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Dota 6.63

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quale


Chambermaid Posts: 2060 Joined: 13 Aug 2007 53635 gold

Posted: Fri Sep 18, 2009 1:12 am

tiberiumlord wrote:
I partially believe that Warpath was changed due to Rigwarl's infamous ability to make amazing turnarounds during chases. He could get quite a few hits in on his chaser before running on with a speed difference to to ult + snot. Just repeat this whenever the enemy turns his back, and soon enough, the enemy turns out to be dead.

his ult = goo + quill
while the stacking damage is painful to the target, we can still get the IAS via phase. ^_^
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tiberiumlord


Beyond Godlike Posts: 2808 Joined: 06 Jul 2007 70014 gold

Posted: Fri Sep 18, 2009 1:14 am

There! Human ingenuity!

Now what to people think about Broodmother's changes?

Her ultimate is one of the most frequently changed ultimates I've ever seen, suffering many buffs and nerfs. The ult does awesome lifesteal once again, and we have to endure 2 more seconds of it.
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Dantus


Monster Kill Posts: 460 Joined: 06 Nov 2008 11482 gold

Posted: Fri Sep 18, 2009 2:20 am

I think brood's ult is overpowered now. I mean, with BKB you ARE Imortal >.>
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dohyun99


Chambermaid Posts: 4265 Joined: 21 Aug 2007 16592 gold

Posted: Fri Sep 18, 2009 2:21 am

tiberiumlord wrote:
There! Human ingenuity!

Now what to people think about Broodmother's changes?

Her ultimate is one of the most frequently changed ultimates I've ever seen, suffering many buffs and nerfs. The ult does awesome lifesteal once again, and we have to endure 2 more seconds of it.
i still regard it useless until you get a bkb Laughing and quite frankly the 25 bonus range to drow is pointless. if you cant orb properly with her with 600 range then youll still fail at 625 XD

Satanic on Huskar can now effectively replace HoT with the buff to Berserkers Blood and note that you can now get Arcane Ring if you have recipe from side shops Smile
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tiberiumlord


Beyond Godlike Posts: 2808 Joined: 06 Jul 2007 70014 gold

Posted: Fri Sep 18, 2009 2:42 am

I like the Beserker's Blood buff a lot. Huskar players might be more tempted to play at low health because new stat bonuses open up.

For the Morphling "nerf", I kinda agree with that nerf. Really, +2 AGI and STR? Get a circlet = GG. Or 2 branches = GG.


OT: Zoops I is beyond godlike!
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folechno


Warnings : 2 Beyond Godlike Posts: 3918 Joined: 09 Dec 2007 162937 gold

Re: Dota 6.63

Posted: Fri Sep 18, 2009 3:15 am

MzA wrote:
Centaur Warchief
-Double Edge manacost removed
-Double Edge can no longer cause a suicide

Enchantress
- Strength growth decreased from 2.0 to 1.0

Furion
- Teleportation cooldown from 60/50/40/30 to 50/40/30/20

Luna
- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6

Magnataur
- Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4

Naga Siren
- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
- Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%

Nerubian Assassin
- Mana Burn reworked

Queen of Pain
- Shadow Strike cooldown decreased to 20/17/14/11
- Scream of Pain cooldown decreased from 10 to 7 seconds

Rhasta
- Mass Serpent Wards cooldown increased from 100/80/60 to 110

Tauren Chieftain
- Ancestral Spirit cast range decreased from 1500 to 1000
- Earth Splitter AoE decreased
- Earth Splitter cooldown increased from 90/75/60 to a constant 100

Troll Warlord
- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140

Undying
- Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
- Tombstone armor reduced from 10 to 4

Heart of Tarrasque
- Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)

Kelen's Dagger
- Cooldown decreased from 18 to 14

Phase Boots
- Recipe and bonuses reworked

Power Treads
- Recipe and bonuses reworked

the major changes imo

not being able to suicide with Cent is a giant price to pay for no mana cost, he only has 2 spells anyway

Enchant is now much easier to kill

Furion is now much more mobile, which is key for league play

Beam ministun helps, could bring her back to league status

Rhasta/TC/Dirge nerfs will reduce, but not eliminate league play, as they all are still quite powerful in good hands

QoP received some nice buffs, I'm sure Caspian would approve

lower dagger CD means more blinking in longer team fights, quite useful

HoT not working in battle is quite important

finally Phase Boots and Treads changes, the point to get treads was you get attack speed and stats as a tradeoff for not as much ms, now Treads, even though they give slightly more ms are almost useless, dps heroes will get Phase for atack speed, dmg, and chasing ability, and leagues will still get Phase for mobility, unfortunately this is a severe nerf to those heroes he really need the ms from Phase (ie Rylai, Rhasta other low ms casters)

Counter_Force[X] wrote:
and they buffed troll and viper

viper's ms was decreased, that's a nerf

Flodian wrote:
OH and Prophet's ulti is now global... very interesting... xD

not that helpful since you want it to bounce before it hits and either way you have vision, if you don't have vision then you tp and hit him first anyway, so not a real difference

mrbiggs wrote:
Yo, anyone else sad that Kardel still sucks?

that's because you don't know how to play him

jijer0711 wrote:
Some heroes getting more imba....
anyway ...does 6.63 work on version 1.21??

no, all maps after 6.62b use the new coding of the 1.24 patch so you will need to update to play the new patch

tiberiumlord wrote:
There! Human ingenuity!

Now what to people think about Broodmother's changes?

Her ultimate is one of the most frequently changed ultimates I've ever seen, suffering many buffs and nerfs. The ult does awesome lifesteal once again, and we have to endure 2 more seconds of it.

no real change, build will still be BKB core, she will eb slightly better though
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yeancrounzz


Warnings : 2 Monster Kill Posts: 450 Joined: 14 Dec 2008 12508 gold

Posted: Fri Sep 18, 2009 3:22 am

emm..
about bb... is it a buff or nerf? :s
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tiberiumlord


Beyond Godlike Posts: 2808 Joined: 06 Jul 2007 70014 gold

Posted: Fri Sep 18, 2009 3:59 am

I consider it both.

Just look at quale's last two posts.
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yeancrounzz


Warnings : 2 Monster Kill Posts: 450 Joined: 14 Dec 2008 12508 gold

Posted: Fri Sep 18, 2009 4:04 am

tiberiumlord wrote:
I consider it both.

Just look at quale's last two posts.

But I don't get it :-|
How can.. Buff n nerf in a same time..
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bobbob247


Mega Kill Posts: 892 Joined: 21 Jan 2008 52348 gold

Posted: Fri Sep 18, 2009 4:05 am

Because suddenly it is more useful in some situations, and less useful in others.

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tiberiumlord


Beyond Godlike Posts: 2808 Joined: 06 Jul 2007 70014 gold

Posted: Fri Sep 18, 2009 4:06 am

quale wrote:
it is sad that his ulti was half changed. lol
the maximum buff rigwarl can get from warpath now are: +22% MS Base and +78 attack damage
...this is ok in team clash but not good in dealing a single target. a speedy attacking boar remains scary to watch.


Basically, Rigwarl is more team clash ready, but less ready to do single hero chases.
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yeancrounzz


Warnings : 2 Monster Kill Posts: 450 Joined: 14 Dec 2008 12508 gold

Posted: Fri Sep 18, 2009 4:07 am

bobbob247 wrote:
Because suddenly it is more useful in some situations, and less useful in others.

Surprised ohh get it..

EDIT:
@tiber
Understand now Smile
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HotMegan[Fox]


Monster Kill Posts: 411 Joined: 24 Jul 2009 10432 gold

Posted: Fri Sep 18, 2009 4:23 am

and i like the furion's ulti.global cast range....wow
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Shuyi000


Warnings : 2 Killing Spree Posts: 75 Joined: 21 Aug 2009 2672 gold

Posted: Fri Sep 18, 2009 4:35 am

WTF... my enchantress is more paper now
..Tiny lost 1 armor.. even more vulnerable...=.=

Anyway.. what's the buff to huskar anyway(was there even a cap for him..)..!?
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tiberiumlord


Beyond Godlike Posts: 2808 Joined: 06 Jul 2007 70014 gold

Posted: Fri Sep 18, 2009 4:38 am

It used to be you could only get 7 bonuses from beserker's blood (-49% HP)
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