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Dota Allstars 6.61

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nidoking


Life is bum!
Imperator Posts: 619 Joined: 20 May 2006 1437 gold

Dota Allstars 6.61

Posted: Tue Jul 07, 2009 2:10 pm

Get it here .

6.61 Changelog:
===============

###############
## Heroes & Items ##
###############

* Batrider: Lowered Strength gain from 2.5 to 2.0
* Bloodskeer: Bloodbath no longer regenerates from images
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
* Centaur: Reduced Double Edge cooldown (25->12 seconds)
* Faceless Void: Improved base Strength (17->23)
* Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
* Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you
* Medusa: Lowered Stone Gaze cooldown (70->35 seconds)
* Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown
* Medusa: Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
* Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
* Nerubian Weaver: Reworked Watchers [details below]
* Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
* Night Stalker: Improved Intelligence growth from 1.25 to 1.6
* Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
* Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x
* Razor: Lowered Intelligence gain from 2.2 to 1.8
* Rooftrellen: Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
* Silencer: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
* Silencer: Increased Last Word AoE from 700 to 900
* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
* Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
* Tauren Chieftain: Lowered base damage by 10
* Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
* Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
* Vengeful Spirit: Improved base Agility (22->27)
* Viper: Nethertoxin now only works on enemy units
* Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
* Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
* Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
* Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
* Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
* Quelling Blade: Minor reduction to bonus damage (36->32)


########
## Bugs ##
########

* Fixed natural regeneration on rax
* Fixed an area where you could get stuck using TP scroll on the minimap.
* Fixed -ns mode
* Fixed a chance for duplicate heroes in -CD

* Batrider: Fixed Radiance from triggering Sticky Napalm
* Medusa: Fixed Splitshot triggering Essense Aura
* Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
* Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
* Rooftrellen: Fixed Living Armor not regenerating structures properly
* Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units

* Aghanim's: Fixed minor incorrect sell value on some versions of the item
* Khadgar's Pipe of Insight: No longer places the buff on units that already have it
* Bottle: Usage no longer removes Curse of the Silent.
* Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
* Poor Man's Shield: Fixed bug with -swap
* Quelling Blade: Fixed bug with -swap
* Quelling Blade: Fixed triggering Curse of the Silent
* Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
* Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode

####################
## Gameplay & Cosmetics ##
####################

* Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
* Bottle: Now autorefills at fountain if it isn't fully used (2975)
* Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)

* Invoker: Added a new Icon for Sun Strike (5312)
* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)
* Slardar: Added a new icon for his Bash (3587)
* Tidehunter: Added a new Anchor Smash visual effect (4393)
* Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
* Increased the transparency a little more for the Circle Of Powers that aren't yours.
* Fixed -SP moving your camera away from taverns
* Fixed various minor inconcistences between sentinel and scourge units/buildings
* Fixed some very minor inconsistencies with acquire ranges on some heroes
* Observer Board colors now alternate between white and grey to make it a little more readable


Old Watcher's:
==============
Cooldown: 30/20/10/5 seconds
Movement Speed: 522
HP: 1
Bounty: 10-13
Vision: 1400/1400
Invisible

Urna Swarm:
============
Summons scarabs from corpses. The Scarab can burrow and become invisible.
While it is unburrowed, it is visible to the enemy and has an Infestation
ability. Has collision when unburrowed.
Magic Immune.

Cooldown: 14/11/8/5
Movement Speed: 450
HP: 200
Armor: 6
Bounty: 26-38
Burrowed Vision: 400/400
Normal Vision: 1400/1400

Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).
_________________
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sopas111


Warnings : 2 Beyond Godlike Posts: 2677 Joined: 24 Oct 2008 57793 gold

Posted: Tue Jul 07, 2009 2:13 pm

This is the first

but this one is official

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[piG]Jenan


Warnings : 3 Beyond Godlike Posts: 3835 Joined: 30 Nov 2007 95008 gold

Posted: Tue Jul 07, 2009 2:23 pm

lol at nerfs and bugs.
>.<
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Lonewolf


Mega Kill Posts: 577 Joined: 18 Oct 2006 9952 gold

Posted: Tue Jul 07, 2009 2:33 pm

Silencer nerf is unnecessary to be honest,and i like most of improvement but wow....clink eastwood become more deadly as ever - -
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!_TaBiSh_!


Dominating Posts: 197 Joined: 05 Mar 2008 5132 gold

Posted: Tue Jul 07, 2009 2:57 pm

clinkz imba now...other changes are more of balances
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qwaykee


First Blood Posts: 1 Joined: 06 Jul 2009 28 gold

Posted: Tue Jul 07, 2009 4:38 pm

Nidokling, the link you posted on the front page wich leads to this page is not working;) Just look at it when you click it and you'll understand.

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angel914


Killing Spree Posts: 79 Joined: 11 Sep 2008 3445 gold

Posted: Tue Jul 07, 2009 4:42 pm

love the new urna swarm.... 3 sec silence=boo to casters that own weaver..!!

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BulletShot


Dominating Posts: 180 Joined: 14 Apr 2008 5341 gold

Posted: Tue Jul 07, 2009 5:06 pm

Thanks for posting the changlog Smile

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desOo


Dominating Posts: 106 Joined: 22 Jun 2009 14448 gold

Posted: Tue Jul 07, 2009 5:09 pm

Lonewolf wrote:
Silencer nerf is unnecessary to be honest,and i like most of improvement but wow....clink eastwood become more deadly as ever - -


lol it's not a nerf, it's a serious buff!

All heroes dead in that 900 aura, independentment if they're silenced or no, give him +1 int!

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caracatocacacepe


Monster Kill Posts: 319 Joined: 23 Mar 2009 9352 gold

Posted: Tue Jul 07, 2009 5:14 pm

desOo wrote:
Lonewolf wrote:
Silencer nerf is unnecessary to be honest,and i like most of improvement but wow....clink eastwood become more deadly as ever - -


lol it's not a nerf, it's a serious buff!

All heroes dead in that 900 aura, independentment if they're silenced or no, give him +1 int!
so that's how it works? man i will like silencer even more! and now that bottle doesnt stop Curse i will harass more and more often, and the buf to the damage is also great!
it's pretty much what happened to ursa, increase the power but reduce the time, and when maxed is imba killer LoL
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mik


Killing Spree Posts: 55 Joined: 06 Sep 2007 1654 gold

Posted: Tue Jul 07, 2009 5:17 pm

Vengeful buffed again (even after the 4 buffs of 6.60)
Now sha has the best intial AGI (27)

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tiberiumlord


Beyond Godlike Posts: 2808 Joined: 06 Jul 2007 70014 gold

Posted: Tue Jul 07, 2009 5:46 pm

Good, Void DID get his STR boost.

Yes, Silencer buff, and holy crud, Vengeful buff.

Holy crud, massive Chieftan nerf, and yes, no more Radiance "bug".
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backbone_


Monster Kill Posts: 226 Joined: 14 Apr 2009 9161 gold

Posted: Wed Jul 08, 2009 1:50 am

Yopee silencer is now a deadly suport/carry damn I WANNA ROCK ^^
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snow_blade


Dominating Posts: 154 Joined: 24 Nov 2008 4047 gold

Posted: Wed Jul 08, 2009 2:00 am

Is this official?
Looks like i'll like darkterror again.
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varunshenoyg


Godlike Posts: 2363 Joined: 16 Dec 2007 60898 gold

Posted: Wed Jul 08, 2009 2:01 am

Silencer is still Silencer: Nothing else! What I am more interested in is the nerf to Natural Order and other nerfs to TC.. Of course VS getting buffed again is good for the game- We needed more ganking after all the changes in 6.60 Laughing
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