How to make a GOOD Hero Idea.
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How to make a GOOD Hero Idea.
Posted on Wed Feb 25, 2009 8:18 amKAPOW!
your not so friendly Blueman has struck again, this time bringing you a guide to Hero Making.
Yes there is already, what some might call a perfectly good guide out there, stickied in the forums, however it was made for an internet community, while not so dissimilar to us, that takes a slightly different approach to hero making.
also, I think they left stuff out.
Without further ado, lets get on with it.
Index
- Brainstorming
- Concept
Theme
Role
To Start
- Naming your Hero
Stats
The problem with Stories
Abilities
- The Essentials
Creating your Abilities
Balance
- Getting it right the first time
A Completed Hero
- Quick Checklist
Some random tips from people who know what they are doing.
Brainstorming
As the other guide says, brainstorming is ESSENTIAL to the making of a hero, if you don't put sufficient thought into a hero, the inevitable result is a bad and thus unpublished idea.
To avoid this, please, think about the hero before...
Random Dude/Dudette wrote:
Right, I'm going to make a Hero Idea!
Right, I'm going to make a Hero Idea!
Concept and Theme
In the index I listed these as separate items and in their own rights they are.
For the purpose of this guide, let us pretend that they are almost exactly the same. You may use either of these to get a hero started, just make sure you have one as it makes your hero unique.
So what is the difference?
Well a theme is exactly what you think it is. Should your hero have a FIRE theme, the abilities it can learn will be largely fire based.
What it boils down to is that once you decide on your theme, you will build your hero around it.
A concept is where ideas generally get more complicated, it can be almost anything.
Generally your concept will be an ability that drifted into your head and you thought...
Random Dude/Dudette, back again wrote:
That would be awesome
That would be awesome
or
Random Nerd/Nerdette? wrote:
I wish I could....
I wish I could....
Needless to say, you had an idea, now you need to think up the rest of the hero to support the idea.
Fortunately for you, the initial conceptual idea, will generally result in you thinking up a theme.
Role
Your next big question is...
Ghost
wrote:
What the f**k is my hero going to do?
What the f**k is my hero going to do?
Well one of the following ~General Categories~ can help for picking out a role.
- True Tank
- Hunter
- Support
- Disabler
- Nuke
- Healer
- Sniper
- Assassin
- Battlecaster
- Warrior
You can create a Hybrid, but be careful as it stands to create imbalance.
Upon choosing, you should have some idea of the core stat, a True Tank will have a HUGE health pool, a mana puddle and attack speed to rival one of the slower animals in our wonderful kingdom. While an assassin will thrive on surprise factors and a Hunter just attempts to destroy anything it finds.
Starting
You have come as far as to have a basic idea of where your hero is going and you have a role, should you have not done this much, turn back, I don't want to read another crappy hero idea.
Naming your Hero
First off, do not just go and type something random in, making sure to have a couple of apostrophes. A name like Shan'dalaji isn't of much value.
sure, if you have made a demon, this can work, but think about it...
How many DotA heroes have a name like this?
and
How many have a hidden meaning?
So hidden/obvious meaning is clearly the way to go, how are you going to do this?
well Google is your friend, you can find this rather hard to locate site here .
Get a word translated into an obscure language
Get a list of names that mean...
Get a name randomly generated...
Just make sure it LINKS back to the THEME or ROLE.
Stats
I'm going to keep this section brief.
I highly suggest using the Hero Idea maker that is found under my strategies to input the stats, it will churn out the starting health and mana when you finish, it provides the rest of the stats in a neat layout making everything easier to read later.
Most heroes get between 6 and 6.5 stat points per level, and have base stats adding up to be close to 60 (~55_.
this does not mean you should strive for balance with...
int:20+2 ang:20+2 str:20+2
this makes for what will most probably be a boring hero. throw the stats around and see what happens, once again keeping the THEME or ROLE of your hero in mind.
The problem with Stories.
The main problem with writing your story at this stage of the process is that you can't hint at the heroes abilities.
I would advise that you do not write a story until after you finish making the rest of the hero UNLESS the story was the original concept.
Abilities
The Essentials.
- Make spells visually appealing
- Try to theme your icons
- Makes most spells original
- Ultimate must be original
- Strike a balance between actives and passives (no more than 2 passives)
Creating Abilities.
Time for another rather odd hypothetical situation...
I want you to pretend you are playing with Lego.
Each different block is a marker, one is a Timer, one is damage, on is exponential growth, all of them can be found in a variety of different colours.
when you put these together you create abilities.
Damage on its own is a Damage spell, adding Time you get a Damage over Time spell, if you add Exponential growth to this, the damage gets bigger over time, if you go further and add the damage taken by % block, you get maledict.
Back to the real world where abilities are in fact not Lego.
you take a few interesting base effects and merge them into something more then you add flair by specifying visual effects.
Balance
Most people care only about balance when they come to look at your hero, they do not give a flying.. anyway.
if they think your hero is imbalanced when they look at it, they will give it almost an instant thumbs down.
Getting it right. The first time.
so take a look at the damage you do relative to your health.
huge manacosts are not a way to create balance, it needs to be combined with something else, be it cast range or cast time.
If this hasn't done it, take a look at other heroes that already exist.
if one hero can do a 2k damage combo to a hero from a range of 500 in less than 2 seconds.
you can probably get away with doing a 2.5k combo in 4 seconds from melee range.
provided that you are a battlemage.
before posting an idea you should make sure it is largely balanced yourself, as long as it isn't too imbalanced you should be able to get away with it.
A completed hero.
congratulations, you have finished your hero.
should you have followed all these steps, you can probably PM me about the hero without getting a reply along the lines of...
Ghost
wrote:
Why do you make heroes?
I mean, to put it nicely, you suck at it.
Why do you make heroes?
I mean, to put it nicely, you suck at it.
because generally people decide that I am wrong, then they go onto the users squished list.
you don't want to be there.
Checklist
[ ] Do I have a good story?
[ ] Is my heroes name good?
[ ] Does my hero have a role?
[ ] Are my skills original?
[ ] Do I have less than 3 passives?
[ ] Is my hero balanced?
[ ] Does it all come back and relate to my theme/concept/idea?
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Last edited by Ghost on Sun Mar 01, 2009 2:08 am; edited 1 time in total
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Thanks Ghost, and your blueness, a lot of heroists in this forum needs to read this. Sticky or merger with the sticky needed.
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yeah i will sticky later.
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Great. Those of us who can't stand to read a god-awful idea appreciate you taking the time to put this up. Unfortunately, I bet almost no one will read it, or will decide that it is too much trouble. I hope this changes things, as I've stopped reviewing ideas that I have to spend more work commenting on than the person spent creating them.
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join the club, i request people pm me if they want me to look.
and if they make a horrible hero, the make the text document on my desktop that lists people whose heroes i will never look at again.
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very useful! thanks!
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garena ccount: mageochaos-banned jo_nas using now
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remains unfinished due to my being rather busy.
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Nice, check out this hero and tell me if it good or not (story, skill, balance, etc)
http://www.dotastrategy.com/forum/sutra334378.html#334378
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Hmm even I can learn from this.
If only that whenever Ghost disappears for a while he's bound to be doing something hilarious.
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i see, i ran away from msn chat and he found this...
having just mentioned it in regards to something somewhere else that was horrible....
XD
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lol i like this guide on making a hero
it makes me rethink some of the things ive done when i created my entry fro the bard challenge. i think im just going to mkae sure everything fits.. liek the stroy.. idk but i thought the part about what you said was funny "First off, do not just go and type something random in, making sure to have a couple of apostrophes. A name like Shan'dalaji isn't of much value.
sure, if you have made a demon, this can work, but think about it...
How many DotA heroes have a name like this?
and
How many have a hidden meaning?"
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^^ i read it till the very last word... i like mods and admins in DS.com compared to other sites (dota-related or not)
^^

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Or we could in reality drive away from lame formulas into true creativeness. These are good guidelines just like the 5 paragraph essays; but eventually you have to grow out of this childish ways and into your own style.
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I rant because I care.
Posted on Tue Jun 30, 2009 12:53 pmlooks like someone if a little bitter.
just a word of advise, don't mess with the mods.
and just a quick rant, i assume that my lame formula mean the one that follows the rough equation..
my lame formula wrote:
looks good + balance + synergy = good
looks good + balance + synergy = good
you will be frowned upon and shunned from this forum.
these childish ways are an expected standard.
It is expected that your hero has a name.
It is expected that your hero has a theme.
It is expected that your hero has stats.
It is expected that your hero has abilities.
It is expected that your hero has some form of synergy.
It is expected that your hero has is almost balanced.
apparently your own creative style isn't appreciated.. I mean one person thought your hero was good, nobody thought it was somewhere in between good and bad, the rest said nuke.
we have been doing this for longer than you.
we are better at this than you.
we hope you can accept that we are right.
did I mention that the one person was in fact yourself?
that puts you on your side.
which totals your army at 1.
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