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Dota 6.63
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tiberiumlord wrote:
I partially believe that Warpath was changed due to Rigwarl's infamous ability to make amazing turnarounds during chases. He could get quite a few hits in on his chaser before running on with a speed difference to to ult + snot. Just repeat this whenever the enemy turns his back, and soon enough, the enemy turns out to be dead.
I partially believe that Warpath was changed due to Rigwarl's infamous ability to make amazing turnarounds during chases. He could get quite a few hits in on his chaser before running on with a speed difference to to ult + snot. Just repeat this whenever the enemy turns his back, and soon enough, the enemy turns out to be dead.
his ult = goo + quill
while the stacking damage is painful to the target, we can still get the IAS via phase. ^_^
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There! Human ingenuity!
Now what to people think about Broodmother's changes?
Her ultimate is one of the most frequently changed ultimates I've ever seen, suffering many buffs and nerfs. The ult does awesome lifesteal once again, and we have to endure 2 more seconds of it.
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I think brood's ult is overpowered now. I mean, with BKB you ARE Imortal >.>
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tiberiumlord wrote:
There! Human ingenuity!
Now what to people think about Broodmother's changes?
Her ultimate is one of the most frequently changed ultimates I've ever seen, suffering many buffs and nerfs. The ult does awesome lifesteal once again, and we have to endure 2 more seconds of it.
i still regard it useless until you get a bkb There! Human ingenuity!
Now what to people think about Broodmother's changes?
Her ultimate is one of the most frequently changed ultimates I've ever seen, suffering many buffs and nerfs. The ult does awesome lifesteal once again, and we have to endure 2 more seconds of it.
and quite frankly the 25 bonus range to drow is pointless. if you cant orb properly with her with 600 range then youll still fail at 625 XD
Satanic on Huskar can now effectively replace HoT with the buff to Berserkers Blood and note that you can now get Arcane Ring if you have recipe from side shops

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I like the Beserker's Blood buff a lot. Huskar players might be more tempted to play at low health because new stat bonuses open up.
For the Morphling "nerf", I kinda agree with that nerf. Really, +2 AGI and STR? Get a circlet = GG. Or 2 branches = GG.
OT: Zoops I is beyond godlike!
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Re: Dota 6.63
Posted: Fri Sep 18, 2009 3:15 amMzA wrote:
Centaur Warchief
-Double Edge manacost removed
-Double Edge can no longer cause a suicide
Enchantress
- Strength growth decreased from 2.0 to 1.0
Furion
- Teleportation cooldown from 60/50/40/30 to 50/40/30/20
Luna
- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6
Magnataur
- Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4
Naga Siren
- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
- Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%
Nerubian Assassin
- Mana Burn reworked
Queen of Pain
- Shadow Strike cooldown decreased to 20/17/14/11
- Scream of Pain cooldown decreased from 10 to 7 seconds
Rhasta
- Mass Serpent Wards cooldown increased from 100/80/60 to 110
Tauren Chieftain
- Ancestral Spirit cast range decreased from 1500 to 1000
- Earth Splitter AoE decreased
- Earth Splitter cooldown increased from 90/75/60 to a constant 100
Troll Warlord
- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140
Undying
- Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
- Tombstone armor reduced from 10 to 4
Heart of Tarrasque
- Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)
Kelen's Dagger
- Cooldown decreased from 18 to 14
Phase Boots
- Recipe and bonuses reworked
Power Treads
- Recipe and bonuses reworked
Centaur Warchief
-Double Edge manacost removed
-Double Edge can no longer cause a suicide
Enchantress
- Strength growth decreased from 2.0 to 1.0
Furion
- Teleportation cooldown from 60/50/40/30 to 50/40/30/20
Luna
- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6
Magnataur
- Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4
Naga Siren
- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
- Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%
Nerubian Assassin
- Mana Burn reworked
Queen of Pain
- Shadow Strike cooldown decreased to 20/17/14/11
- Scream of Pain cooldown decreased from 10 to 7 seconds
Rhasta
- Mass Serpent Wards cooldown increased from 100/80/60 to 110
Tauren Chieftain
- Ancestral Spirit cast range decreased from 1500 to 1000
- Earth Splitter AoE decreased
- Earth Splitter cooldown increased from 90/75/60 to a constant 100
Troll Warlord
- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140
Undying
- Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
- Tombstone armor reduced from 10 to 4
Heart of Tarrasque
- Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)
Kelen's Dagger
- Cooldown decreased from 18 to 14
Phase Boots
- Recipe and bonuses reworked
Power Treads
- Recipe and bonuses reworked
the major changes imo
not being able to suicide with Cent is a giant price to pay for no mana cost, he only has 2 spells anyway
Enchant is now much easier to kill
Furion is now much more mobile, which is key for league play
Beam ministun helps, could bring her back to league status
Rhasta/TC/Dirge nerfs will reduce, but not eliminate league play, as they all are still quite powerful in good hands
QoP received some nice buffs, I'm sure Caspian would approve
lower dagger CD means more blinking in longer team fights, quite useful
HoT not working in battle is quite important
finally Phase Boots and Treads changes, the point to get treads was you get attack speed and stats as a tradeoff for not as much ms, now Treads, even though they give slightly more ms are almost useless, dps heroes will get Phase for atack speed, dmg, and chasing ability, and leagues will still get Phase for mobility, unfortunately this is a severe nerf to those heroes he really need the ms from Phase (ie Rylai, Rhasta other low ms casters)
Counter_Force[X] wrote:
and they buffed troll and viper
and they buffed troll and viper
viper's ms was decreased, that's a nerf
Flodian wrote:
OH and Prophet's ulti is now global... very interesting... xD
OH and Prophet's ulti is now global... very interesting... xD
not that helpful since you want it to bounce before it hits and either way you have vision, if you don't have vision then you tp and hit him first anyway, so not a real difference
mrbiggs wrote:
Yo, anyone else sad that Kardel still sucks?
Yo, anyone else sad that Kardel still sucks?
that's because you don't know how to play him
jijer0711 wrote:
Some heroes getting more imba....
anyway ...does 6.63 work on version 1.21??
Some heroes getting more imba....
anyway ...does 6.63 work on version 1.21??
no, all maps after 6.62b use the new coding of the 1.24 patch so you will need to update to play the new patch
tiberiumlord wrote:
There! Human ingenuity!
Now what to people think about Broodmother's changes?
Her ultimate is one of the most frequently changed ultimates I've ever seen, suffering many buffs and nerfs. The ult does awesome lifesteal once again, and we have to endure 2 more seconds of it.
There! Human ingenuity!
Now what to people think about Broodmother's changes?
Her ultimate is one of the most frequently changed ultimates I've ever seen, suffering many buffs and nerfs. The ult does awesome lifesteal once again, and we have to endure 2 more seconds of it.
no real change, build will still be BKB core, she will eb slightly better though
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emm..
about bb... is it a buff or nerf? :s
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I consider it both.
Just look at quale's last two posts.
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tiberiumlord wrote:
I consider it both.
Just look at quale's last two posts.
I consider it both.
Just look at quale's last two posts.
But I don't get it :-|
How can.. Buff n nerf in a same time..
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Because suddenly it is more useful in some situations, and less useful in others.
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quale wrote:
it is sad that his ulti was half changed. lol
the maximum buff rigwarl can get from warpath now are: +22% MS Base and +78 attack damage
...this is ok in team clash but not good in dealing a single target. a speedy attacking boar remains scary to watch.
it is sad that his ulti was half changed. lol
the maximum buff rigwarl can get from warpath now are: +22% MS Base and +78 attack damage
...this is ok in team clash but not good in dealing a single target. a speedy attacking boar remains scary to watch.
Basically, Rigwarl is more team clash ready, but less ready to do single hero chases.
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bobbob247 wrote:
Because suddenly it is more useful in some situations, and less useful in others.
Because suddenly it is more useful in some situations, and less useful in others.
ohh get it..
EDIT:
@tiber
Understand now

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and i like the furion's ulti.global cast range....wow
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WTF... my enchantress is more paper now
..Tiny lost 1 armor.. even more vulnerable...=.=
Anyway.. what's the buff to huskar anyway(was there even a cap for him..)..!?
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It used to be you could only get 7 bonuses from beserker's blood (-49% HP)
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