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DOTA 6.61 BETA WITH LINK =)

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tailsy


Killing Spree Posts: 51 Joined: 20 Feb 2008 1433 gold

Posted: Mon Jun 29, 2009 1:05 am

Watchers now have collision. WOW that is very awesome. BLOCK BLOCK BLOCK
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tiberiumlord


Beyond Godlike Posts: 2808 Joined: 06 Jul 2007 70014 gold

Posted: Mon Jun 29, 2009 1:17 am

Yes, good for Void buff. His HP is so sad. I was lvl 14 last time I played him and I had two bracers in terms of HP enhancement, and I had a wimpy 1025 hp.
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caracatocacacepe


Monster Kill Posts: 319 Joined: 23 Mar 2009 9352 gold

Posted: Mon Jun 29, 2009 1:18 am

ricardoandrade wrote:
Tauren's combo isn't imba. It's harder to use then Lina's and deals, in most cases, less damage.
And about batrider. Well, if that's the case, then who would let rhasta run up to you and ulti + shackles? or who would let Terrorblade get close to you to kill you?
HaHaHa

good point there, you need to act like a lion, ambushing your tasty little prey LoL(a.k.a. gank)
try blink and lasso to your team, works like tiny blink+toss
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varunshenoyg


Godlike Posts: 2354 Joined: 16 Dec 2007 60714 gold

Posted: Mon Jun 29, 2009 1:24 am

The changes and all are very good but the beta testers should have known better than to leak the map after all the 6.60 leaks.. Same with Alief- He shouldnt have published the map links in the post! Oh well I suppose someone will lock this soon..
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migrees


Godlike Posts: 1635 Joined: 15 Apr 2008 4449 gold

Posted: Mon Jun 29, 2009 1:35 am

no sticky napalm/radiance bug fix?

lots of other stuff to be done that hasn't been done yet.
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Pinky Ishkafel


Chambermaid Posts: 1163 Joined: 19 Aug 2007 23296 gold

Posted: Mon Jun 29, 2009 1:37 am

The buff on reverse polarity is nice, makes you easier to hit your targets without having to walk around them to hit them all at once.
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nny2567


Monster Kill Posts: 210 Joined: 27 Aug 2008 6081 gold

Posted: Mon Jun 29, 2009 1:38 am

@ migrees
it wasn't a bug it was intentional
Sticky Napalm increases batrider's abilities and many item abilities
similar to chen with dagon
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migrees


Godlike Posts: 1635 Joined: 15 Apr 2008 4449 gold

Posted: Mon Jun 29, 2009 1:42 am

i dunno about you, but a spell with 15 manacost and 7 (something like that) sec duration that slows and does 40 dps to enemy heroes (stackable) is rather imba to me.

besides, in the original changelog, icefrog said napalm was supposed to work for any "normal attack, flamebreak, or firefly," not other sources of damage.

www.getdota.com/changelogs
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Last edited by migrees on Mon Jun 29, 2009 1:44 am; edited 1 time in total


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Marina


Warnings : 1 Godlike Posts: 1556 Joined: 25 Sep 2008 42732 gold

Posted: Mon Jun 29, 2009 1:42 am

@varun

my guess is that those leaks were on purpose so icefrog can see how ppl react ^^

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nny2567


Monster Kill Posts: 210 Joined: 27 Aug 2008 6081 gold

Posted: Mon Jun 29, 2009 1:48 am

@ migrees actually its 25 dps and rather hard to stack too many of them very quickly and it is a minus that he has below average movespeed and the slow is tiny so it really don't help although with a good team he can shine otherwise it might not matter but then again how many hero's are just like that?
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migrees


Godlike Posts: 1635 Joined: 15 Apr 2008 4449 gold

Posted: Mon Jun 29, 2009 1:55 am

regardless about what you think, unless icefrog was trying to be sneaky, the buff was NOT INTENTIONAL.

check the changelog...-.-
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ic4three778


Godlike Posts: 1823 Joined: 03 Jan 2008 3456 gold

Posted: Mon Jun 29, 2009 1:58 am

QoP buff.

frog is confused
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varunshenoyg


Godlike Posts: 2354 Joined: 16 Dec 2007 60714 gold

Posted: Mon Jun 29, 2009 1:59 am

Marina: Ya it could well be, and people are falling for it!
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reiva00


Graphics Moderator Posts: 1897 Joined: 22 May 2007 40084 gold

Posted: Mon Jun 29, 2009 2:09 am

@ic43..
Yes.. Confused or he's just playing wid our minds.

@migrees
I kinda agree but I don't... lol.. Im confused too. I still think Sticky Napalm shud amplify item damage too but Radiance shud be an expection since it is way imba during clashes mid-late game. Imagine Batrider spamming napalm in a clash wid Radiance... WOW.. He wud probably get only around 4-5 Napalms in but still, dats a lot of extra damage.

@topic
Changelogs don't seem complete. Frozentoad still has a long way to go until releasing the real thing.
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EnfEnEt


First Blood Posts: 1 Joined: 26 Jul 2008 126 gold

Posted: Mon Jun 29, 2009 2:51 am

ricardoandrade wrote:
Tauren's combo isn't imba. It's harder to use then Lina's and deals, in most cases, less damage.
Let's compare lina at level 6 to a tauren combo, then at max level with no items.

Lina: 230+150+450 = 830 - magic res
Tauren: 200+80+(35% of a generous 1000hp)= 630 - magic res, plus 30% slow, 5% speed boost, and 10+ atk.

Lina: 280+280+950 = 1510 - magic res; +150% IAS and +15% ms
Tauren: 240+80+(35% of 2500) = 1195 ; 50% slow, 5% speed boost, and 40+ atk. If in range, natural magic res is negated

With the bonuses, this seems almost even at the start and then favors lina end game. But once you add the fact that tauren's spells are all aoes, and that once stunned heroes have no chance of escaping his ult, he has a good chance of hitting two heroes at once. And yes, it is easy to land his spells. I pulled off the above combo first try using him. It wouldn't be so bad if the AoEs weren't ridiculously large, but unfortunately I think you know where the rest of this sentence is headed.

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