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Kurt Wagner - Nightcrawler [BC ENTRY]

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MrZombie


Dominating Posts: 176 Joined: 08 Sep 2007 gold

Kurt Wagner - Nightcrawler [BC ENTRY]

Posted: Fri Jun 19, 2009 4:48 am


Kurt Wagner - Nightcrawler
Range: 125 | Move Speed: 310
Primary: AGI
Str: 14 + 1.5 | Agi: 24 + 2.9 | Int: 21 + 2.0
Damage: 47 – 54 | HP: 416 | Mana: 273
HP Regen: 0.67 | Mana Regen: 0.85
Attack Speed: 1.37 | Armor: 3

Kurt Wagner was born with certain unusual physical characteristics, but his power of self-teleportation did not emerge until puberty. He was deprived of a normal childhood being the son of Mystique and Azazel, not knowing til later in his life. He remained in a circus unhapy until his powers became of use to the x-men. He fel in love with their candid and assorted pride and has devoted himself to their task of uniting the humans with the mutants. He has astounding intelligence and great agility, and is loving and caring. His many battles have yet to take away from his religious pious even when he holds a magical weapon inside his body that many religions would find blasphemous. He fights for honor, pride, and for his love of hope.




Jaunt {J}
Teleports nightcrawler leaving a thin blue smoke from the jaunt point and exit point. Smoke lasts 16 seconds.

Rank 1 : 550 Range. Smoke works as fog of war, any enemy who enters the area of smoke (200 AoE) is limited to their unit size in vision and sees the whole map as fog of war while in it.
Rank 2 : 700 Range. Smoke works as fog of war, any enemy who enters the area of smoke (225 AoE) is limited to their unit size in vision and sees the whole map as fog of war while in it.
Rank 3 : 850 Range. Smoke works as fog of war, any enemy who enters the area of smoke (250 AoE) is limited to their unit size in vision and sees the whole map as fog of war while in it.
Rank 4 : 1000 Range. Smoke works as fog of war, any enemy who enters the area of smoke (275 AoE) is limited to their unit size in vision and sees the whole map as fog of war while in it.

Mana Cost : 45/60/75/90
Cooldown : 15/13/11/9
Notes : Alright take this for example, we all know what fog of war is, well when you enter the area of nightcrawlers smoke you then see everything besides yourself as fog of war, you cannot see where your alies are, where your creeps are, or where your enemies are, as long as you are in the smoke. Only exceptions are buildings, and if you can create artificial vision i.e. rocket flare, sunstrike, eyes in the woods, miranas arrow, wards etc. Basically meant so the target cannot fight back whatsoever if they are caught in the smoke.


Spatial Awarness {A}
Nightcrawler over the years has been attuned to traveling large distances over short periods of time, increase his effectiveness when doing so. Gives bonuses to damage and regen when you travel 500 or more units in 1 second. Damage bonus lasts 8 seconds or until you attack something.

Rank 1 : Gives +14 damage on the next attack and grants +3 hp and +1.5 mana regen for 4 seconds. Can stack up to 3 times.
Rank 2 : Gives +26 damage on the next attack and grants +6 hp and +2 mana regen for 4 seconds. Can stack up to 3 times.
Rank 3 : Gives +38 damage on the next attack and grants +9 hp and +2.5 mana regen for 4 seconds. Can stack up to 3 times.
Rank 4 : Gives +50 damage on the next attack and grants +12 hp and +3 mana regen for 4 seconds. Can stack up to 3 times.


Astral Shift {R}
Teleports forward or backward a short distance in the direction you are facing taking, taking any units nearby with you. Targets pulled through with you face disorientation for a brief period of time

Rank 1 : 300 distance traveled, targets must be within 275 range to be dragged. If they are dragged they are slowed by 40% for 1.5 seconds.
Rank 2 : 400 distance traveled, targets must be within 275 range to be dragged. If they are dragged they are slowed by 50% for 1.5 seconds.
Rank 3 : 500 distance traveled, targets must be within 275 range to be dragged. If they are dragged they are slowed by 60% for 1.5 seconds.
Rank 4 : 600 distance traveled, targets must be within 275 range to be dragged. If they are dragged they are slowed by 70% for 1.5 seconds.

Mana Cost : 110/125/140/155
Cooldown : 22
Notes : Basically like a harder to execute lightning grapple (storms old ult), has two buttons, 1 for backward travel, 1 for forwards.


Soul Sword {W}
Kurt was given the duty of caring for the soul sword a magical weapon of Llyana's creating. Bestowed upong him by Amanda Sefton he is able to wield the sword sometimes to his great benefit. Movespeed bonus stacks 3 times.

Rank 1 : When activated your next attack will deal 75 additonal magic damage, and increase your movespeed by 4%. Each attack thereafter deals 25 less damage but increases your movespeed by an additional 4%. Lasts 6 seconds.
Rank 2 : When activated your next attack will deal 150 additonal magic damage, and increase your movespeed by 5%. Each attack thereafter deals 50 less damage but increases your movespeed by an additional 5%. Lasts 8 seconds.
Rank 3 : When activated your next attack will deal 225 additonal magic damage, and increase your movespeed by 6%. Each attack thereafter deals 75 less damage but increases your movespeed by an additional 6%. Lasts 10 seconds.

Mana Cost : 110/200/290
Cooldown : 85
Notes : So you start dealing some pretty good bonus damage and you end with it dealing minor bonus damage (damage type is magical), but as you get less damage from this you gain more movespeed, granting you a quick escape if you used up your blinks to set up or if you are silenced.


SYNERGY :

Jaunt + Astral Shift
-Can be a double escape mechanism (similiar to that of morphling considering he has wave form and can replace his duplicate).
-Can use astral shift to send people back into the fog of war you created.

Jaunt / Astral Shift
+ Spatial Awarness
-The only way for spatial awarness to activate is if you blink, force staff, or have haste of some sort on you, so obvious forced synergy there.

Jaunt + Soul Sword
-Since soul sword requires some succesion of attacks, and your pitiful Health would cause some difficulty in its execution, causing the target to not be able to see you would be very helpful.
-The movespeed granted by Soul sword and the fog created by Jaunt would allow you to attack them then run away without them ever being able to fight back.


PROS/CONS :

Pros...

-Very high agility and agility gain (24 + 2.9)
-Many escape mechanisms
-Very strong potential burst damage
-Psuedo Disables
-High Intelligence and Int gain for an agi (21 + 2.0)
-High Base MS (310)

Cons...

-Piss poor strength and strength gain (14 + 1.5)
-Requires offensive use of your escape skills to do any real damage
-Rather long cooldowns (except for jaunt)
-Mana intensive
-Passive requires the use of blinking (or haste)
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keatman


Monster Kill Posts: 218 Joined: 02 Jan 2009 gold

Posted: Fri Jun 19, 2009 8:14 am

seriously i like the teleporting theme. i will add more comments later because i'm working now.
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TheGunslinger


Warnings : 2 Beyond Godlike Posts: 2607 Joined: 25 Jun 2008 gold

Posted: Fri Jun 19, 2009 11:28 am

Okay....

The stats are okay, nothing wrong with that. I would maybe slow the base BAT a little, but thats just my oppinion.


1st skill - works good as an escape skill, since you can teleport away, and stop the enemy from seeing where you went after the teleport. Also a quite good chasing skill. I would just have a question - if you have track/amplify on you, or you have less than 40% hp and bloodseeker is around, can the hero in the fog see you or not (I guess yes, but I might aswell ask anyway)

2nd skill - works great with all other skills - activate ulti, the nteleport to the enemy with this and hit him, then use your third skill, and gain more damage, + slowing the enemy, and continue wacking him. With a buriza, or atleast crystalis this combo would be preaty deadly.

3rd skill - meant for teleporting the enemy with you, and then wacking him with your allies, or by yourself, maybe with a tower. Can be use with your first skill (teleport in, hit the enemy, teleport him with you with this skill, then attack him)

4th skill - not much to say here. I just need to ask a question
-Does the damage decrease with each hit apply only to the bonus damage gained by the ulti, or overall damage?


Basicly, this heroes skills are all one big synergy - it doesn't realy matter in which order you use them, they would still destroy the enemy anyway.
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MrZombie


Dominating Posts: 176 Joined: 08 Sep 2007 gold

Posted: Sat Jun 20, 2009 6:12 pm

Yes to the first question gunslinger, those are temporary artificial vision skills so it would grant them the vision but same rule applies to where the could only see your unit size in vision so if their was someone else in the fog with you they wouldn't know.

And the ult only subtracts the damage from the ults bonus damage not from your entire, so eac strike deals less damage kinda like a reverse Fury Swipes but also grants you more movespeed.

And to clarify astral shift since i couldnt really think of a better word than dragged, and i likened it to storms old ult, the targets teleport with you so you all blink (even allies they are slowed as well as enemies though but proper placement could consider tha negligible), and it doesnt grab people along the way like storms old ult used to do, just gets people within 275 AoE.
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TheGunslinger


Warnings : 2 Beyond Godlike Posts: 2607 Joined: 25 Jun 2008 gold

Posted: Sat Jun 20, 2009 6:49 pm

Quote:
And to clarify astral shift since i couldnt really think of a better word than dragged, and i likened it to storms old ult, the targets teleport with you so you all blink (even allies they are slowed as well as enemies though but proper placement could consider tha negligible), and it doesnt grab people along the way like storms old ult used to do, just gets people within 275 AoE.


I understood that, why did you have the need to clarify? What I meant in my post is, that its meant to help you single out one enemy from the crows(since its AoE is small) and teleport him with you to your tower, or your allies. And I said it had synergy with the first skill.
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MrZombie


Dominating Posts: 176 Joined: 08 Sep 2007 gold

Posted: Sat Jun 20, 2009 8:00 pm

That was just to clarify to anyone. not specifically you. I knew you understood it and what you said made sense, that was there as a help to anyone else if they didnt.
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TheGunslinger


Warnings : 2 Beyond Godlike Posts: 2607 Joined: 25 Jun 2008 gold

Posted: Sat Jun 20, 2009 8:12 pm

MrZombie wrote:
That was just to clarify to anyone. not specifically you. I knew you understood it and what you said made sense, that was there as a help to anyone else if they didnt.


Ah...okay...
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Kel_Thuzad


First Blood Posts: 6 Joined: 06 Jul 2009 gold

Posted: Wed Sep 02, 2009 2:09 am

What's with this hero, he is powerful and well balanced. Good job Smile)
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