;_;


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FF_Dr@gon

Warnings : invulnerable
Chambermaid Posts: 2520 Joined: 20 Aug 2006 62273 gold



Just a quick browse. Part 10: Not all AoE spels hit the 'hidden' enemies. Eg: pulse nova, echo slam, etc. Part 19: arcane orb, searing arrow, glaive of wisdom, and impetus' damage go through armor as well. Part x (forget Smile ): chain lightning range 700. Poison sting reduce ms about 7% at all lvl. || Actually, this thread is quite similar as the 'RAQ (Rarely Asking Question)' one. You can check there for further informations. 8>
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Joxie

Monster Kill Posts: 395 Joined: 18 Aug 2006 6502 gold



@Yuki-chan
Well, most of the "easy question"s are already answered right?
And I just think about them and don't know how to check it Very Happy
Quote:

Not sure, roughly though. Check Editor

My frozen throne V1.18 is cracked one, so I can't.
And DotA map can't be opened using V1.00 right?
Quote:

[average, slow, very slow, fast, very fast]

I don't find these message is use full, most of heroes [or may be all of them] are at very fast attack speed on high level.

@Dragon
Yes, that's right, but since it took about 10 minutes or more to open 1 ds page [from my office] and I haven't check the Question and Answer section, I just post it at Item section.
And one more thing... I can't find it! Could you give me the link?


And another questions XD

Part twenty one : "Omnislash"
1. What is magic damage type of omnislash? [the answer is one of Yuki-chan's answer at part nineteen]
2. How big is the damage each slash from omnislash? [his attack damage or there's a fix number or other thing?]
3. When Omnislash is attack someone at chronospere, will Yumero stop the attack? Explain.
4. When omnislash is cast, then Naga siren/atropos cast sleep, what will happened?
[Yumero keeps attacking/stop attacking/other explain]
Note: when atropos cast sleep, there enemy unit is only the sleeping unit around.

Part twenty two : "Black hole"
1. What is the speed of black hole absorbing?
2. Will all magic, that at "casting" status, be canceled?
3. What will happen if when barathum Charge past black hole?

Part twenty three : "Assasinate"
1. When mark of assasinate will dissapear? [when the bullet release or when the bullet hit target?]

Part twenty four : "Rupture"
1. When a hero being ruptured, does it deal damage if he/she/it blinked/Town portal?
2. Will Stygwyr revived if he died before a hero that he kills using his ruptured?

Part twenty five : "Magic with Duration, and it's damage"
1. When a magic with duration [ex: Black hole, poison sting, doom, Frostbite] being used to attack a hero, when the first damage is deal? [when the animation start or on the first 1 second or other?]
_________________


Humans need a reason to live, but humans don't need a reason to die.
to be born is to die, why bother then?


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@$+R@\_

Monster Kill Posts: 273 Joined: 25 Dec 2006 1909 gold



i can answer the 20th question. assasinate mark will be gone when the bullet is released, the target gets too far, or when the sniper is stunned.ryt?
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yukino_silvermaine

Caducum Sanctus
Executor Posts: 7393 Joined: 12 Aug 2006 74525 gold



Part Twenty One
Omnislash
= Damage type = Physical. [Hero Attack, Hero Damage]
= Damage varies from 150-200
= Well, Yurnero is invulnerable when slashing, so I guess he won't ge affected. [Need confirmation]


Part Twenty Two
Black Hole
= I don't know and I don't wanna know. I suck at INT heroes. XD


Part Twenty Three
Assassinate
= Mark will be removed when
a] The bullet lands
b] You go out of range
c] Kardel is interrupted
d] You die before you are hit


Part Twenty Four
Rupture
= When one teleperts, he won't be affected by rupture. Blink will hurt him, though.
= Nope. Heroes die when they are killed.


Part Twenty Five
Magic with Duration, and it's damage
= Umm..? Care to elaborate?
_________________


Click the image to read the rules. DON'T PM ME ABOUT YOUR STRATS/IDEAS
I already pre-ordered this figurine . So those who want to kick me out of DS.. You missed your chance. ;_;


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FF_Dr@gon

Warnings : invulnerable
Chambermaid Posts: 2520 Joined: 20 Aug 2006 62273 gold



@Joxie : Well first, actually I don't know how to link one page with another, second, I wonder if it can be done using mobile version. || Are there anyone willing to link this page to DS.com/forum/QuestonAndAnswer/RAQ ? Tq in advance. || @Joxie again : waiting 1 page up to 10 minutes? Are u using telkomnet.instan ? Masih bermasalah akibat Taiwan? 8X
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_noob28_

®AngelFrancine©
Beyond Godlike Posts: 2788 Joined: 08 Dec 2006 37391 gold



part three answer i think its 325 movespeed
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Garfield

World's Coolest Cat
Mega Kill Posts: 808 Joined: 31 Aug 2006 3377 gold



A few answers:

Part 22: When Barathrum uses Charge of Darkness and passes within Black Hole range, he gets affected as well.

Part 25: The damage is taken instantly, unless otherwise stated, e.g. Dazzle's Poison Touch.
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Joxie

Monster Kill Posts: 395 Joined: 18 Aug 2006 6502 gold



@Yuki-chan
wew, you already past through the 6k posting while drew only 600 posting.

part 22, *LOL*, yes yes, I know the pain from playing int heroes.
but may be it'll be usefull if this knowledge is used to counter Darkcrow right?

part 23, *sigh* I just hoping it would be when the bullet release [so I can train my self to blink when the mark dissapear].
<- not good at counting.

part 25, uhmm.. how it said... okay... it's just like : when Rilay cast frostbite, target will be held by a block of ice, right? what I ask is, when the first damage dealed to the "hero that held by a block of ice". is it "when he held by the block of ice" [or I should when the animation start] or "one second after the block of ice appear"
but forget it... cat already answer it.

@dragon
just type [ url ]the link page/address[ /url ], it should be worked.
I don't find and RAQ [only search until page 2 thought].
The connection? I don't know what we used [I use my office connection, and never ask what they use]
[language indonesia]kayaknya bukan d... emank kadang di sini suka rada lemot koneksinya[/language]
[translate]I don't think so... it's my office connection that sometimes down[/translate]


And more questions XD

Part Twenty Six : "Toggle skill"
1. Is there any chance for maim/chainlightning to be triggered when the toggle skill is active.

Part Twenty Seven : "Purge [again]"
1. What are buff and debuff that purge can't remove?

Part Twenty Eight : "Town Portal Scroll [TP]"
1. When I should use it? [early game, middle game, end game?]
2. Where I should use it? [From fountain to the farthest tower, from frontline back to fountain/building around tower]?
3. Is it worth to purchase?

Part Twenty Nine : "Doom"
1. Does a hero able to use item(s) when he/she/it is being doomed?
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Humans need a reason to live, but humans don't need a reason to die.
to be born is to die, why bother then?


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Garfield

World's Coolest Cat
Mega Kill Posts: 808 Joined: 31 Aug 2006 3377 gold



Part 26:
I didn't get the question, hehe. I don't know what you mean by "toggle skill"...

Part 27:
The only spell I know is Doom.

Part 28:
TP is useful in any stage of the game. Mostly used if you want to get back into your lane quickly, and it's most effective in the early game since you have all your towers, so you can easily switch lanes or get back to your lane after you've healed. IMO, it's worth it, and the current cost of the Scroll is actually reduced already, compared to earlier versions. Which lane to use? Mostly the lane farthest to your base, which is the bottom lane for Sentinel and the top lane for Scourge. But I still get a TP even if I'm on other lanes, since you'll never know when you really need it.

Part 29:
No items can be used when you are under Doom.
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Joxie

Monster Kill Posts: 395 Joined: 18 Aug 2006 6502 gold



@Cat
Toggle skill is ...
Active toggle or...
ah what ever, just like BC's searing arrow and Drow's frost/cold [don't remember] arrow.
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Humans need a reason to live, but humans don't need a reason to die.
to be born is to die, why bother then?


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