6.59 out!
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6.59 out!
Posted on Mon Jan 26, 2009 6:42 pmgo check it out!
CHANGELOG:
* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight's cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage's Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness
* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo
Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.
Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)
Cooldown: 35
Manacost: 170
Notes: It cannot target Level 5+ Neutral Creeps
Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.
How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.
Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.
Enjoy
-- IceFrog
http://www.getdota.com/
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LLLLLLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLL
Happy day SIR. This is so unexpected!!!
Awesome buffs that caught my attention:
Quote:
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
WTH O_o
Quote:
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
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Last edited by KingV on Mon Jan 26, 2009 6:58 pm; edited 2 times in total
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* You can no longer attack items you do not own if they are in the fountain area - I LOVE THIS!
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200 - Good buff on this skill, I was realy pissed by the high mana cost some times.
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Last edited by TheGunslinger on Mon Dec 21, 2012 0:00 am; edited 666 time in total
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no new heroes=(
but i love those new runes - empty bottle is imba now
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please PM me and tell why new aghanim's does not improve Vendetta!!!
nobody will pick NA now
nooooooooooooo
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Shadow_Dancer wrote:
no new heroes=(
but i love those new runes - empty bottle is imba now
no new heroes=(
but i love those new runes - empty bottle is imba now
Wait so what are the new runes? It didn't say exactly which in the change log... or did it?
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runes appear every 3 mins but both top and bot)
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please PM me and tell why new aghanim's does not improve Vendetta!!!
nobody will pick NA now
nooooooooooooo
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Well, really fast lol
Enigma Eidolons push even more now =D
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i get this "500 Internal Server Error" when i want to dl

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Shadow_Dancer wrote:
runes appear every 3 mins but both top and bot)
runes appear every 3 mins but both top and bot)
Even without -er? That would be a change Id dislike...
Interesting update...btw: some1 knows about the hidden quest?
IceFrog wrote:
Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model."
Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model."
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Soooo unexpected
cool though, some nice changes, nothing major
edit: TC will be awesome!
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Last edited by Gaucma on Mon Jan 26, 2009 7:45 pm; edited 1 time in total
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Quote:
Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.
Enjoy
-- IceFrog
Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model.
Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.
Enjoy
-- IceFrog
Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model.
In the next ofiicial map there will be a hidden quest. And in 6.60 a new hero will arrise and that is Tauren Chieftain.
Ohh and the new cooldown visual effect is pretty damn cool.

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Last edited by KingV on Mon Jan 26, 2009 7:55 pm; edited 1 time in total
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Not too many big changes, but good ones all the same.
The new -er sounds interesting.
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