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[Test Hero]Kranzaknan - Destroyer Mage
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Total Votes: 6
For the Holy Guardian. Which of these effect do you think should be applied?
No ending time set.
10% of the Destroyer Mage's remaining mana 50% [ 3 ]
4x of it's base strength 50% [ 3 ]
shadowmastermk47
Mega Kill Posts: 857 Joined: 15 May 2006 gold
[Test Hero]Kranzaknan - Destroyer Mage
Posted: Fri Jan 19, 2007 10:58 amModel: Druid of the Talon (larger model)
Sound Set: Druid of the Talon
Icon: Soon
Stats:
Strength - 12 + 1.8
Agility - 22 + 2.0
Intelligence - 20 + 2.4
Movespeed: 305
Attack Rate: 1.91
Damage: 49-60
Range: 500
Skills:
Bo d y Shock - 100/130/145/170 mana [14 seconds]
The Destroyer Mage shoots a purging ball, dealing damage to the first 3 units that touches the ball. Can reach up to 1000 range. After shooting the ball, the Destroyer Mage cannot do anything in 1.5 second.
Level 1 - 100 damage
Level 2 - 200 damage
Level 3 - 300 damage
Level 4 - 400 damage
B lizzard - 140 mana [20 seconds]
The Destroyer Mage calls forth a blizzard to strike enemies in an area up to 3 times. Each wave releases 10 shards in a 275 AoE. Any enemy unit gets hit by a shard will be slown by 40% for 3 seconds.
Level 1 - Each blizzard shard deals 10 damage
Level 2 - Each blizzard shard deals 20 damage
Level 3 - Each blizzard shard deals 35 damage
Level 4 - Each blizzard shard deals 50 damage
Notice: Each shard can hit a unit once-thrice, but will reach up to 5x depending on the collision size...
Holy G uardian - Passive aura chance
Whenever the Destroyer Mage or his allied heroes get hurt, the Destroyer Mage will have a chance to recover the allied unit/himself by 4x of it's base strength or 10% of the Destroyer Mage's remaining mana . Every time this skill triggers, the Destroyer Mage cannot move for .5 second.
Aura has 500 AoE
Only works on heroes
Level 1 - 4% chance
Level 2 - 8% chance
Level 3 - 12% chance
Level 4 - 16% chance
Notice: You'll decide on the healing thingy, with the red colored text.
Ultimate :
F lamberge - 300/500/600 mana [120/120/130 seconds]
The Destroyer Mage shoots a fireball, dealing damage to enemies who touches the ball and crushing 5 armor for 15 seconds. Can reach up to 1250 range. Wave has 200 AoE wave for damaging. Final impact damage stacks with initial, but not to each other.
Has .75 second cast time.
Level 1 - Initial shoot deals 300 damage, final impact deals 150 damage, wave has 1500 movespeed.
Level 2 - Initial shoot deals 450 damage, final impact deals 200 damage, wave has 3000 movespeed.
Level 3 - Initial shoot deals 600 damage, final impact deals 250 damage, wave has 6000 movespeed.
Notice: A shotgun fireball shoots fast to the target, but will try to reach it's maximum range (1250) and final impact activates in 1100 range.
Notice: Post comments but don't be rude. I'll be replying starting in Feb. 1. I'm logging out to rest muna
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Last edited by shadowmastermk47 on Fri Jan 19, 2007 1:23 pm; edited 2 times in total
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Nice idea, I like Flamberge and Bodyshock, they sound incredible.
Keep up the good work.

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Blizzard in level 4 deals 500 max damage, but thanks to the wide area, only 1-5 of the shards will hit a single target..
Holy Guardian will make running away very hard... Like getting hit by mkb..
Flamberge is like a giant sword, right? It's like using a giant sword (really big, I suppose..) to hit the area by wave. The higher the level, the faster the wave moves and hits like a sword.
i don't know homie, but take other peeps advice.. Not a pro, hehh.
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わたしわ ろうん ですろや.
My name is Lone Destroyer.
Vengeance is mine
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shadowmastermk47
Mega Kill Posts: 857 Joined: 15 May 2006 gold
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