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DOTA 6.61 BETA WITH LINK =)
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DOTA 6.61 BETA WITH LINK =)
Posted: Sun Jun 28, 2009 11:03 pmsearched blah blah blah
http://dota-allstars-blog.blogspot.com/2009/06/dota-661-beta-dota-allstars-661-beta.html
* Fixed natural regeneration on rax
* Fixed Living Armor not regenerating structures properly
* Fixed incorrect sell value on some aghanim scepters
* Fixed Double Damage visual effect to properly show when the user is using low graphics mode
* Reduced Double Edge cooldown (25->12)
* Watchers now have collision. They also have 400 less vision range and give +40 more bounty.
- Various misc code fps stuff
- Undid Sil armor change
- Fixed Reverse Polarity, it properly places them infront of you now
* Fixed an error in the damage calculation method for Plasma Field
* Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* Improved Faceless Void's base strength (17->23)
* Restored original cooldown improvement on Scepter for QoP
* Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Increased projectile speed on Mystic Snake
* Lowered Stone Gaze cooldown (70->35)
* Sven's Storm bolt now uses the normal unit targeting scheme. No gameplay changes, just the interface visuals.
* Fixed -ns mode
* Fixed Napalm not properly stacking and doing higher constant values [needs playtesting since it may be too useless now]
* Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs [make sure u can't abuse it]
* Casting Nature's Guise on an allied unit will no longer take you out if if you have it on you
* Reverse Polarity now pulls units slightly infront of you instead of all around you
* Lowered Magic Stick/Wand cooldown from 25 to 17
* Added a new icon for Slardar's Bash (3587)
say ty
sry if its a reposted but i didnt find anything
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My ninja heros:techies,pudge,phantom lancer,dazzle,centaur,puck,tiny,invoker,bat rider,razor,anti-mage,bat rider,clock work,terror blade
i would love to write a techies guide but i have to have a sure fire way to get sceens shots in please pm a perfect way to do this
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thank you for sharing this

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* Lowered Magic Stick/Wand cooldown from 25 to 17
I believe it was always 17 s cooldown
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Shisehise wrote:
* Lowered Magic Stick/Wand cooldown from 25 to 17
I believe it was always 17 s cooldown
* Lowered Magic Stick/Wand cooldown from 25 to 17
I believe it was always 17 s cooldown
yeah thats what i also thought as i read this
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i just copy pasted from site they made a mistake if it is one
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<----look into its center for 10seconds and it will start to spin
My ninja heros:techies,pudge,phantom lancer,dazzle,centaur,puck,tiny,invoker,bat rider,razor,anti-mage,bat rider,clock work,terror blade
i would love to write a techies guide but i have to have a sure fire way to get sceens shots in please pm a perfect way to do this
SEPRIFY DO OR DIE GUN HO GUN HO
copy paste in ur sig if u agree
go to www.beanerplease.com
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Lowered Stone Gaze cooldown (70->35)
nice he noticed.
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Flo stop taunting us with ur hotness dam lol
what wtf is stone gaze medusas new abbility?
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<----look into its center for 10seconds and it will start to spin
My ninja heros:techies,pudge,phantom lancer,dazzle,centaur,puck,tiny,invoker,bat rider,razor,anti-mage,bat rider,clock work,terror blade
i would love to write a techies guide but i have to have a sure fire way to get sceens shots in please pm a perfect way to do this
SEPRIFY DO OR DIE GUN HO GUN HO
copy paste in ur sig if u agree
go to www.beanerplease.com
Back to top
The biggest changes I see in this:
Void has much more early game survivability now with the extra strength (+114 hp)
Clinkz's Searing Arrows is actually buffed a LOT
Stone Gaze is much more useful now
Centaur's Double Edge can be used as a nuke
Watchers can be abused to block narrow paths lol
Trent can be a more powerful gank setter-upper now
Napalm works properly
This is just the beta so these might not carry on to the official version
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im surprised there is no TC nerf or Batrider buff
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http://www.dotastrategy.com/forum/ftopic23712.html
why whyy whyy!
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maybe because tauren chieftan isn't imba and batrider isn't weak?
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ricardoandrade wrote:
maybe because tauren chieftan isn't imba and batrider isn't weak?
maybe because tauren chieftan isn't imba and batrider isn't weak?
==
IMO tc's combo is a little imba... especially his passive skill!
and batrider is quite useless~ like who would let him come up to you to net and drag you away
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http://www.dotastrategy.com/forum/ftopic23712.html
why whyy whyy!
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hey bat rider pwns if ur good with him like me lol all they needed was an a base attack nerf and they were pretty good
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<----look into its center for 10seconds and it will start to spin
My ninja heros:techies,pudge,phantom lancer,dazzle,centaur,puck,tiny,invoker,bat rider,razor,anti-mage,bat rider,clock work,terror blade
i would love to write a techies guide but i have to have a sure fire way to get sceens shots in please pm a perfect way to do this
SEPRIFY DO OR DIE GUN HO GUN HO
copy paste in ur sig if u agree
go to www.beanerplease.com
Back to top
Great, now Void don't have early game survivalibility now...
i mean, early game survivalibility PROBLEM..
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Last edited by Juggernaut321 on Mon Jun 29, 2009 12:10 am; edited 1 time in total
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wHyy wrote:
==
IMO tc's combo is a little imba... especially his passive skill!
and batrider is quite useless~ like who would let him come up to you to net and drag you away
LoL
ricardoandrade wrote:
maybe because tauren chieftan isn't imba and batrider isn't weak?
maybe because tauren chieftan isn't imba and batrider isn't weak?
==
IMO tc's combo is a little imba... especially his passive skill!
and batrider is quite useless~ like who would let him come up to you to net and drag you away
why is TC combo imba? it is strong not imba LoL, he is like kunka, hard to aim his stun and his ult, but his ranged nuke is good( TC = kunkka [maybe])
and i think batrider is not for noobs, first time i played him, i didnt even knew his flame nuke was aimed, i though it was targeted LoL
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Tauren's combo isn't imba. It's harder to use then Lina's and deals, in most cases, less damage.
And about batrider. Well, if that's the case, then who would let rhasta run up to you and ulti + shackles? or who would let Terrorblade get close to you to kill you?
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