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Nasty Totem [GODZILLA CHALLENGE]

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Total Votes: 12

What do you think?

No ending time set.
Eww... 16% [ 2 ]
16%

Needs Work 25% [ 3 ]
25%

Excellent 16% [ 2 ]
16%

Good 41% [ 5 ]
41%

Average 0% [ 0 ]
0%

Erutan

Killing Spree Posts: 92 Joined: 21 Sep 2008 gold

Nasty Totem [GODZILLA CHALLENGE]



Nasty Totem


Price: 3578 gold

Description:
A long time ago, in a land far far away, there was a dungeon with a malevolent necromancer residing within. This "nasty necro" had a habit of raising skeleton warriors every time someone entered his dungeon. Unfortunately for him, the Scourge sent Pugna to go deal with the Necromancer. After defeating him with a beautiful Decrepify+Dagon combo, he took the head of the "not-so-nasty-no-more necro" and made a Nether Ward out of it. Since they run out in 40 seconds, he didn't keep it for long.


Requires:
Netherezim Buckler (803 gold)
Vanguard (2275 gold)
Nasty Totem Recipe Scroll

--------------------------------------------------

Discussion:

Nasty Totem [Item Effects]:
Gives:

+2 All Stats

+5 Armor

+250 HP

+5 HP/s Regeneration


Passive:
Nasty Negation:

30% chance to summon a Nasty Skeleton when attacked
(Cap of 5 Nasty Skeletons .

Active:
Nasty Necromancy:

Gives all Nasty Skeletons (And You) within 600 AOE +5 Armor and Nasty Neurotics for 15 seconds.

Mana Cost: 25

Cooldown: 40


New Units/Skills:
Nasty Skeleton:

Amount of damage taken (Not deducted by any type of resistance; the pure original damage) on procurrence of Nasty Negation: N

HP: 50 + (N x 1.5)

Damage (Type Hero): MIN: 10 + (0.25 x N) MAX: 15 + (0.25 x N)

Movement Speed: 200 + (1 x N)

Base Attack Speed: 1.45

Armor (Type Hero): 2

Nasty Skeletons last for 60 seconds. Is a summoned creature and is affected by purge.

Example:

You are hit by a tower for 100 Seige Damage. Because this is not reduced, N = 100

Nasty Skeleton will have:

50 + 150 = 200 HP

MIN 10 + 25 = 35 Damage MAX 15 + 25 = 40 Damage

200 + 100 Movement Speed

1.45 Base Attack Speed

2 Armor


Nasty Neurotics (Buff):

Gives Nasty Skeleton :

+50% Attack Speed

+20% Movement Speed

+40% Damage Taken


Item Discussion:


Not really much to discuss, but here goes...

Nasty Totem is basically a tank pusher item. It gives tanks that generally don't have much normal attack power (Centaur, Axe, Dark Seer, Rooftrellen, etc.) a source of disposable minions that are great for leveling creep waves, doing short pushes, and killing towers. The buff is for tower killing, or hero killing. While the hero/tower/whatever is focusing on you, the main tank, you are giving your skeletons extra bonus attack output in exchange for damage taken, which you are taking for them.

Nasty Skeletons are pretty nice. They can be relatively weak to very strong based on the damage you take, and have hero attack and hero armor, which means an automatic 25% spell reduction , and full damage to other heroes!

Nasty Skeletons also are awesomely circumstantial. Some heroes rely on attacks that deal very high damage, but sometimes at a slow rate. Such heroes include Mortred (Crit), Tiny (Base Attack), Kunkka (Passive), and Earthshaker (Enchant Totem). If on the off chance you are hit by a 500 damage Mortred critical, you have yourself a VERY strong Nasty Skeleton for 60 seconds. The only downside is that Nasty Skeletons are summoned creatures, and if on the off chance you get a powerful one, it can be purged.

Nasty Totem itself gives pretty decent stats, as well. The extra HP, regeneration, and armor are great for tanking, which the Nasty Totem is all about. The Vanguard's passive block chance, however, is removed.

Well, that's my submission for the GODZILLA challenge. Feel free to give suggestions and comments, telling me if it's practical or imbalanced or anything! Thank you! Very Happy
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Last edited by Erutan on Fri Mar 06, 2009 3:17 am; edited 2 times in total


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last_dota_freak!

Godlike Posts: 1445 Joined: 25 Apr 2008 gold



holy sh*t this is too long!
nice job btw!

oh and you're my rival in the challenge. :p
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pomlaos

Beyond Godlike Posts: 4147 Joined: 27 Nov 2007 Warnings : 1 gold



what???
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Shimrra_3

Supreme Overlord
Chambermaid Posts: 4095 Joined: 19 Dec 2006 gold



*stare*

Ok... a little complex but I get the idea.
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Erutan

Killing Spree Posts: 92 Joined: 21 Sep 2008 gold



Thanks for the comments, lol.
It's a little bit too complicated, huh..
What do you think, should I change the skeleton's stats to something set in stone?
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melkorthefoul10

Monster Kill Posts: 298 Joined: 23 Feb 2008 gold



i like
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choijinhyeok

Mega Kill Posts: 703 Joined: 01 Jun 2007 Warnings : 2 gold



I like this idea a lot! I think I know who gets my vote! ;D
But I do think you should, like you said "change the skeleton's stats to something set in stone".

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Erutan

Killing Spree Posts: 92 Joined: 21 Sep 2008 gold



Yeah, you guys are right. I'll think about what would be balanced.
I just hate items that lose value later on :[
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iledankarl08

Godlike Posts: 1897 Joined: 20 Feb 2008 Warnings : 2 gold



good at pushing Wink
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TheGunslinger

Beyond Godlike Posts: 2919 Joined: 25 Jun 2008 Warnings : 3 gold



This item on axe would be hillarious! A lot of skeletons would appear for sure. You should cap the number of skeletons because of that.
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Clockwork - you thought it was over? You were, oh so wrong....

Last edited by TheGunslinger on Mon Dec 21, 2012 0:00 am; edited 666 time in total


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pedophile

First Blood Posts: 4 Joined: 20 Feb 2009 gold



....?
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ridwanz

Monster Kill Posts: 417 Joined: 01 Sep 2008 gold



Good work man
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louroux_shadow0

Dominating Posts: 190 Joined: 11 Jun 2007 gold



any bounty or gold given when the skeleton is killed? @_@?
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PaladinJosh!

Monster Kill Posts: 217 Joined: 30 Oct 2008 gold



This item would be awesome on axe. realy cool and you use call just as you have lots of them to ensure the enemy doesnt destroy them. bit complicated though
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theraven

First Blood Posts: 32 Joined: 29 Sep 2007 gold



That's awesome. Put this on a tank and and your pushing can commence!!

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