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[Mapmakers Lounge]

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Ghost


Chambermaid Posts: 6999 Joined: 01 Jan 2007 gold

Posted: Thu Oct 29, 2009 12:53 am

at the same time trying to avoid model imports because they seriously make the map hugeeeeeeeeeeeee.

icons are ok, they are roughly 12kb.

[edit]
nothing better to do, going to start requiem again.
but make it less dota and more teams hunting each other for lulz
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nobody_


Dominating Posts: 137 Joined: 26 Jul 2008 gold

Posted: Thu Oct 29, 2009 7:56 am

Great ghost Smile. Well I can't decide very much over that map since it is Felix map. I'm just helping out with the terrain :/.

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Ghost


Chambermaid Posts: 6999 Joined: 01 Jan 2007 gold

Posted: Thu Oct 29, 2009 8:24 am

lol and then i replaced a patch and the entire thing exploded.
I should have done it manually instead of replacing my old MPQ with the current one.
but then it might just be because of world editor unlimited....
new plan, google an update.
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nobody_


Dominating Posts: 137 Joined: 26 Jul 2008 gold

Posted: Thu Oct 29, 2009 9:24 am

Ghost don't use WEU it messes up your map. It have destroyed one of mine actually. Instead use NewGen and if you need more GUI function (which I don't think you need since you use jass) install EGUI on it also. All that you need in WEU is in NewGen I think plus some extra functions which makes everything so much faster when you are making ability descriptions etc.

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Ghost


Chambermaid Posts: 6999 Joined: 01 Jan 2007 gold

Posted: Thu Oct 29, 2009 12:14 pm

i see.
things have changed.
hopefully my wc3 will be saved.
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\->F3lix<-/


Godlike Posts: 1500 Joined: 30 May 2009 gold

Posted: Thu Oct 29, 2009 8:29 pm

I believe that people like to ignore me Sad...

Anyways, map is partially yours, cause if the terrain wasn't done, i wouldn't make it...Btw Ghost, do you think mods (you and shim) would mind if i post a topic asking for some (non complicated to make[yet]) hero ideas for my map?

Bases...was looking at them for half an hour XD...
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nobody_


Dominating Posts: 137 Joined: 26 Jul 2008 gold

Posted: Thu Oct 29, 2009 9:56 pm

How have anyone ignored you?? Smile

Anyway for ideas there is a thread for at least spell ideas here: http://www.thehelper.net/forums/showthread.php?t=127198

And maps partly mine you say, cool Very Happy.

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Ghost


Chambermaid Posts: 6999 Joined: 01 Jan 2007 gold

Posted: Fri Oct 30, 2009 4:12 am

I officially hate jass.
there is now vJass and ZINC, wtf is this :P

ps.
still don't know if my wc3 works, i should probably take a look
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nobody_


Dominating Posts: 137 Joined: 26 Jul 2008 gold

Posted: Fri Oct 30, 2009 9:58 am

Wtf is ZINC?? Never heard of that. Why just not go with Vjass?

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Ghost


Chambermaid Posts: 6999 Joined: 01 Jan 2007 gold

Posted: Fri Oct 30, 2009 10:52 am

ahh but there are so many annoyingly small things to deal with.
I could probably work lots of stuff within the constraints of the editor.

then i will offload the harder programming to others :P
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\->F3lix<-/


Godlike Posts: 1500 Joined: 30 May 2009 gold

Posted: Fri Oct 30, 2009 6:10 pm

Nobody

What do you think did Ghost just ignore my question?
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nobody_


Dominating Posts: 137 Joined: 26 Jul 2008 gold

Posted: Fri Oct 30, 2009 7:29 pm

yeah kinda, but I didn't see it either just after looking closely. Smile

Last edited by nobody_ on Sat Oct 31, 2009 9:36 am; edited 1 time in total


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Ghost


Chambermaid Posts: 6999 Joined: 01 Jan 2007 gold

Posted: Sat Oct 31, 2009 1:38 am

i don't even know what the question is.
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luciusxx


Dominating Posts: 189 Joined: 10 Aug 2007 gold

Posted: Sat Oct 31, 2009 3:44 am

HAI GAIS!!
Is VJass or Jass easy to learn? o.0

I only know that I used to steal spells from teh hiveworkshop And I saw the term MUI, Jass and all that come out often =/

I still have no idea what it is.
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nobody_


Dominating Posts: 137 Joined: 26 Jul 2008 gold

Posted: Sat Oct 31, 2009 9:24 am

Jass is what you code your spells with. MUI is how you code it so that more than one unit can use it at the same time. The GUI triggers are built up of Jass so Jass is the core for making triggers.

E: Ghost here is the question:

"Btw Ghost, do you think mods (you and shim) would mind if i post a topic asking for some (non complicated to make[yet]) hero ideas for my map? "

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